From 3c4e928446c06735ae2755c163281aa22c652a7d Mon Sep 17 00:00:00 2001 From: oriol Date: Wed, 20 Aug 2025 21:30:35 +0200 Subject: [PATCH] Berry hit vs no Berry hit damage optimization --- .../DamageOptimization/Shotgun/Berry_Hit_vs_No_Hit.md | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 docs/DamageOptimization/Shotgun/Berry_Hit_vs_No_Hit.md diff --git a/docs/DamageOptimization/Shotgun/Berry_Hit_vs_No_Hit.md b/docs/DamageOptimization/Shotgun/Berry_Hit_vs_No_Hit.md new file mode 100644 index 0000000..bdd9922 --- /dev/null +++ b/docs/DamageOptimization/Shotgun/Berry_Hit_vs_No_Hit.md @@ -0,0 +1,11 @@ +# Berry Hit vs No Hit + +Which is the impact/damage overall reduction? + +The following `SG.D` combo made [185 damage without the berry hit](https://youtu.be/NwHo9cRwiws) vs [174 **with** the berry hit](https://youtu.be/tPFZmveH_Qg) on sol at 100% HP. + +!!! into "Combo used to test:" + + SG.D > Pull > [SG.H]x3 > Toss > [SG.H]x4 (with wallsplat) > [SG.H]x2 (**without** wallsplat) + +As a tip, doing micro-walks can help fixing both distance and work as a framekill to facilitate the timing/reducing the "manual delay" needed. \ No newline at end of file