From 3654535c145951361b3c3ce6740bb3e535698245 Mon Sep 17 00:00:00 2001 From: Oriol Filter Date: Tue, 31 Oct 2023 01:13:15 +0100 Subject: [PATCH] added Leo thingies --- Mu/Leo/Punishes/README.md | 95 +++++++++++++++++++++++++++++++++------ 1 file changed, 82 insertions(+), 13 deletions(-) diff --git a/Mu/Leo/Punishes/README.md b/Mu/Leo/Punishes/README.md index d9f2f50..de83280 100644 --- a/Mu/Leo/Punishes/README.md +++ b/Mu/Leo/Punishes/README.md @@ -81,6 +81,15 @@ Further than this distance, 5K will whiff. [5H_punish_2K_roundstart.mp4](src/Normals/5H/5H_punish_2K_roundstart.mp4) +## 2D + +-5 + +2P/c.S/5K/2K + +c.S requires IB + +2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one # Special Moves @@ -100,20 +109,80 @@ https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm The DP +## S version: -S version: +#### w Shotgun -H version: +##### Corner -### w Shotgun +After `IAD j.KS`, the `j.D` should be delayed "substantially". -#### Point Blank Corner +###### j.7H setup + +> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H + +[Punish_Eisen_Sturm_S_w_shotgun_j7H_oki_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_j7H_oki_corner.mp4) + +###### j.D sour berry setup + +- Couldn't get the wallsplat consistently. + +> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss + +[Punish_Eisen_Sturm_S_w_shotgun_wallsplat_jD_sourspot_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_wallsplat_jD_sourspot_corner.mp4) + +###### Shotgun sour berry setup + +> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat) + +[Punish_Eisen_Sturm_S_w_shotgun_sourspot_shotgun_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_w_shotgun_sourspot_shotgun_corner.mp4) + +##### Midscreen + +Remove shotgun and do a c.S route ... + +#### wo Shotgun + +##### Corner + +###### Transition to shotgun route + +You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above. + +[Punish_Eisen_Sturm_S_transition_to_shotgun_route_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_transition_to_shotgun_route_corner.mp4) + +###### j.7H oki + +> c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H + + +[Punish_Eisen_Sturm_S_j7H_oki_corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_j7H_oki_corner.mp4) + +##### Midscreen + +###### c.S non CH antiair + +> c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P + +[Punish_Eisen_Sturm_S_cS_midscreen.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_cS_midscreen.mp4) + +##### 2P Rejump + +> j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P + +[Punish_Eisen_Sturm_S_2P_rejump_midscreen.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_S_2P_rejump_midscreen.mp4) + +### H version: + +#### w Shotgun + +##### Point Blank Corner > charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P [Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_PointBlank_Corner.mp4) -#### Corner +##### Corner - Just requires being slightly spaced from Leo, enough to not get crossed up basically. @@ -124,9 +193,9 @@ Keys to success: Pull berry when Leo is reaching the top, it will autotime SG.H at the right height -#### Midscreen +##### Midscreen -##### SG.D +###### SG.D - Pull berry ASAP - delay throwing berry substantially. @@ -138,7 +207,7 @@ Pull berry when Leo is reaching the top, it will autotime SG.H at the right heig [Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish.mp4) -##### SG.D SG Loops +###### SG.D SG Loops Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner. @@ -148,7 +217,7 @@ Even more funky than the previous SG.D route, as this one requires Leo to be hit [Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_midscreen_demolish_loops.mp4) -##### c.S BnB +###### c.S BnB A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route) @@ -156,7 +225,7 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w [Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_BnB.mp4) -##### c.S 2P rejump +###### c.S 2P rejump - Better oki and damage compared with the previous route. - Quite more finiky but w/e @@ -165,9 +234,9 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w [Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4](src/Specials/Eisen_Sturm/Punish_Eisen_Sturm_H_w_Shotgun_cS_midscreen_2p_rejump.mp4) -### wo Shotgun +#### wo Shotgun -#### Corner +##### Corner > c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss @@ -179,7 +248,7 @@ A lot easier and more consistent at the expense of 30 of damage +/- (comparing w > c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss -#### Midscreen +##### Midscreen Elphelt non counterhit c.S antiair BnB with berry pulled