diff --git a/Mu/Slayer/Punishes/README.md b/Mu/Slayer/Punishes/README.md index 98686e7..8df7ce7 100644 --- a/Mu/Slayer/Punishes/README.md +++ b/Mu/Slayer/Punishes/README.md @@ -18,7 +18,7 @@ no clue just do some bnb https://youtu.be/VM9hw7CVcvU -#### Corner Slightly Spaced +#### Corner Slightly Spaced > CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P @@ -263,7 +263,7 @@ Same route as the [non IB one](#corner-w-shotgun-close), but IBing might facilit Basically the move wiffs because you are too far away, this is your moment to shine -For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced-) +For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced) For the midscreen route refer to the [Generic Routes, 6H Counterhit, Midscreen](#midscreen) ### Dead on Time @@ -298,7 +298,7 @@ Other routing can apply. > CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P -[Punish_Dead_on_Time_Corner_cS_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_cS_antiair.mp4) +https://youtu.be/RwF4eBPR53s ##### w. Shotgun into c.S antiair route @@ -308,7 +308,7 @@ We can remove the shotgun and continue with a `c.S` antiair route. > 236H > CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P -[Punish_Dead_on_Time_Corner_w_Shotgun_cS_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_w_Shotgun_cS_antiair.mp4) +https://youtu.be/eaTfxlhels8 ##### 6H Antiair route @@ -322,7 +322,7 @@ Doesn't deal much damage but gives you the corner pressure. > 236K > SG.S > Bridal -[Punish_Dead_on_Time_Corner_Sideswap_w_Shotgun.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_w_Shotgun.mp4) +https://youtu.be/HAz296emqUY ##### w.o Shotgun IB @@ -330,7 +330,7 @@ Doesn't deal much damage but gives you the corner pressure. > 236K > SG.S > Bridal -[Punish_Dead_on_Time_Corner_Sideswap_IB.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_IB.mp4) +https://youtu.be/5qKF2vRiY58 ##### w.o Shotgun 6H @@ -339,7 +339,7 @@ Doesn't deal much damage but gives you the corner pressure. > CH 6H > 236K > charge shotgun > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P -[Punish_Dead_on_Time_Corner_Sideswap_6H_antiair.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_6H_antiair.mp4) +https://youtu.be/765P0ukd-K8 ##### w.o Shotgun 6H @@ -347,11 +347,11 @@ Doesn't deal much damage but gives you the corner pressure. - Don't think that IBing affect the routing. - I can't make the 3rd SG.H cause wallsplat. -It's based off [6H Counterhit Corner Slightly Spaced route](#corner-slightly-spaced-). +It's based off [6H Counterhit Corner Slightly Spaced route](#corner-slightly-spaced). > CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H]x2 > 6H > 236P -[Punish_Dead_on_Time_Corner_Sideswap_6H_antiair2.mp4](src/Dead_on_Time/Punish_Dead_on_Time_Corner_Sideswap_6H_antiair2.mp4) +https://youtu.be/vpd3aF7dTuE #### Tips @@ -361,11 +361,11 @@ Start by already be blocking it, otherwise you will hit by mister frame 0. Release `4` during the animation, and click `4` again when the animation finishes, basically when the camera is back to slayer. -[Tip_Dead_on_Time_IB_DIY.mp4](src/Dead_on_Time/Tip_Dead_on_Time_IB_DIY.mp4) +https://youtu.be/4mpFo3RZZCQ **Frame on which "press" `4`:** -![Tip_Dead_on_Time_IB_DIY_frame.jpg](src/Dead_on_Time/Tip_Dead_on_Time_IB_DIY_frame.jpg) +![Elphelt_Practice_Tip_Dead_on_Time_DIY](src/Dead_on_Time/Elphelt_Practice_Tip_Dead_on_Time_DIY.jpg) ## Labbing