# CH 6H 

## Midscreen

### > SG.?


### > Pull berry

## Corner

### > SG.H

> CH 6H > [SG.H]x3 > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss

242 on sol.

not close enough?

> CH 6H > SG.S > Bridal > [SG.H]x2 > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss

242 on sol.

### > Pull berry


> CH 6H > Pull (> 2P ) c.S > j.S > j.KSH > j.Toss |> Pull SG > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss

197 on sol.  178 with 2P.

Requires delays and shit, too hard for no real benefit. Heavily recommended to delay the jumpcancel from c.S.

> CH 6H > Pull (> 2P ) c.S > j.SPSH > j.Toss |> 66 6H > SG.S > Pull > 236P > [SG.H]x3 > 6H/5H > 2Toss

195 on sol

Can't recommend, too much effort me oki/setup

> CH 6H > Pull (> 2P ) c.S > j.SPSH > j.Toss |> 66 6H > SG.S > Pull > 236P > [SG.H]x3 > 6H/5H > 2Toss


176 on sol

> CH 6H > Pull > c.S > j.SPSH > j.Toss |> 6H [SG.H]x2 > dl Toss > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss  

176 on sol

> Standard ender (j.7D)
 
 
> CH 6H > Pull > 2H > [SG.H]x2 > dl Toss > SG.S > 236P > [SG.H]x3 > 6H/5H > 2Toss  

Delay tossing berry to slightly before berry explodes so opponent doesn't gain much height.

Control opponent height with `SG.H > 236P` and the next [SG.H].

220 damage on sol.

 
> CH 6H > Pull > 2H > j.KSH > j.Toss > 236P > [SG.H]x3 > 6H/5H > 2Toss  

Delay toss to reduce opponent height.

197 damage on sol.

