diff --git a/docs/Mu/Millia/Tech/Dead_Angle.md b/docs/Mu/Millia/Tech/Dead_Angle.md new file mode 100644 index 0000000..f979bba --- /dev/null +++ b/docs/Mu/Millia/Tech/Dead_Angle.md @@ -0,0 +1,100 @@ +# Dead Angle + +Can be low profiled by some moves, such as: + +Spaced + delayed 2D + +2H + +2P (point blank) + +## Spaced 2D + +Spaced and delayed 2D can go under Millia's dead angle and hit her on the recovery frames, if we have a berry set up we can almost kill Millia, if it's the second time she's been hit, she's definitely going to die. + +https://youtu.be/Gdp0unr75Ak + +## 2H + +2H does go under (requires a bit of preemtiveness) + +On the corner we can cancel 2H(1) or 2H(2) > 2D > SG > with a tight runforward SG.P, then toss the berry. + +If we cancel 2H(1) we will be less far away than if we did cancel 2H(2) + +### Berry in hand + +#### Corner + +https://youtu.be/QasMgYm_OWg + +### wo Berry but with meter + +Either Genoverse or Bridal RC > stuff (the alter is better in the corner) + +### wo Berry and wo meter + +#### Midscreen + +2D Pickup combo + +#### Corner + +Just do 2D and take the knockdown I guess? + +Depending on the berry timing you might be able to do a berry hit-stun toss combo. + +Cannot really do a 2D pickup. + +## 2P Concept + +![Elphelt_2P_Under_DA.jpg](src%2FElphelt_2P_Under_DA.jpg) + +If Elphelt is close enough, the dead angle will go over Elphelt. + +Although this setup looses to IB > Throw + +This setup beats: + +- Throw +- Mash +- Dead angle + +This very specific setup looses to: + +- IB Throw (very tight) +- IB Blitz +- IB reversal + +Others: + +- Blitz (doesn't get rejected by the berry and gotta play mini-games afterward) + +On hitconfirm and with berry setup, you could route into stuff as the following: + +- 2P > 2D > Shotgun.H + +- 2P > c.S > f.S > 2D/5H > Bridal + +- 2P > c.S > f.S > 5H > Shotgun stance + + +[Example Corner Combo](https://youtu.be/5bJYna9MgSc) + +[Concept scenarios](https://youtu.be/gRjloPkhlE4) + +In this video, dead angle is pressed at frame 3 from blocking, nevertheless even pressing it at frame 1 it would still work. + + +!!! example Elphelt Inputs used on the video + + 5*8,6*3,5*4,6*17,6K*3,5K*2,5*2,5S*5,5*2,5S*4,5*2,5S*4,5*3,5S*9,2S,2*7,2D*4,2*2,2D*14,1*2,4*4,4K*3,5K*16,5*37,2*3,3*2,6*3,6P,5P*5,5*6,6*2,5*4,6*4,3,2*3,2P*2,5P*2,5*22,6*3,5*3,6*4,3*7,3P*4,3*3,3P*3,3*2,3P*4,3*3,3P*4,3*2,3P*3,3*4,3P*5,3*5 + + +## 2K + +The same as 2P, it "can go under if we are very close". + +Issue? It requires the stars to align for it to work, so at this point you would do the 2P one. + +https://youtu.be/Vaz1kUteMIQ \ No newline at end of file diff --git a/docs/Mu/Millia/Tech/src/Elphelt_2P_Under_DA.jpg b/docs/Mu/Millia/Tech/src/Elphelt_2P_Under_DA.jpg new file mode 100644 index 0000000..a88c910 Binary files /dev/null and b/docs/Mu/Millia/Tech/src/Elphelt_2P_Under_DA.jpg differ