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https://github.com/OriolFilter/Elphelt.git
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IDK a bunch of stuff. amma commit everything.
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@ -81,13 +81,19 @@ Wakup Jam Options:
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Invuln frames: 1-6F All
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Properly spaced 2D hits her out of DP, or whiffs and you punish the DP.
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Properly spaced 2D hits her out of DP, or whiffs, and you punish the DP.
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### lvl 2
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Invuln frames: 1-13F All
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Properly spaced 2D whiffs and you punish the DP.
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Properly spaced 2D clashes. Maybe do `Fuzzy 2D > 1FD` and proceed from here.
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On landing has 1-3 frames of crouch landing recovery.
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Punish options:
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5D
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### lvl 3
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@ -132,8 +138,19 @@ https://youtu.be/OCo__pJJenE?t=3639
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https://youtu.be/OCo__pJJenE?t=3830
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### 5K Spam
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~~On 5K IB Elp 2P Can fit between 5K (therefore might need to try fuzzy IB > 2PP)~~
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Wrong.
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### Runup 6P / 5H
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Elp 2D works well to hit 6P, but Jam 5H will go over Elp 2D, which means death.
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Elp 5K works well to stop a running up Jam
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## Wakeup DP
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## ToSort
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@ -155,4 +172,5 @@ Super puffball is +3 unless IB'd. Ib it for free meter and stop mashing throw on
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Badly spaced j2k (that is a j.2k that hits too high/deep) can be thrown ON HIT as a punish, though sometimes jam can RPS with DP since DP is throw invul
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MAX Ryujin is a loaded gun. Please be careful when she has this.
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Backdash tends to be good against Jam midscreen and even in the corner if you have a good backdash
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```
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```
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@ -23,4 +23,74 @@ https://youtu.be/lPNuPcleSaM
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https://www.youtube.com/watch?v=utzVPJ1y54Y&list=WL&index=14&ab_channel=daymendou
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### Countering Slayer Doc
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https://docs.google.com/document/d/1o3SNvmfR8htfzJLMqsyEV5PZsRCgzjP9DYD7Wm3z2fg/edit#heading=h.raxcklmmg5dl
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https://docs.google.com/document/d/1o3SNvmfR8htfzJLMqsyEV5PZsRCgzjP9DYD7Wm3z2fg/edit#heading=h.raxcklmmg5dl
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### Dealing with buttons
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#### Under Pressure
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Options after UP:
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- It's late
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- Throw/Bite reset
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- DoT
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##### Under Pressure > It's Late
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- Move is throw invulnerable
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- On hit Slayer gets no real reward other than a reset (unless has meter)
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- On CH you die.
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Without IB
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c.S Trades
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2P Wins
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Loekkson said that on jump FD it could enable instant overhead.
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##### Under Pressure > DoT
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- Invulnerable starter super that hits frame 0 (therefore you need to hold 4 _block_ before the super animation occurs).
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- Don't need FD to be blocked in the air.
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- Superjump > FD dodges it.
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- Late Superjump > FD blocks it and allows for landing into CH punish.
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##### Under Pressure > Bite/Throw
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- On hit Slayer gets no real reward other than a reset (unless has meter), with bite **you need to mash out of stagger tho!**.
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##### Under Pressure > 2K
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- Low, hits at frame 8
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Without IB
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c.S Trades
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2P Wins
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On IB
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c.S Trades
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2P Wins
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5K Wins
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2D Wins (very tight, 1 frame late trades, 2 frame late loses)
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##### Under Pressure > BDC ?
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\>:(
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# Oki
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https://youtu.be/cZz4lCcxC9c?t=3783
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