

# Suzuran vs SG (SG.P interactions/range)

Its assumed that Suzuran will at-least block one hit before pressing the followup unless stated otherwise.

| Move                                    | SG.P spam                                                                                                                                                                                                                  | SG.PP (2)                                                                                                                                                                                     | SG.P > Roll                                                                                                                                                                       | SG.PP > Roll                                                                                   |  
|-----------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------|
| Suzuran                                 | Wins, takes around 4-6 SG.P                                                                                                                                                                                                | "Nothing"                                                                                                                                                                                     | No punish/reward, Baiken recovers earlier (the earlier you rolled the earlier you recover, yet, unless has been done when she shut used Suzuran, you will be the one on - frames) | Same as with SG.P > Roll, you get even less frames.                                            |
| Suzuran, 6K+H                           | Wins, takes around 4-6 SG.P                                                                                                                                                                                                | Gets thrown                                                                                                                                                                                   | Same as above, Baiken should react and not press throw, or get FD.                                                                                                                | Same as with  SG.P Roll                                                                        |
| Suzuran > Mawarakomi                    | If Elphelt has momentum, Baiken can go through Elphelt. If it doesn't have momentum, it will loose. If Elphelt has momentum and is spaced, will get a CH with SG.P, but since Baiken has sideswitched can't  follow it up. | Nothing, or the same as with SG.P spam                                                                                                                                                        | Baiken and you will generally be slightly more negative (-1 to -3 +/-), not relevant.                                                                                             | Same as with  SG.P Roll                                                                        |
| Suzuran > Kuchi                         | Kuchi will go under Elphelt's animation and hit her. Scoring a juicy CH. Possibility of trading (out of Elphelt's control), both parties will get a hard knockdown, but Elphelt's will be longer.                          | Same as with SG.P spam, but, if Baiken is late, Kuchi will be blocked and Elphelt is allowed a punish                                                                                         | Sideswitch, allows for runup SG.Ps or SG.S                                                                                                                                        | Same as with SG.P (1) > Roll                                                                   |
| Suzuran > Sakura                        | Wins                                                                                                                                                                                                                       | Wins/Blocks allows punish                                                                                                                                                                     | Sideswitch, allows for 66 SG.Ps or SG.S                                                                                                                                           | Same as with SG.P (1) > Roll                                                                   |
| Suzuran > Rokkon                        | Wins                                                                                                                                                                                                                       | Wins if one of the SG.P hit baiken during Rokkon, if the second SG.P gets blocked, there is a change for Baiken to score a CH. Baiken can still hit Elphelt out of SG.P but don't get the CH. | Nothing, sideswitch, situation defused                                                                                                                                            | Nothing, sideswitch, situation defused                                                         |
| Suzuran > dl YRC 5K > 2D (25% meter...) | Wins/Trades, there is a chance that YRC invulnerable frames go through Elphelt SG.P                                                                                                                                        | Blocks                                                                                                                                                                                        | 5K or 2D will hit Elphelt rolling, also will autocorrect direction on crossup if 5K is whiffed                                                                                    | 5K or 2D will hit Elphelt rolling, also will autocorrect direction on crossup if 5K is whiffed |
| Suzuran > Metsudo                       | Looses.                                                                                                                                                                                                                    | Depends on timing, **should** loose, but if baiken is bustantially late might b blocked.                                                                                                      | Depends on timing, but should crossup and go through the super                                                                                                                    | Should loose, but if Baiken is substantially late might go through the super.                  |


## Notes:

SG.S is very risky, no reward and you can implode.

Pulling out shotgun is also very risky for the same reason than above.

### Kuuchinashi

Kuchi is funny cause if deep enough on the animation, Baiken hurtboxes will go under Elphelt's SG.P.


