diff --git a/docs/Mu/Ky.md b/docs/Mu/Ky.md new file mode 100644 index 0000000..a200f7f --- /dev/null +++ b/docs/Mu/Ky.md @@ -0,0 +1,21 @@ +I hate ky. + + + +https://discord.com/channels/121387821977042945/121387821977042945/1084293595487539200 + +https://discord.com/channels/121387821977042945/121387821977042945/1054083854933176401 + + +from: SmashSK#8597 ky + + + + + + + + + + + diff --git a/docs/Mu/Ky/Additional_Notes.md b/docs/Mu/Ky/Additional_Notes.md new file mode 100644 index 0000000..2fd144b --- /dev/null +++ b/docs/Mu/Ky/Additional_Notes.md @@ -0,0 +1,5 @@ +## Strings to safely throw Berry??? + +Stuff like 2D, Stun Dipper YRC are very annoying to deal with. + +If close enough can do c.S > 2Toss and will be a true blockstring. \ No newline at end of file diff --git a/docs/Mu/Ky/Punishes/Greed_Saver.md b/docs/Mu/Ky/Punishes/Greed_Saver.md new file mode 100644 index 0000000..d17df17 --- /dev/null +++ b/docs/Mu/Ky/Punishes/Greed_Saver.md @@ -0,0 +1,29 @@ +# Greed Sever + +-10 + + +#### w Shotgun + +SG.S > Bridal/SG.H, at the corner might be possible to SG.S > SG.H > 2P pickup, maybe, idk. + +#### wo Shotgun + + +##### IB + +##### no IB + +**[Crouching recovery. (press f.S)]()** + +5K / 2K work almost all the time, unless at the peak of the peakest range + +Jump IB? -> need to test at different height / distances, but a that point you can just block it normally, can't you? + +##### j.block + +2P > ... + +##### j.block IB + +whatever > ... \ No newline at end of file diff --git a/docs/Mu/Ky/Punishes/README.md b/docs/Mu/Ky/Punishes/Stun_Dipper.md similarity index 82% rename from docs/Mu/Ky/Punishes/README.md rename to docs/Mu/Ky/Punishes/Stun_Dipper.md index 632b667..43cc7f1 100644 --- a/docs/Mu/Ky/Punishes/README.md +++ b/docs/Mu/Ky/Punishes/Stun_Dipper.md @@ -1,20 +1,4 @@ ---- -gitea: none -include_toc: true ---- - - -## Vapor Thrust - -DP - -### Vapor Thrust S - -As per the moment just do air combo and whatever - -### Vapor Thrust H - -### Stun Dipper +# Stun Dipper [//]: # (Normal/FD block the first hit.) @@ -42,7 +26,7 @@ IBing the second hit is relevant since allows less timing on your end. BUT NOT N We got different options. -### Very close +## Very close On IB: @@ -51,16 +35,16 @@ On IB: Without IB: > f.s > 5H > Bridal - + It is also _possible_ to do `66 f.S > 2S > 2D` without need of IB, but for consistency I can't recommend. Same for `(66) f.S > 2D`, depending on how close one is, 2D will whiff -#### DP the second hit. +### DP the second hit. If we are too close, Scum dipper won't be a "true string", therefore we can throw stuff between the first and second hit. -If we are close enough we can super (Judge Better Half/DP), but only if we are close enough for the first and second hit to not be a true string. +If we are close enough we can super (Judge Better Half/DP), but only if we are close enough for the first and second hit to not be a true string. If we have more distance between us and Ky, but we IB the first hit, we might still be able to DP. @@ -74,11 +58,11 @@ Even further? it will be a true string, so go for the next listed punishes. Remi https://youtu.be/Xn0LE3t38AI -### Middle ground +## Middle ground f.S 5H Bridal -### Big distance +## Big distance (but not peak!) @@ -88,7 +72,7 @@ f.S 5H Bridal > 5H > Genoverse > IAD j.KSH > 2P > c.S > j.SPSHD -### Peak Distance. +## Peak Distance. At the peakest of the peakest distances 5H Genoverse will not reach. @@ -107,27 +91,3 @@ f.S Will whiff If we IB we can do `66 f.S 5H Genoverse` or `66 f.S 5H Bridal` (basically IB > Dash-in) https://youtu.be/6givuFzNoUk - - -### Greed Sever - --10 - -Crouching recovery. (press f.S) - -#### w Shotgun -#### wo Shotgun - -##### IB - - - -##### no IB - -##### j.block - -2P > ... - -##### j.block IB - -whatever > ... \ No newline at end of file diff --git a/docs/Mu/Ky/Punishes/Vapor_Thrust.md b/docs/Mu/Ky/Punishes/Vapor_Thrust.md new file mode 100644 index 0000000..2ea8e2e --- /dev/null +++ b/docs/Mu/Ky/Punishes/Vapor_Thrust.md @@ -0,0 +1,7 @@ +# Vapor Thrust + +DP + +## Vapor Thrust S + +As per the moment just do air combo and whatever (`c.S (antiair) > jc > etc`) diff --git a/docs/Mu/Ky/README.md b/docs/Mu/Ky/Roundstart.md similarity index 76% rename from docs/Mu/Ky/README.md rename to docs/Mu/Ky/Roundstart.md index a01a2f0..9113075 100644 --- a/docs/Mu/Ky/README.md +++ b/docs/Mu/Ky/Roundstart.md @@ -1,32 +1,13 @@ ---- -gitea: none -include_toc: true ---- - - -I hate ky. - - - -https://discord.com/channels/121387821977042945/121387821977042945/1084293595487539200 - -https://discord.com/channels/121387821977042945/121387821977042945/1054083854933176401 - - -from: SmashSK#8597 ky - - - -## Ky Roundstart tests +# Ky Roundstart tests > 5SH,5*47, 5P -### Ky 5P +## Ky 5P 665K -### Ky f.S +## Ky f.S - f.S Trade (2S Better) - 2S Trade (CH Stagger, good enough) @@ -38,7 +19,7 @@ from: SmashSK#8597 ky - Backdash 5H Hits (nothing relevant, cant get anything further than pulling berry, not bad) -### Greed Saver +## Greed Saver > Ky on crouching state. @@ -49,16 +30,16 @@ from: SmashSK#8597 ky - Backdash > 6H Results in a CH. - Seems to lose to 5H. (cant recommend ever pressing this) -#### Non relevant to roundstart. -- Without IB we can use most of the time use `5K > f.S` to combo from medium range. As long 5K it's in range we can use it. +### Non relevant to roundstart. +- Without IB we can use most the time `5K > f.S` to combo from medium range. As long 5K it's in range we can use it. - On IB we can press f.S to combo from (almost) all distances. On IB, as long 2D is in range, we can punish with it (works at distances where f.S can't be used.) - If it's very close we can just press c.S to punish. -### 2D +## 2D (requires to be blocking with 4 instead of 1, otherwise elphelt will extend her hurtbox and block 2D) -- f.S Looses +- f.S Looses - Delayed f.S wins and comboes into 2h since ky is in crouching state. - 5K wins/counterhits, can't get anything from it further than pulling berry, not bad but i dont like the distance between me and ky. - Delayed 2D as a whiffpunish @@ -66,7 +47,7 @@ from: SmashSK#8597 ky - 2S Wins - Delayed 6H wins. -### Scum Dipper +## Scum Dipper - 2D Wins -> Leads to bridal - 5K Wins (delayed 5K can trade or win and get a short combo out of it if close enough to ky. Too delayed and can lose) @@ -74,28 +55,16 @@ from: SmashSK#8597 ky - 2S Looses - f.S Looses - If we IB the first hit we can `c.S` before the second hit, allowing us to get a nice CH. -- We can still block the first hit, and IB the second telegraphed hit, then proceed with a punish (we can take advantage of the proximity we are on and do `66 c.S f.S `) OR, we can do a runup backthrow, so Ky gets set to the corner already. If we proceed with the combo route, we get very close to 25% meter, meanwhile Ky gets around 15%. If we proceed with the throw route both Elp and Ky get to 15ish% of meter. +- We can still block the first hit, and IB the second telegraphed hit, then proceed with a punish (we can take advantage of the proximity we are on and do `66 c.S f.S `) OR, we can do a runup backthrow, so Ky gets set to the corner already. If we proceed with the combo route, we get very close to 25% meter, meanwhile Ky gets around 15%. If we proceed with the throw route both Elp and Ky get to 15ish% of meter. - As long you dont get CH by the first hit, you can still IB the second hit and punish KY. - Backdash loses. - Neutraljump delay j.H |> c.S > f.S > 5H > Bridal -### +## Air related 5H catches IABDs #### IABD j.S? -#### IABD Air Shot - - - - -### Strings to safely throw Berry??? - - - - - - - +#### IABD projectile \ No newline at end of file