From 0b57c434bacb1f154a4d5d800b17d41bac267a93 Mon Sep 17 00:00:00 2001 From: oriol Date: Sun, 20 Oct 2024 01:41:46 +0200 Subject: [PATCH] Mostly completed this section, to the exception to sg.s pull --- .../SGh_Shoot_Berry/Reload_SGs.md | 32 +++++++++++++------ 1 file changed, 22 insertions(+), 10 deletions(-) diff --git a/docs/ComboStructure/SGh_Shoot_Berry/Reload_SGs.md b/docs/ComboStructure/SGh_Shoot_Berry/Reload_SGs.md index 3d8411a..547533d 100644 --- a/docs/ComboStructure/SGh_Shoot_Berry/Reload_SGs.md +++ b/docs/ComboStructure/SGh_Shoot_Berry/Reload_SGs.md @@ -11,17 +11,19 @@ Combo gravity as well of opponent height and weight take a big factor when doing Do SG.S > remove shotgun and proceed with a standard c.S > jc routing +At mid to further distance, before doing the SG.S it's quite recommended to do a small 66 input (forward dash) to get closer to the opponent, makes stuff more consistent + ## Lightweights https://youtu.be/aYhBAsZxOVg ## Midweights -TODO +Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits ## Heavyweights -TODO +Technically possible, won't list since either requires to shoot raw, or the combo to be close to null hits # SG.S > Bridal @@ -49,11 +51,11 @@ https://youtu.be/QiNlAHzBAaY ### Midweights -TODO +https://youtu.be/eqztNJNahis ### Heavyweights -TODO +https://youtu.be/I_ieywPFZ6c ## Corner @@ -74,15 +76,19 @@ https://youtu.be/j5Wu9-cotC4 #### Midweights -TODO +https://youtu.be/KaEJjmyZ9Fk #### Heavyweights -TODO +!!! info "2P > c.S for height consistency" + + For height consistency a 2P before the c.S can be added. + +https://youtu.be/ztxk9SRVl8s ### Bridal -- corner bridal ender +We can route into bridal and end the combo there, or do one bridal and go back to a `c.S jc` routing. #### Lightweights @@ -90,11 +96,17 @@ https://youtu.be/zkWMcSLYDZs #### Midweights -TODO +https://youtu.be/4jKehEGQ_94 #### Heavyweights -TODO +!!! warning "not reliable" + + Requires the combo to have a very small ammount of hits or being done raw. Otherwise it will drop. + + From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H + +https://youtu.be/sejOMc1MsuE ### Lightweights @@ -102,7 +114,7 @@ Unlike the other weights, on lightweights you are able to route into charged sho #### Low number of hits -From 1 to 4. 3 if we consider whatever > toss (hit / +1) > SG.H +From 1 to 4 hits. 3 if we consider whatever > toss (not counting the shot itself or the explosion) > SG.H https://youtu.be/1nzErNwCxew