From 49bc1e54203df077f6d4ccd98f135bd17deb89ed Mon Sep 17 00:00:00 2001 From: oriol Date: Sat, 12 Oct 2024 23:42:51 +0200 Subject: [PATCH] Deglossing Leo --- docs/Mu/Leo/Additional_notes.md | 5 + docs/Mu/Leo/Punishes/Normals/2D.md | 9 + docs/Mu/Leo/Punishes/Normals/5H.md | 70 ++++ docs/Mu/Leo/Punishes/Practice.md | 5 + docs/Mu/Leo/Punishes/README.md | 304 ------------------ docs/Mu/Leo/Punishes/Specials/Eisen_Sturm.md | 156 +++++++++ .../Leo/Punishes/Specials/Graviert_Würde.md | 9 + .../Punishes/Specials/Kaltes_Gestöber_Erst.md | 33 ++ docs/Mu/Leo/README.md | 209 +----------- docs/Mu/Leo/Roundstart.md | 201 ++++++++++++ .../src/img => src}/148px-GGXRD_Leo_Zweit.png | Bin .../210px-GGXRD-R2_Leo_214S_Hitbox.png | Bin .../210px-GGXRD-R2_Leo_236H_2_Hitbox.png | Bin .../210px-GGXRD-R2_Leo_236S_Hitbox.png | Bin .../src/img => src}/210px-GGXRD_Leo_Dritt.png | Bin .../src/img => src}/210px-GGXRD_Leo_Erst.png | Bin docs/Mu/Millia/Pressure.md | 2 +- mkdocs.yaml | 2 +- 18 files changed, 491 insertions(+), 514 deletions(-) create mode 100644 docs/Mu/Leo/Additional_notes.md create mode 100644 docs/Mu/Leo/Punishes/Normals/2D.md create mode 100644 docs/Mu/Leo/Punishes/Normals/5H.md create mode 100644 docs/Mu/Leo/Punishes/Practice.md delete mode 100644 docs/Mu/Leo/Punishes/README.md create mode 100644 docs/Mu/Leo/Punishes/Specials/Eisen_Sturm.md create mode 100644 docs/Mu/Leo/Punishes/Specials/Graviert_Würde.md create mode 100644 docs/Mu/Leo/Punishes/Specials/Kaltes_Gestöber_Erst.md create mode 100644 docs/Mu/Leo/Roundstart.md rename docs/Mu/Leo/{Punishes/src/img => src}/148px-GGXRD_Leo_Zweit.png (100%) rename docs/Mu/Leo/{Punishes/src/img => src}/210px-GGXRD-R2_Leo_214S_Hitbox.png (100%) rename docs/Mu/Leo/{Punishes/src/img => src}/210px-GGXRD-R2_Leo_236H_2_Hitbox.png (100%) rename docs/Mu/Leo/{Punishes/src/img => src}/210px-GGXRD-R2_Leo_236S_Hitbox.png (100%) rename docs/Mu/Leo/{Punishes/src/img => src}/210px-GGXRD_Leo_Dritt.png (100%) rename docs/Mu/Leo/{Punishes/src/img => src}/210px-GGXRD_Leo_Erst.png (100%) diff --git a/docs/Mu/Leo/Additional_notes.md b/docs/Mu/Leo/Additional_notes.md new file mode 100644 index 0000000..5f14869 --- /dev/null +++ b/docs/Mu/Leo/Additional_notes.md @@ -0,0 +1,5 @@ +## Note + +Leo goes to stance by holding 5H. + +While in "stance" **can't block**, but can use a parry. \ No newline at end of file diff --git a/docs/Mu/Leo/Punishes/Normals/2D.md b/docs/Mu/Leo/Punishes/Normals/2D.md new file mode 100644 index 0000000..4816abd --- /dev/null +++ b/docs/Mu/Leo/Punishes/Normals/2D.md @@ -0,0 +1,9 @@ +## 2D + +-5 + +2P/c.S/5K/2K + +c.S requires IB + +2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one \ No newline at end of file diff --git a/docs/Mu/Leo/Punishes/Normals/5H.md b/docs/Mu/Leo/Punishes/Normals/5H.md new file mode 100644 index 0000000..c09152e --- /dev/null +++ b/docs/Mu/Leo/Punishes/Normals/5H.md @@ -0,0 +1,70 @@ +# 5H + +> Gatlings into 6H and 2D + +> **Level 4** move and `-3` on block. On **IB**, it's `-7`, therefore our available options are: +> - 5P +> - 2P +> - 5K (longest range button from the listed ones, active at frame `7`, therefore the punish has to be frameperfect) +> - 2K (Has a lil\' shorter range than `5K` yet it's active at frame `5`, allowing more consistency) +> - c.S (use if close enough) + +The punishes are also tied to proximity. + +For consistency due to 5K requiring to be frameperfect to gain slightly more range, **I** recommend going through the 2K routing when available. + +2K whiffs slightly after the rounds-tart distance, where 5K . + +> **Important Disclaimer:**\ +> **All of this options get smoked by 5H>2D frametrap!!**\ +> Leo's 2D CH **allows for combo pickup**\ +> All of this options beat 5H>6H + +## Routes + +### 5K + +#### Round start + +- `5K > f.S > 5H > Bridal/5H*4`, damage: 89/80 + +- `5K > 2S > 5H > Bridal/5H*4`, damage: 87/78 + +- `5K > f.S > 2S > 5H > 5H*4`, damage: 102 + +- `5K > 2D`, damage: 43 + +https://youtu.be/whChz4fTxHw + +#### Slightly past round start + +- `5K > f.S > 5H > 5H*4` + +- `5K > 2S > 5H > Bridal/5H*4` + +> The bridal ender route is quite finicky due to range and requires 2S to work, yet, if the spacing is slightly further, bridal will be blocked, therefore for consistency is recommended to be skipped. + +https://youtu.be/X4YjnKK4I98 + +#### Peak range + +- `5K > f.S > 5H > 5H*4` + +Further than this distance, 5K will whiff. + +https://youtu.be/9hPf2ot-Q9M + +### 2K + +> **Note:**\ +> Recommended option. + +- `2K > f.S > 5H > Bridal/5H*4`, damage: 63/70 + +- `2K > 2S > 5H > Bridal/5H*4`, damage: 62/69 + +- `2K > f.S > 2S > 5H > 5H*4`, damage: 79 + +- `2K > 2D`, damage: 34 + +https://youtu.be/Z0ruFdzXEtw diff --git a/docs/Mu/Leo/Punishes/Practice.md b/docs/Mu/Leo/Punishes/Practice.md new file mode 100644 index 0000000..fa6e874 --- /dev/null +++ b/docs/Mu/Leo/Punishes/Practice.md @@ -0,0 +1,5 @@ +# Practice + +## Differentiate the DP + +Set the 2 `S DP` and 1 `H DP` or 2 `H DP` and 1 `S DP` and practice the timing and recognition of each one in order to have consistent punishes. \ No newline at end of file diff --git a/docs/Mu/Leo/Punishes/README.md b/docs/Mu/Leo/Punishes/README.md deleted file mode 100644 index 251eea5..0000000 --- a/docs/Mu/Leo/Punishes/README.md +++ /dev/null @@ -1,304 +0,0 @@ ---- -gitea: none -include_toc: true ---- - - -## Note - -Leo goes to stance by holding 5H. - -While in "stance" **can't block**, but can use a parry. - - -# Normals - -## 5H - -> Gatlings into 6H and 2D - -> **Level 4** move and `-3` on block. On **IB**, it's `-7`, therefore our available options are: -> - 5P -> - 2P -> - 5K (longest range button from the listed ones, active at frame `7`, therefore the punish has to be frameperfect) -> - 2K (Has a lil\' shorter range than `5K` yet it's active at frame `5`, allowing more consistency) -> - c.S (use if close enough) - -The punishes are also tied to proximity. - -For consistency due to 5K requiring to be frameperfect to gain slightly more range, **I** recommend going through the 2K routing when available. - -2K whiffs slightly after the rounds-tart distance, where 5K . - -> **Important Disclaimer:**\ -> **All of this options get smoked by 5H>2D frametrap!!**\ -> Leo's 2D CH **allows for combo pickup**\ -> All of this options beat 5H>6H - -### Routes - -#### 5K - -##### Round start - -- `5K > f.S > 5H > Bridal/5H*4`, damage: 89/80 - -- `5K > 2S > 5H > Bridal/5H*4`, damage: 87/78 - -- `5K > f.S > 2S > 5H > 5H*4`, damage: 102 - -- `5K > 2D`, damage: 43 - -https://youtu.be/whChz4fTxHw - -##### Slightly past round start - -- `5K > f.S > 5H > 5H*4` - -- `5K > 2S > 5H > Bridal/5H*4` - -> The bridal ender route is quite finicky due to range and requires 2S to work, yet, if the spacing is slightly further, bridal will be blocked, therefore for consistency is recommended to be skipped. - -https://youtu.be/X4YjnKK4I98 - -##### Peak range - -- `5K > f.S > 5H > 5H*4` - -Further than this distance, 5K will whiff. - -https://youtu.be/9hPf2ot-Q9M - -#### 2K - -> **Note:**\ -> Recommended option. - -- `2K > f.S > 5H > Bridal/5H*4`, damage: 63/70 - -- `2K > 2S > 5H > Bridal/5H*4`, damage: 62/69 - -- `2K > f.S > 2S > 5H > 5H*4`, damage: 79 - -- `2K > 2D`, damage: 34 - -https://youtu.be/Z0ruFdzXEtw - -## 2D - --5 - -2P/c.S/5K/2K - -c.S requires IB - -2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one - -# Special Moves - -## Graviert Würde - -The fireballs. - -IDK idc. - -Deal with it. - -H version disappears if Leo is hit. - -## Eisen Sturm - -https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm - -The DP - -### S Eisen Sturm - -#### w Shotgun - -##### Corner - -After `IAD j.KS`, the `j.D` should be delayed "substantially". - -###### j.7H setup - -> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H - -https://youtu.be/G88-VtXpCzo - -###### j.D sour berry setup - -- Couldn't get the wallsplat consistently. - -> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss - -https://youtu.be/-fST4z4idA8 - -###### Shotgun sour berry setup - -> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat) - -https://youtu.be/19EdpbFurlE - -##### Midscreen - -Remove shotgun and do a c.S route ... - -#### wo Shotgun - -##### Corner - -###### Transition to shotgun route - -You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above. - -https://youtu.be/BUMbiR4G_qc - -###### j.7H oki - -> c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H - -https://youtu.be/4z0-sYZBBJ8 - -##### Midscreen - -###### c.S non CH antiair - -> c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P - -https://youtu.be/zbtFwPCDK50 - -###### 2P Rejump - -> j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P - -https://youtu.be/EGPW9If5kVw - -### H Eisen Sturm - -#### w Shotgun - -##### Point Blank Corner - -> charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P - -https://youtu.be/yyxkiylaU1k - -##### Corner - -- Just requires being slightly spaced from Leo, enough to not get crossed up basically. - -SG.H hits in the air -https://twitter.com/zmasasi/status/1018378921786527744 - -Keys to success: - -Pull berry when Leo is reaching the top, it will autotime SG.H at the right height - -##### Midscreen - -###### SG.D - -- Pull berry ASAP -- delay throwing berry substantially. -- You want to press `SG.S > Bridal` when Leo's swords touch the ground. -- Quite tricky to get right and consistently. -- Can't recommend over the next combo - -> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal ~ SG.S > [SG.H] > IAD j.S > j.D > c.S > j.K > j.S > j.H > j.D > j.236P |> 2Toss - -https://youtu.be/XxWH0aKrfEA - -###### SG.D SG Loops - -Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner. - -Even more funky than the previous SG.D route, as this one requires Leo to be hit by the PineBerry explosion at a lower height, otherwise `SG.S > Bridal` will whiff. - -> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal, SG.S > Bridal > [SG.H]*whatever - -https://youtu.be/e0TCEDLRJVs - -###### c.S non CH antiair BnB - -A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route) - -> c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.D ~ j.236P - -https://youtu.be/pj0FNA3cBBg - -###### c.S non CH antiair - -Refer to the [Eisen Sturm S c.S non CH antiair routing](#cs-non-ch-antiair). - -###### c.S 2P rejump - -- Better oki and damage compared with the previous route. -- Quite more finiky but w/e - -> c.S > j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P - -https://youtu.be/8ZyPhuiykgU - -#### wo Shotgun - -##### Corner - -> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss - -https://youtu.be/EHb0ftlGy4c - -> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss - -https://youtu.be/rA6QZfTBdNo - -> c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss - -##### Midscreen - -Elphelt non counterhit c.S antiair BnB with berry pulled - -- 195/196 damage - -https://youtu.be/0ubHLAITDvs - - -## Kaltes Gestöber Erst - -aka. Rekka - -Combinations available: - -236S = Erst -236H = Zweit -214S = Dritt - -| combo | on block | on IB | imgs | -|---------------------|----------|-------|---------------------------------------------------------------------| -| 236S | -1 | -3 | ![210px-GGXRD_Leo_Erst.png](src/img/210px-GGXRD_Leo_Erst.png) | -| 236S > 236H | -3 | -5 | ![148px-GGXRD_Leo_Zweit.png](src/img/148px-GGXRD_Leo_Zweit.png) | -| 236S > 236H > 214S | -7 | -11 | ![210px-GGXRD_Leo_Dritt.png](src/img/210px-GGXRD_Leo_Dritt.png) | - - -I think that crouch `IBing "Erst" >~ 4SH > 4SH > 1FD` allows to OS throw/Dead Angle Zweit, and block the followup from single rekka - -`4SH` as Throw OS - - - - - -## Kaltes Gestöber Zweit - -Leo benefit is nothing meaningful unless RRC or counterhit. - -It's plus. - - - - -# Practice - -## Differentiate the DP - -Set the 2 `S DP` and 1 `H DP` or 2 `H DP` and 1 `S DP` and practice the timing and recognition of each one in order to have consistent punishes. \ No newline at end of file diff --git a/docs/Mu/Leo/Punishes/Specials/Eisen_Sturm.md b/docs/Mu/Leo/Punishes/Specials/Eisen_Sturm.md new file mode 100644 index 0000000..3f0410e --- /dev/null +++ b/docs/Mu/Leo/Punishes/Specials/Eisen_Sturm.md @@ -0,0 +1,156 @@ +# Eisen Sturm + +https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm + +The DP + +## S Eisen Sturm + +### w Shotgun + +#### Corner + +After `IAD j.KS`, the `j.D` should be delayed "substantially". + +##### j.7H setup + +> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H + +https://youtu.be/G88-VtXpCzo + +##### j.D sour berry setup + +- Couldn't get the wallsplat consistently. + +> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss + +https://youtu.be/-fST4z4idA8 + +##### Shotgun sour berry setup + +> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat) + +https://youtu.be/19EdpbFurlE + +#### Midscreen + +Remove shotgun and do a c.S route ... + +### wo Shotgun + +#### Corner + +##### Transition to shotgun route + +You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above. + +https://youtu.be/BUMbiR4G_qc + +##### j.7H oki + +> c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H + +https://youtu.be/4z0-sYZBBJ8 + +#### Midscreen + +##### c.S non CH antiair + +> c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P + +https://youtu.be/zbtFwPCDK50 + +##### 2P Rejump + +> j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P + +https://youtu.be/EGPW9If5kVw + +## H Eisen Sturm + +### w Shotgun + +#### Point Blank Corner + +> charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P + +https://youtu.be/yyxkiylaU1k + +#### Corner + +- Just requires being slightly spaced from Leo, enough to not get crossed up basically. + +SG.H hits in the air +https://twitter.com/zmasasi/status/1018378921786527744 + +Keys to success: + +Pull berry when Leo is reaching the top, it will autotime SG.H at the right height + +#### Midscreen + +##### SG.D + +- Pull berry ASAP +- delay throwing berry substantially. +- You want to press `SG.S > Bridal` when Leo's swords touch the ground. +- Quite tricky to get right and consistently. +- Can't recommend over the next combo + +> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal ~ SG.S > [SG.H] > IAD j.S > j.D > c.S > j.K > j.S > j.H > j.D > j.236P |> 2Toss + +https://youtu.be/XxWH0aKrfEA + +##### SG.D SG Loops + +Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner. + +Even more funky than the previous SG.D route, as this one requires Leo to be hit by the PineBerry explosion at a lower height, otherwise `SG.S > Bridal` will whiff. + +> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal, SG.S > Bridal > [SG.H]*whatever + +https://youtu.be/e0TCEDLRJVs + +##### c.S non CH antiair BnB + +A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route) + +> c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.D ~ j.236P + +https://youtu.be/pj0FNA3cBBg + +##### c.S non CH antiair + +Refer to the [Eisen Sturm S c.S non CH antiair routing](#cs-non-ch-antiair). + +##### c.S 2P rejump + +- Better oki and damage compared with the previous route. +- Quite more finiky but w/e + +> c.S > j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P + +https://youtu.be/8ZyPhuiykgU + +### wo Shotgun + +#### Corner + +> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss + +https://youtu.be/EHb0ftlGy4c + +> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss + +https://youtu.be/rA6QZfTBdNo + +> c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss + +#### Midscreen + +Elphelt non counterhit c.S antiair BnB with berry pulled + +- 195/196 damage + +https://youtu.be/0ubHLAITDvs + diff --git a/docs/Mu/Leo/Punishes/Specials/Graviert_Würde.md b/docs/Mu/Leo/Punishes/Specials/Graviert_Würde.md new file mode 100644 index 0000000..b0967ae --- /dev/null +++ b/docs/Mu/Leo/Punishes/Specials/Graviert_Würde.md @@ -0,0 +1,9 @@ +# Graviert Würde + +The fireballs. + +IDK idc. + +Deal with it. + +H version disappears if Leo is hit. \ No newline at end of file diff --git a/docs/Mu/Leo/Punishes/Specials/Kaltes_Gestöber_Erst.md b/docs/Mu/Leo/Punishes/Specials/Kaltes_Gestöber_Erst.md new file mode 100644 index 0000000..45681cf --- /dev/null +++ b/docs/Mu/Leo/Punishes/Specials/Kaltes_Gestöber_Erst.md @@ -0,0 +1,33 @@ +# Kaltes Gestöber Erst + +## Kaltes Gestöber Erst + +aka. Rekka + +Combinations available: + +236S = Erst +236H = Zweit +214S = Dritt + +| combo | on block | on IB | imgs | +|---------------------|----------|-------|--------------------------------------------------------------------| +| 236S | -1 | -3 | ![210px-GGXRD_Leo_Erst.png](../../src/210px-GGXRD_Leo_Erst.png) | +| 236S > 236H | -3 | -5 | ![148px-GGXRD_Leo_Zweit.png](../../src/148px-GGXRD_Leo_Zweit.png) | +| 236S > 236H > 214S | -7 | -11 | ![210px-GGXRD_Leo_Dritt.png](../../src/210px-GGXRD_Leo_Dritt.png) | + + +I think that crouch `IBing "Erst" >~ 4SH > 4SH > 1FD` allows to OS throw/Dead Angle Zweit, and block the followup from single rekka + +`4SH` as Throw OS + + + + + +## Kaltes Gestöber Zweit + +Leo benefit is nothing meaningful unless RRC or counterhit. + +It's plus. + diff --git a/docs/Mu/Leo/README.md b/docs/Mu/Leo/README.md index f53c178..6395253 100644 --- a/docs/Mu/Leo/README.md +++ b/docs/Mu/Leo/README.md @@ -1,211 +1,4 @@ ---- -gitea: none -include_toc: true ---- - -## Roundstart quick notes - -Use f.S and 2D. - -### Elphelt Buttons notes: - -#### Elphelt's f.S - -Doesn't punish backdash, but it's still a win since we get free space for our neutral game. - -##### Wins - -- 6P, only **wins** if Elphelt uses a followup (`f.S > 5H` or `f.S > Bridal`). - -- 2K wins but non-counterhit, can't get anything from it. - -- Everything except the listed under. - -##### Trades - -- 5K - -##### Loses - -- 6P if Elp didn't chain a followup. -- H DP. -- Leo's S DP (trades), yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD. If Elp delays the f.S 4-5 frames, she can get a CH. - -#### Elphelt's 2D - -Used to cover instances that Elp f.S doesn't win. - -##### Relevant Wins - -- 5K, meanwhile Elp f.S trades. -- Allows punishing Leo's 2K unlike with Elp f.S -- Whiffs against Leo's S DP. -- 1/2 Frames delayed 2D whiffs against Leo's H DP, otherwise clashes. - -##### Trades - -N/A - -##### Loses - -- f.S (2D loses and get poked, Leo can only follow it up by 214S.) -- 2D (loses to Elp f.S) - -##### Irrelevant whiffs/clashes - -> Whiff/clashes and doesn't allow for punish or anything relevant. - -- 6P (whiffs, loses to Elp f.S) -- 2H (clash, loses to Elp f.S) -- H DP (clash) -- H DP (whiff, Elp 2D is delayed for 1-2 frames) -- 2S (clash, loses to Elp f.S) -- 2D (whiffs, still can be blocked, loses to Elp f.S) - -### Leo's 6P - -Something like `f.S > Bridal` or `f.S > 5H` works. - -2D whiffs. - -### Leo's 6K - -Loses to f.S and 2D, didn't bother about anything else. - -### Leo's 5K - -f.S/2S trades - -5H loses. - -6H hits too late, doesn't get a CH, cancel into whatever **but not bridal**. - -6P hits too late, can be blocked. - -2D wins. - -delayed 2k wins, aka ~ 2k>f.S>etc - -delayed 2d wins, aka ~ 2D > bridal / shotgun / berry - -### Leo's f.S - -f.S wins. - -2D loses and get poked, Leo can only follow it up by 214S. - -5P loses. - -5H loses. - -6H loses. - -on IB can do 5H, but if Leo does `f.S > 5H` ur fucked. - -6P "hits" as long doesn't go into stance, also hits if Leo does `f.S > 5H`. - -### Leo's 2H - -6H Clashes, if Leo delays the 2H you get murdered, so discard this option. - -2H loses. - -f.S wins/gets CH. - -2D clashes. - -**1 frame delayed Elp f.S murders you.** - -**3-4 frame delayed Elp f.S scores a CH.** - -### Leo's delayed 2H - -Reminder, Elp 6H murders you. Don't. - -### Leo's 2K - -2D gets a CH, slightly delayed (1/2 frames) 2D also gets a CH, further delay will whiff, still safe tho. - -f.S wins, no CH, can't get anything out of it due to distance. I dont like the idea of pulling shotgun against leo in neutral anyway. - -### Leo's 2S - -2D clashes. - -5K clashes. - -f.S wins with a CH. -### Leo's 6H - -f.S/2S gets CH. - -Delayed 2D gets CH. - -6H get CH. - -6P gets CH. - -2H gets CH. - -substantially delayed 5K gets CH. - -### Leo's 2D - -f.S/2S wins. - -2K/5K/2P/5P/2D/6H/5H/Bridal loses. - -### Leo's S DP - -f.S, yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD. - -If Elp delays the f.S 4-5 frames, she can win with an airborne CH. - -**2D Whiffs.** - -2S loses. - - -6H Trades. - -5H/Bridal loses. - -Bridal also whiffs (does it even matter??). - - - - - -### Leo's H DP - -2S/f.S/5H/6H/Bridal loses. - -2D clashes. - -**1/2 frames delayed 2D wiffs.** - -### Leo's Erst - -Loses to everything except 6H/6P/Bridal?. - -### Leo's Zweit - -Loses to everything except 6H?/6P/Bridal? - - -### Leo's TK Siegesparade - -f.S/5H/6H/6P wins - -Other might whiff. - -### Leo's Backdash - -Delayed 5H hits bd. - -6H hits bd. - -Bridal hits bd. +# Leo ## Discord txt diff --git a/docs/Mu/Leo/Roundstart.md b/docs/Mu/Leo/Roundstart.md new file mode 100644 index 0000000..f581954 --- /dev/null +++ b/docs/Mu/Leo/Roundstart.md @@ -0,0 +1,201 @@ +# Roundstart + +## TLDR + +Use f.S or 2D to beat all the **ground** options (if one doesn't the other does). + +### Elphelt Buttons notes: + +#### Elphelt's f.S + +Doesn't punish backdash, but it's still a win since we get free space for our neutral game. + +##### Wins + +- 6P, only **wins** if Elphelt uses a followup (`f.S > 5H` or `f.S > Bridal`). + +- 2K wins but non-counterhit, can't get anything from it. + +- Everything except the listed under. + +##### Trades + +- 5K + +##### Loses + +- 6P if Elp didn't chain a followup. +- H DP. +- Leo's S DP (trades), yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD. If Elp delays the f.S 4-5 frames, she can get a CH. + +#### Elphelt's 2D + +Used to cover instances that Elp f.S doesn't win. + +##### Relevant Wins + +- 5K, meanwhile Elp f.S trades. +- Allows punishing Leo's 2K unlike with Elp f.S +- Whiffs against Leo's S DP. +- 1/2 Frames delayed 2D whiffs against Leo's H DP, otherwise clashes. + +##### Trades + +N/A + +##### Loses + +- f.S (2D loses and get poked, Leo can only follow it up by 214S.) +- 2D (loses to Elp f.S) + +##### Irrelevant whiffs/clashes + +> Whiff/clashes and doesn't allow for punish or anything relevant. + +- 6P (whiffs, loses to Elp f.S) +- 2H (clash, loses to Elp f.S) +- H DP (clash) +- H DP (whiff, Elp 2D is delayed for 1-2 frames) +- 2S (clash, loses to Elp f.S) +- 2D (whiffs, still can be blocked, loses to Elp f.S) + +## Leo's 6P + +Something like `f.S > Bridal` or `f.S > 5H` works. + +2D whiffs. + +## Leo's 6K + +Loses to f.S and 2D, didn't bother about anything else. + +## Leo's 5K + +f.S/2S trades + +5H loses. + +6H hits too late, doesn't get a CH, cancel into whatever **but not bridal**. + +6P hits too late, can be blocked. + +2D wins. + +delayed 2k wins, aka ~ 2k>f.S>etc + +delayed 2d wins, aka ~ 2D > bridal / shotgun / berry + +## Leo's f.S + +f.S wins. + +2D loses and get poked, Leo can only follow it up by 214S. + +5P loses. + +5H loses. + +6H loses. + +on IB can do 5H, but if Leo does `f.S > 5H` ur fucked. + +6P "hits" as long doesn't go into stance, also hits if Leo does `f.S > 5H`. + +## Leo's 2H + +6H Clashes, if Leo delays the 2H you get murdered, so discard this option. + +2H loses. + +f.S wins/gets CH. + +2D clashes. + +**1 frame delayed Elp f.S murders you.** + +**3-4 frame delayed Elp f.S scores a CH.** + +## Leo's delayed 2H + +Reminder, Elp 6H murders you. Don't. + +## Leo's 2K + +2D gets a CH, slightly delayed (1/2 frames) 2D also gets a CH, further delay will whiff, still safe tho. + +f.S wins, no CH, can't get anything out of it due to distance. I dont like the idea of pulling shotgun against leo in neutral anyway. + +## Leo's 2S + +2D clashes. + +5K clashes. + +f.S wins with a CH. +## Leo's 6H + +f.S/2S gets CH. + +Delayed 2D gets CH. + +6H get CH. + +6P gets CH. + +2H gets CH. + +substantially delayed 5K gets CH. + +## Leo's 2D + +f.S/2S wins. + +2K/5K/2P/5P/2D/6H/5H/Bridal loses. + +## Leo's S DP + +f.S, yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD. + +If Elp delays the f.S 4-5 frames, she can win with an airborne CH. + +**2D Whiffs.** + +2S loses. + + +6H Trades. + +5H/Bridal loses. + +Bridal also whiffs (does it even matter??). + + +## Leo's H DP + +2S/f.S/5H/6H/Bridal loses. + +2D clashes. + +**1/2 frames delayed 2D wiffs.** + +## Leo's Erst + +Loses to everything except 6H/6P/Bridal?. + +## Leo's Zweit + +Loses to everything except 6H?/6P/Bridal? + +## Leo's TK Siegesparade + +f.S/5H/6H/6P wins + +Other might whiff. + +## Leo's Backdash + +Delayed 5H hits bd. + +6H hits bd. + +Bridal hits bd. \ No newline at end of file diff --git a/docs/Mu/Leo/Punishes/src/img/148px-GGXRD_Leo_Zweit.png b/docs/Mu/Leo/src/148px-GGXRD_Leo_Zweit.png similarity index 100% rename from docs/Mu/Leo/Punishes/src/img/148px-GGXRD_Leo_Zweit.png rename to docs/Mu/Leo/src/148px-GGXRD_Leo_Zweit.png diff --git a/docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_214S_Hitbox.png b/docs/Mu/Leo/src/210px-GGXRD-R2_Leo_214S_Hitbox.png similarity index 100% rename from docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_214S_Hitbox.png rename to docs/Mu/Leo/src/210px-GGXRD-R2_Leo_214S_Hitbox.png diff --git a/docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_236H_2_Hitbox.png b/docs/Mu/Leo/src/210px-GGXRD-R2_Leo_236H_2_Hitbox.png similarity index 100% rename from docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_236H_2_Hitbox.png rename to docs/Mu/Leo/src/210px-GGXRD-R2_Leo_236H_2_Hitbox.png diff --git a/docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_236S_Hitbox.png b/docs/Mu/Leo/src/210px-GGXRD-R2_Leo_236S_Hitbox.png similarity index 100% rename from docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_236S_Hitbox.png rename to docs/Mu/Leo/src/210px-GGXRD-R2_Leo_236S_Hitbox.png diff --git a/docs/Mu/Leo/Punishes/src/img/210px-GGXRD_Leo_Dritt.png b/docs/Mu/Leo/src/210px-GGXRD_Leo_Dritt.png similarity index 100% rename from docs/Mu/Leo/Punishes/src/img/210px-GGXRD_Leo_Dritt.png rename to docs/Mu/Leo/src/210px-GGXRD_Leo_Dritt.png diff --git a/docs/Mu/Leo/Punishes/src/img/210px-GGXRD_Leo_Erst.png b/docs/Mu/Leo/src/210px-GGXRD_Leo_Erst.png similarity index 100% rename from docs/Mu/Leo/Punishes/src/img/210px-GGXRD_Leo_Erst.png rename to docs/Mu/Leo/src/210px-GGXRD_Leo_Erst.png diff --git a/docs/Mu/Millia/Pressure.md b/docs/Mu/Millia/Pressure.md index 1547ef3..4521fbd 100644 --- a/docs/Mu/Millia/Pressure.md +++ b/docs/Mu/Millia/Pressure.md @@ -1,4 +1,4 @@ -# Corner Shotgun Pressure +## Corner Shotgun Pressure Millia can just "jump out" between uncharged shotgun shots and press j.H to "shrink" her hurtbox. diff --git a/mkdocs.yaml b/mkdocs.yaml index 810d661..4b72923 100644 --- a/mkdocs.yaml +++ b/mkdocs.yaml @@ -10,7 +10,7 @@ theme: readthedocs markdown_extensions: - toc: permalink: "" - baselevel: 3 + baselevel: 1 # - pymdownx.arithmatex # - pymdownx.b64 # - pymdownx.betterem