diff --git a/Mu/Slayer/Punishes/README.md b/Mu/Slayer/Punishes/README.md index 6e14011..1c2de12 100644 --- a/Mu/Slayer/Punishes/README.md +++ b/Mu/Slayer/Punishes/README.md @@ -4,6 +4,22 @@ include_toc: true --- +## Generic routes + +### 6H Counterhit + +#### Midscreen + +no clue just do some bnb + +#### Corner + +[Elphelt_Generic_6H_Counterhit_Corner.mp4](src/Generic_Routes/6H_CH/Elphelt_Generic_6H_Counterhit_Corner.mp4) + +#### Corner Slightly Spaced + +[Elphelt_Generic_6H_Counterhit_Corner_Slightly_Spaced.mp4](src/Generic_Routes/6H_CH/Elphelt_Generic_6H_Counterhit_Corner_Slightly_Spaced.mp4) + ## Punishes ### 2H @@ -154,15 +170,84 @@ After the throw, the combo would be: #### w. Shotgun IB Corner -- IB is required. - Very tight. - Needs to be **VERY** close to the corner. -- Quite meme since it's quite tight and corner is required. +- Quite meme since it's quite tight and corner proximity is required. > [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H [Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4) +### Crosswise Heel + +Depending on the distance on which IBs `Crosswise Heel` it might allow for a better punish. Doesn't make much difference without IBing. + +After IBing the second hit of `Crosswise Heel`, before inputting `c.S`, slightly delay the move, otherwise f.S will be triggered. + +As well, it's recommended that after IBing the second hit of `Crosswise Heel`, do a microwalk forward to facilitate `c.S` connecting. This slightly improves consistency. + +#### Far hit + +From a far hit there isn't much to cash in. + +Go with some corner carry string and call it a day. + +We can still RC to extend the combo, or Genoverse. + +> f.S > 5H > Bridal + +[Punish_Crosswise_Hell_Far_Hit.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Far_Hit.mp4) + + +#### Midscreen + +##### Close IB + +Generic c.S Antiair Counterhit BnB + +> CH c.S ~ 2H > 236P > c.S > j.S > jc > j.K > j.S > j.H ~ j.toss |> 6H > 236H > (walk in >) SG.S > 236H > j.KSHD | j.SPSHD > j.236P + +[Punish_Crosswise_Hell_Midscreen_IB.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Midscreen_IB.mp4) + +#### Corner + +##### Corner Close IB + +> CH c.S > 2H > 236H > [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H] > 6H + +[Punish_Crosswise_Hell_Close_Corner_IB.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Close_Corner_IB.mp4) + +##### Corner w. Shotgun Close + +More or less a BnB routing. + +> CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D > j.236P + +[Punish_Crosswise_Hell_Corner_w_Shotgun.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Corner_w_Shotgun.mp4) + +##### Corner w. Shotgun Close Bridal Loops + +Same as above, changing the ender to Bridal loops. + +> CH SG.H > SG.S > Bridal > SG.H > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal + +[Punish_Crosswise_Hell_Corner_w_Shotgun_Bridal_Loops.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Corner_w_Shotgun_Bridal_Loops.mp4) + +##### Corner w. Shotgun Close IB + +Same route as the [non IB one](#corner-w-shotgun-close), but IBing might facilitate having a better height for 5H knockdown. + +> CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D |> 5H > 236P + +[Punish_Crosswise_Hell_Corner_w_Shotgun_IB.mp4](src/Crosswise_Heel/Punish_Crosswise_Hell_Corner_w_Shotgun_IB.mp4) + +#### Outspaced + +Basically the move wiffs because you are too far away, this is your moment to shine + +For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced-) +For the midscreen route refer to the [Generic Routes, 6H Counterhit, Midscreen](#midscreen) + ## Labbing ### Mappa and Pilebunker