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IDK a bunch of stuff. amma commit everything.
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@ -81,13 +81,19 @@ Wakup Jam Options:
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Invuln frames: 1-6F All
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Properly spaced 2D hits her out of DP, or whiffs and you punish the DP.
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Properly spaced 2D hits her out of DP, or whiffs, and you punish the DP.
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### lvl 2
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Invuln frames: 1-13F All
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Properly spaced 2D whiffs and you punish the DP.
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Properly spaced 2D clashes. Maybe do `Fuzzy 2D > 1FD` and proceed from here.
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On landing has 1-3 frames of crouch landing recovery.
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Punish options:
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5D
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### lvl 3
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@ -132,8 +138,19 @@ https://youtu.be/OCo__pJJenE?t=3639
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https://youtu.be/OCo__pJJenE?t=3830
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### 5K Spam
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~~On 5K IB Elp 2P Can fit between 5K (therefore might need to try fuzzy IB > 2PP)~~
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Wrong.
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### Runup 6P / 5H
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Elp 2D works well to hit 6P, but Jam 5H will go over Elp 2D, which means death.
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Elp 5K works well to stop a running up Jam
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## Wakeup DP
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## ToSort
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@ -155,4 +172,5 @@ Super puffball is +3 unless IB'd. Ib it for free meter and stop mashing throw on
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Badly spaced j2k (that is a j.2k that hits too high/deep) can be thrown ON HIT as a punish, though sometimes jam can RPS with DP since DP is throw invul
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MAX Ryujin is a loaded gun. Please be careful when she has this.
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Backdash tends to be good against Jam midscreen and even in the corner if you have a good backdash
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```
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```
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