IDK a bunch of stuff. amma commit everything.

This commit is contained in:
savagebidoof
2024-04-13 14:37:29 +02:00
parent fd0e93d17c
commit 2ae455a94a
10 changed files with 374 additions and 12 deletions

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@ -81,13 +81,19 @@ Wakup Jam Options:
Invuln frames: 1-6F All
Properly spaced 2D hits her out of DP, or whiffs and you punish the DP.
Properly spaced 2D hits her out of DP, or whiffs, and you punish the DP.
### lvl 2
Invuln frames: 1-13F All
Properly spaced 2D whiffs and you punish the DP.
Properly spaced 2D clashes. Maybe do `Fuzzy 2D > 1FD` and proceed from here.
On landing has 1-3 frames of crouch landing recovery.
Punish options:
5D
### lvl 3
@ -132,8 +138,19 @@ https://youtu.be/OCo__pJJenE?t=3639
https://youtu.be/OCo__pJJenE?t=3830
### 5K Spam
~~On 5K IB Elp 2P Can fit between 5K (therefore might need to try fuzzy IB > 2PP)~~
Wrong.
### Runup 6P / 5H
Elp 2D works well to hit 6P, but Jam 5H will go over Elp 2D, which means death.
Elp 5K works well to stop a running up Jam
## Wakeup DP
## ToSort
@ -155,4 +172,5 @@ Super puffball is +3 unless IB'd. Ib it for free meter and stop mashing throw on
Badly spaced j2k (that is a j.2k that hits too high/deep) can be thrown ON HIT as a punish, though sometimes jam can RPS with DP since DP is throw invul
MAX Ryujin is a loaded gun. Please be careful when she has this.
Backdash tends to be good against Jam midscreen and even in the corner if you have a good backdash
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@ -23,4 +23,74 @@ https://youtu.be/lPNuPcleSaM
https://www.youtube.com/watch?v=utzVPJ1y54Y&list=WL&index=14&ab_channel=daymendou
### Countering Slayer Doc
https://docs.google.com/document/d/1o3SNvmfR8htfzJLMqsyEV5PZsRCgzjP9DYD7Wm3z2fg/edit#heading=h.raxcklmmg5dl
https://docs.google.com/document/d/1o3SNvmfR8htfzJLMqsyEV5PZsRCgzjP9DYD7Wm3z2fg/edit#heading=h.raxcklmmg5dl
### Dealing with buttons
#### Under Pressure
Options after UP:
- It's late
- Throw/Bite reset
- DoT
##### Under Pressure > It's Late
- Move is throw invulnerable
- On hit Slayer gets no real reward other than a reset (unless has meter)
- On CH you die.
Without IB
c.S Trades
2P Wins
Loekkson said that on jump FD it could enable instant overhead.
##### Under Pressure > DoT
- Invulnerable starter super that hits frame 0 (therefore you need to hold 4 _block_ before the super animation occurs).
- Don't need FD to be blocked in the air.
- Superjump > FD dodges it.
- Late Superjump > FD blocks it and allows for landing into CH punish.
##### Under Pressure > Bite/Throw
- On hit Slayer gets no real reward other than a reset (unless has meter), with bite **you need to mash out of stagger tho!**.
##### Under Pressure > 2K
- Low, hits at frame 8
Without IB
c.S Trades
2P Wins
On IB
c.S Trades
2P Wins
5K Wins
2D Wins (very tight, 1 frame late trades, 2 frame late loses)
##### Under Pressure > BDC ?
\>:(
# Oki
https://youtu.be/cZz4lCcxC9c?t=3783