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> **Note:**\
> Combos can be affected by height and stuff so mayb it will require certain variations, weather its extra buttons or delays to make them work. As well some routes might not work on certain heights. Deal with it and pick a different route. Cheers.

> **Note:**\
> I'm not going to explore every possible combination (I think).

> **Note:**\
> 2D/6P berry setups should be mostly routable on both starters.\
> IE: [2D Berry setup](#2d-berry-setup--filler--2h--pull--jks-j4toss--jsh--ik-midweights)

> **Note:**\
> Routes are (mostly) grouped by ender.
> Heavily recommended to use the `Table of Contents` at the top...

> **Note:**\
> When it's mentioned `stuff`, means whatever filler or previous things that are not "that" relevant to the IK setup itself. Usually it's damage done to get the opponent at the right amount of HP.\
> 
> When it's mentioned `stuff pull berry` or `stuff pull berry`, mostly it will be reffering but not limited to situations as `2H > pull berry`.

> **Tip:**\
> Most of the time, after doing `j.Toss |> IK mode`, on landing you can do `|> 66 IK` to get some dash momentum. It's useful on certain instances where if the combo is too prorated you will get too many pushback out of the combo/opponent.
>
>
> Technically it's also possible to do instead of `|> 66 IK`, doing `|> IK 66`, meaning following the IK animation ending with a dashforward, yet I beleive to be quite less consistent/more annoying than the above.
> 
> Example of combining `|> 66 Ik` and `IK 66` in [here](#stuff-js-jksh-jtoss-66-ik-66-jkshd-ik).


#  Glossary:
- **CH**: Counterhit

- **MCH**: Mortal Counterhit (aka. Danger time stuff)

- **SG**: Shotgun

- **SG.H**: Shotgun H followup

- **SG.S**: Shotgun S followup

- **SG.D**: Shotgun D followup

- **PRRC (Perfect Red Roman Cancel)**: When doing a RRC (Red Roman Cancel) the exact same frame **j.D or a projectile** hits an opponent, __due to the slowdown__, the amount of **hit stun** the opponent will receive will be increased. As well, it feels like causes **80 frames of slowdown** (as long I counted them correctly). It's only intended to be referring to Perfect j.D RRC related, not sure if the combos used would allow for not being frame perfect, but I will not be the one to check.

# Simple

## 5D6

https://fireshare.fihome.xyz/w/5a059bf3bdb4272c1b5facac647990fc

## Throw > RC IK

https://fireshare.fihome.xyz/w/6bbb0b11115005441a6faab647ef450b

## Throw ft. Berry Setup IK

https://fireshare.fihome.xyz/w/8e7be008754fe20ef6086aead67c6c88

## CH c.S > RC IK

https://fireshare.fihome.xyz/w/621557e3504cbea4a09638a657eee756

## CH c.S > 5D6 IK

Setup to 5D6

https://fireshare.fihome.xyz/w/179c36fb74fa81664f0443887248fa55

## 2S > RC 5D6 IK

Setup to 5D6

https://fireshare.fihome.xyz/w/f07bf1667c8dfea8bd4ca06c9008d20d

## c.S > RC 5D6 IK

Setup to 5D6

https://fireshare.fihome.xyz/w/5446a5115bd4951b7cf5b96456e64a0d

## CH f.S > RC IK

https://fireshare.fihome.xyz/w/f1af97ce2b048e2b53c452d0057f20d0

## CH 5H > RC IK

https://fireshare.fihome.xyz/w/92f512fd38a33febc096440a5e446e78

## 5H > RC 5D6 IK

Setup to 5D6

https://fireshare.fihome.xyz/w/00857c81dec735fa64b8c2a3feb093e3

## CH 6H > 236P IK

https://fireshare.fihome.xyz/w/2186ecf503fb36ed1fcb75547c40ccfb

## CH 2H(2) > RC IK

https://fireshare.fihome.xyz/w/73fd5e53a48134f8540573d5e539fb07

## CH [SG.H] > wallsplat > IK

https://fireshare.fihome.xyz/w/7a5c3572f0500f8b83351e0cc50d8fbe

## NON wallsplat SG.H > RC IK 1

https://fireshare.fihome.xyz/w/8ce389523cb7809c27627e9a3d181bd9

## NON wallsplat SG.H > RC IK 2

https://fireshare.fihome.xyz/w/1dd4b88de8a154def2b14654150906c3

## NON wallsplat SG.H > RC 5D6 IK

Setup to 5D6

SG.H needs to be spaced so the opponent isn't sent flying.

Can be used when confirming SG.H shots on corner pressure.

https://fireshare.fihome.xyz/w/7a013abc49b8e267eb7f220336aa4a7d

## CH c.S antiair > RC IK

https://fireshare.fihome.xyz/w/5d3c3dcb7c58e39e7dec7beed20c95fa

## CH f.S antiair > RC IK

https://fireshare.fihome.xyz/w/b5be8abc8ff6aa3b5ed685fad80b2df0

## CH Bridal > RC IK

https://fireshare.fihome.xyz/w/4598bf0c68a7cb071fad5aef559cf7d1

# General Routes

## SG.H loops > RC IK

This is very easy to do and set up.

https://fireshare.fihome.xyz/w/e057694cd3d3228b2f2c4297772c144b


## Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK

The `j.P` is optional, mostly used as a "timer filler".

On routes where we do `Pull Berry > c.S  > stuff` j.P must be omitted unless the combo is fairly prorated.

This combo has some variations but the TLDR is `pull berry > eventually toss > stuff > j.H opponent into the berry |> IK`

https://fireshare.fihome.xyz/w/8cfde3f8b803c082061581d3249404a3

## .. 2H > pull > j.KS j.4Toss > j.SH |> IK  Corner

We can consider this a variation [from the above](#pull-berry--stuff--jh-opponent-into-berry-explosion--ik), but this version requires the corner.

This  combo is heavily affected by gravity, depending on the height of the opponent character requires further extensions to reach the desired gravity.

- Requires a corner (eventually).

https://fireshare.fihome.xyz/w/dd5da692e52d3599d11afb37e40418fb

Other examples at:

- [SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner](#sgd--236s-rc--2h--pull--jks-j4toss--jsh--ik-heavyewieghts)
- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-midweights)
- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-lightweights)

## Bridal  > RC IK

Due to the high amount of hitstun from Bridal, and since also slightly increases the opponent height, we can use it to set up `RC IK` setups.

Generally speaking it's easier to hit those on lightweights since they are easier to rise/keep afloat, meanwhile the fatsos will fall to the ground very fast in comparison, making them more annoying to combo into this when using non-short combos.

When doing `2H > Bridal` lightweights are prone to tech out if they are too high, might consider replacing Bridal for `236H>SG.H RC IK`.

- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC > IK, otherwise will hit the ground.

https://fireshare.fihome.xyz/w/e1cb83c261b017a09b994a1544a966ad

## j.D PRC |> IK

We can do `j.D > RC` at the startup of `j.D` and benefit from the projectile to combo into an IK.

The lower to the ground, the better.

https://fireshare.fihome.xyz/w/7e6f7ad81769ecae69e7c4219e09c524

## Ground berry hitstun IK

If we have a berry pulled out, and we happen to open up the opponent, if we extend the combo/pressure long enough to hit the opponent with the berry at lvl 4, we can set ourselves on IK mode and proceed to execute the needful.

https://fireshare.fihome.xyz/w/cb52ae9ce7c1d0a1c5c8983c927ce688

Wallsplat combos also allow for this.

Usually it will be stuff `> 5H/6H/2S > 2toss`. The button of choice mostly depends on the spacing and opponent height, but if we take to route specifics, different characters will have different button choices based on their char hurtbox/whatever works.

https://fireshare.fihome.xyz/w/c8a4e7790dcb47ce311fa69394cf05d1

## Air berry hitstun IK

On this setup we use the hitstun from the berry to land and set ourselves on IK mode.

Since the Berry timer continues while we are on the IK animation, berry will explode, meaning that will combo into the berry explosion, and the opponent will be launched.

We gotta keep into account that opponent height is very sensitive on this route, therefore delays are crucial on this setup.

https://fireshare.fihome.xyz/w/1a6431bd4fb936c06254d9c3c36606df

# Bridal RC

## stuff 2H > Bridal > RC IK

2H can be used to increase the height frm the opponent and proceed with the bridal RC IK.

https://fireshare.fihome.xyz/w/6d2601553ea918ebd3784b2d6f3f91ac

## 2D Berry Setup > stuff > Bridal > RC IK

https://fireshare.fihome.xyz/w/97748e06d26d1981068f736ce1ee9e1c

# stuff pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK

You will mostly be pulling berry from `2H` anyway.

## CH SG.H > stuff > 2H > pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK Corner

> Chipp HP is set to 39%

https://fireshare.fihome.xyz/w/163a8b361a22e020a648981725f1cefe

## CH c.S 5d6 > stuff > 2H pull berry > c.S > j.KSH j.Toss |> 6H > bridal > EXPLOSION > IK Midscreen

Submitted by Kuzgun

https://fireshare.fihome.xyz/w/6190b37b2bf7966218c7026b2a11c68d

# SG.D > 236S RC

We can cancel SG.D into Sniper stance (236S), yet if we RC midway we get out of the shotgun stance.

This allows us to pick up the combo after SG.D launcher, with stuff such as 2H.

## SG.D > 236S RC IK

https://fireshare.fihome.xyz/w/4f2e3333977123b1e3626d4a2cc7ef8e

## SG.D > 236S RC > 5D6 IK

5D6 setup

https://fireshare.fihome.xyz/w/7d19c086ee58be7bb3149dabb45a0d83

# Shoot the berry > RC IK

It's very simple.

We shoot the berry.

Berry explodes.

RC and cash in the rewards.

Since the combo won't be very much scaled, lightweights might require some delay since they will be propelled into the sky.

## SG.H > EXPLOSION RC IK Lightweights

Requires lil delay to wait for the opponent to fall back to earth.

https://fireshare.fihome.xyz/w/cee8aeedc80eeaa6387fbd872f3afb52

## SG.H > EXPLOSION RC IK Heavyweights

https://fireshare.fihome.xyz/w/6dad8d3dc26c24d1e5723de115cde219

## 5H > EXPLOSION RC IK

https://fireshare.fihome.xyz/w/4d7a6851c67c289e4594a399ced24626

## jD > EXPLOSION IK

https://fireshare.fihome.xyz/w/8834604fa087bfc5d754e4316a177825

## jD > EXPLOSION RC IK

- jD RRC/PRC |>RRC whatever

https://fireshare.fihome.xyz/w/3aaefbe5608a3cee4fbfd20a12a0fcaa

# .. 2H > pull > j.KS j.4Toss > j.SH |> IK  Corner

## SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)

On `heavyweights` we can route directly towards the [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) directly.

https://fireshare.fihome.xyz/w/7a98f6a71557e8ef590b2df5647d5aae

## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights)

On `midweights` gotta increase the gravity slightly for the routing  [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) to work.

https://fireshare.fihome.xyz/w/b1e500d37a4e6bddfd03fbe1c7788264

## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights)

On `lightweights` gotta increase the gravity slightly for the routing  [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) to work.

https://fireshare.fihome.xyz/w/abec69652e02b2fff521f5d70648cedb

## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights

Fairly simple setup tbh

https://fireshare.fihome.xyz/w/7f39b88d1d91dd3fce870c3b80591951

## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights

https://fireshare.fihome.xyz/w/b9b84302666ff818268bb09cd77bc779

## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights

Keep it simple stupid they said.

Then got mad when Elphelt IKd them that easily.

https://fireshare.fihome.xyz/w/70581cb782b7c69ee83ffd8bd4859f2b

## CH Bridal > whatever > 2H > pull > j.KS j.4Toss > j.SH |> IK  Corner

https://fireshare.fihome.xyz/w/f356e4e22bce9a62d499279b2e6ef905

# Air Berry Hitstun

## CHc.S Antiair > Pull Berry > c.S > j.KSH j.Toss |> IK EXPLOSION IK

- Opponent needs to be very low

https://fireshare.fihome.xyz/w/35908c40b99ccba6b8c913260b92e8a9

## SG.D > 236S RC >  > 2H > Pull > c.S > jS > j.KSH |> IK EXPLOSION IK

https://fireshare.fihome.xyz/w/299f4e8ab89af4a682def427558db7bd

# Ground Berry Hitstun

SG.D has some easy setups for this in the corner.

## pull berry > CH f.S IAD j.KSH |> c.S (> f.S) > 2toss IK 

https://fireshare.fihome.xyz/w/69a45de104aee5a1c289acfa8ad023b5

## Pull Berry > CH f.S > 2H > stuff > 2Toss IK

https://fireshare.fihome.xyz/w/69a45de104aee5a1c289acfa8ad023b5

## CH [SG.H] > combo > 2toss IK

Ignore the risc gauge, it's there only for damage purposes.

https://fireshare.fihome.xyz/w/96867dadc15c931f36b588ba87887be0

## 2D Berry setup > stuff > 5H > 2toss Millia

- No clue on which characters works, does indeed work on Millia.

https://fireshare.fihome.xyz/w/af2469001063c6ab1cd4da0a8925235b

## Potemkin CH 2H

### CH 2H > Pull Berry > 2S > 2D > j.KSH > j.Toss |> IK

https://fireshare.fihome.xyz/w/82b852fbc3650ab36958af8a3d1fade6

# Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK

## CH6H > Pull Berry > j.SPSH j.Toss > j.PSH |> IK EXPLOSION IK

https://fireshare.fihome.xyz/w/eea289dec1316693b47dbbd61c9b1040

## CHc.S Antiair > Pull Berry > j.SPSH j.Toss > j.PSH |> IK EXPLOSION IK

https://fireshare.fihome.xyz/w/a74ba47a3f3af0b9305f9d23a9951945

## SG.D > 236S RC > 2H > Pull > c.S > jKSH j.Toss > j.PSH |> IK EXPLOSION IK

https://fireshare.fihome.xyz/w/0b19c871988c27b9da1d00c71dd710c4

# Other routes

## Throw > RC SG.H Wallsplat > 2H

https://fireshare.fihome.xyz/w/e2411b3c907ec02b55e0d0e48f83f89f

## String > 2D > SG.H

If close enough the 2D is not necessary since `SG.H` will launch the opponent, but, consistency.

The same for all heights.

https://fireshare.fihome.xyz/w/46628b2de7686cc0cb5a0aec88ae5864

## IABD j.Pull Berry > j.Toss |> Bridal

https://fireshare.fihome.xyz/w/27f51fd231a281b6a3122d9528c4d917

## Stuff > IK Mode > Stuff j.D |> IK

- Stolen the idea from Saybel (see on [Saybel vids](#saybel-vids))

Should work off any combo into "lvl 4 berry explosion" setup (aka j.H/Bridal/whatever as we don't be the ones making the berry explode).

Midweights example:

https://fireshare.fihome.xyz/w/35800997c08096ae80d2b8f0880ed8ec

Heavyweights example:

https://fireshare.fihome.xyz/w/c621db703b51eacdfd2ca92435129e44

## cS > Stuff > 2H(2) RC IK

We can RC Launcher `2H(2)` then proceed with the IK.

https://fireshare.fihome.xyz/w/2b608c012f406785a4936efd6c614da1

# CH j.Bridal

j.Bridal CH allow for some IK anywhere on the screen, both using 50% meter of 100%.

## CH j.Bridal 2H(2) RC IK

https://fireshare.fihome.xyz/w/145a77bfd4bc5410b4823c1bde84c6be

## CH j.Bridal 2H Midscreen Close

If j.Bridal is horizontally too close, 2H will side swap.

https://fireshare.fihome.xyz/w/adf81cb5df03be1c3f503943f4d0b565

## CH j.Bridal 2H Routing Midscreen Spaced

https://fireshare.fihome.xyz/w/254f3c250c9ef3e3488fab7c019211a4

## CH j.Bridal 2H Routing Corner

https://fireshare.fihome.xyz/w/11574a2780f4db3bd40fa4e971116e94

## CH j.Bridal RC IK Spaced

https://fireshare.fihome.xyz/w/b0480db9f953861c1be386ec39b34449

## CH j.Bridal RC IK  Heavyweights

https://fireshare.fihome.xyz/w/e1f34d69330d11ea463e67b1f082ffaf

## CH j.Bridal IK Spaced

https://fireshare.fihome.xyz/w/6bb0e85675ea5daeb8deef1a46f85fe4

## CH j.Bridal IK Close

It's exactly the same being spaced than not being spaced.

https://fireshare.fihome.xyz/w/b0dadbb9b74a586ba5bbf84d0bcfdada

## CH j.Bridal IK Heavyweights

It's possible to do on heavyweights.

No clue if proximity or height affect or not, needed multiple attempts until one worked.

https://fireshare.fihome.xyz/w/f4a2f82af0f2cec341ff714b56b165ba

# 236S Sniper setups

We can get setups, both from CH and non CH hits.

Same from uncharged and charged sniper.

> Note:\
> By default we assume that shots will be charged unless specified.

## 236S > RC IK

Not much of a mystery tbh.

https://fireshare.fihome.xyz/w/6660a5bacb0c73d19044d5fccae2f9c8

## CH 236S > IK

https://fireshare.fihome.xyz/w/933ca8723cac98fb7997aa4d9d658bad

## 236S > RC 2H routing

From a sniper shot we can RC and get a 2H combo pickup

https://fireshare.fihome.xyz/w/2046b273b0cf731dd2e5612276692a58
## 236S > RC > stuff > 2H(2) IK

https://fireshare.fihome.xyz/w/f805d9b33c3d17f8c21cd29ea53fd12f

## CH Uncharged Sniper > RC IK

https://fireshare.fihome.xyz/w/f218ab6f1e328fb2ef6ef696173883a7

## CH 236S > stuff > j.D PRC |> IK

https://fireshare.fihome.xyz/w/b8323a722143d0c5becfce1e407aa6fd

## CH 236S > 2H > Pull Berry > stuff > j.H opponent into berry EXPLOSION |> IK

https://fireshare.fihome.xyz/w/070c919baef1986dd6656425128c8f53

## Air Uncharged Sniper > RC IK

https://fireshare.fihome.xyz/w/064553250178008fde25b3a0258f649d

## Air CH Uncharged Sniper > RC IK

https://fireshare.fihome.xyz/w/bd2a59adf8e5f31e422e8b6ec190c615

# Mortal Counter

Dangertime stuff.

> Note:\
> A Mortal Counterhit (MCH) can be canceled into runup without need of going through FD, but it's generally a good practice to FD clashes (MCH are treated as button clashes).

## MCH f.S > FD IK

https://fireshare.fihome.xyz/w/50ebf7d9190f1199b2864217ce5ee217

## MCH f.S > 5D6 IK

https://fireshare.fihome.xyz/w/e60d8f9c64ccc91633a60aee88a3eff0

## MCH f.S > FD > 66 5D6 IK

https://fireshare.fihome.xyz/w/af310ee79cf6dc25960e168da573db83

## MCH Bridal > FD > 66 IK

https://fireshare.fihome.xyz/w/b184a68e357b6c8d1c0a4915573cab07

# Genoverse setup

- Shutouts to Saybel

https://www.youtube.com/watch?v=VnB_Z7Pofts&ab_channel=Saybell

# 2D pickups

Dedicated to characters on which you can get a 2D pickup.

## Johnny

### Standard Meterless Golden IK Corner

Submitted by Kuzgun

> c.S > 2D > j.PKSD |> 2H > pull berry > c.S > j.KS > j.Toss |> j.SH |> IK

https://fireshare.fihome.xyz/w/3e96afa0ad86847d0ea02282ec5e9898

### Perfect j.D RRC (PRRC)

#### stuff > PRRC |> 66 Pull Berry > c.S > j.S > j.KSH > j.Toss |> IK  

https://fireshare.fihome.xyz/w/1de444af948edf52b8a02a18b96782ed

#### stuff > PRRC > 66 j.Pull Berry |> c.S > j.KSH > j.Toss |> IK

https://fireshare.fihome.xyz/w/90599a533f6a9f226f78151d6177d18a

#### stuff > PRRC > 66 j.Pull Berry |> c.S > j.S > j.KSH > j.Toss |> IK

https://fireshare.fihome.xyz/w/c68ef37bc1ae43bc5e34fe21dad46a2b

#### stuff > PRRC > j.Pull Berry |> 66 j.S > j.KSH > j.Toss |> IK

https://fireshare.fihome.xyz/w/90a1d3494cc13948c46e4d5f7317d301


### j.D RRC

#### stuff > RRC > j.Pull Berry |> 2H > Bridal > c.S > 5H > 2Toss > IK

https://fireshare.fihome.xyz/w/bcc7ca0e11dfaa3d4847d265f147e44c

#### stuff > RRC > j.Pull Berry > 66 j.SD > j.Toss |> j.S > j.KSH |> IK

https://fireshare.fihome.xyz/w/eccd83f49cf6b861b366574ac6f84f74

# pull berry > c.S > j.KSHD RRC/PRC

- j.KSHD/j.SPSHD 

Inspired on [Yanagi setups](#some-yanagi-setups)

Need to try with:

- j.d prc 66 j.toss |> IK
- j.d prc 66 j.D j.toss |> IK
- How slightly prorated combos allow mids-lightweights
- j.H > j.toss on lights
- j.S > j.toss on heavies + prorated

## Pot Pull Berry > c.S > j.KSH PRC |> IAD j.Toss |> IK

https://fireshare.fihome.xyz/w/55bc082001f40bddf87a3597249b40ba

## Pot Pull Berry > c.S > j.SPSHD PRC |> IAD j.Toss |> IK

https://fireshare.fihome.xyz/w/321846e2ad589558d75de30949294a6b

# "Else"

Stuff that exists, but I don't want to be in the middle of the doc/idk where to place it.

## CH 5D antiair > RC IK

https://fireshare.fihome.xyz/w/b438c43e98d7b07a83f0f7aeb8d086f0

## CH f.S > IAD j.KSH |> c.S RC 66 5D6 IK

5D6 Setup

It's important to do the run-up 5D.

https://fireshare.fihome.xyz/w/29a1e60da0d1bd806c3779459a671e5c

## Some Yanagi setups

https://twitter.com/yanagiJPN/status/1130075485889654789

# Related media

## Saybel vid(s)

[Various IK routes (for combo doc)](https://youtu.be/4aSax7mwsAc)

[Elphelt relaunch mixups and IK conversions](https://youtu.be/mRw6Aksv_J8)

## Hardly vid(s)

[Simple Elphelt sg.D IK setup](https://youtu.be/5kAzreMzWR4)

[a brief demonstration of elphelts instant kill routes](https://youtu.be/8eONRwsjKHU)

# Cool stuff

## Stuff j.S j.KSH j.Toss 66 IK 66 j.KSHD IK

> Chipp HP is set to 39%

Kinda cool IK, very inspired on Saybel tbh.

The dash-forward when landing/getting onto IK mode and the dash-forward after finishing the animation/before jumping for second time it's very important.

Otherwise, you will be pushed too far away from Chipp.

https://fireshare.fihome.xyz/w/85dfb75cdc5a5dce0f125cf25a0226d1

# Character Specific Interactions

## Sol Grand Viper

- Requires fair distance

https://fireshare.fihome.xyz/w/a47a172fec70d618dc7a622e983251a2

## Slayer DoT with berry setup

1. IAD over them
2. Cash in the gacha rolls

https://fireshare.fihome.xyz/w/a73bf826e2c2172507a8ade9bfb00620

## Asnwer Savvy Ninpo: Stepping Down

- Requires slight distancing

https://fireshare.fihome.xyz/w/592f8319251802e235d23b1c6ee82876



## Pending

https://www.youtube.com/watch?reload=9&v=O2hxnzB8F_E&feature=youtu.be
