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No clue.
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Combofucks/BurstSafe.md
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Combofucks/BurstSafe.md
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# 2P before c.S
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If the opponent is high enough, we cna use `2P > c.S > whatever` instead of `c.S > whatever` in order to bait some bursts.
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# 1PPK
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If opponent did burst 2PPK after any of the hits, it is burst-safe (as long we keep holding 1).
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The timing is kinda tight.
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Useful in clutch situations.
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https://fireshare.fihome.xyz/w/b01a760c33903dabfc73d26b81f1e116
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# Spaced 2D > Bridal OS
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Scenarios likely to occur after 2S, 5K and f.S.
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2K is possible vs characters such Kum or situations where the opponent has an extended hurt box, ie Ky recovery after Greed Saver.
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https://fireshare.fihome.xyz/w/4180f878f69f5529426a013412fa78fc
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# jc j.X Throw OS
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Getting used to it is not that hard.
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If you can do it occasionally you will throw a burst.
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Just good habits idk.
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@ -322,3 +322,39 @@ Delay toss hit so berry hits 1-3 before about to explode, this will cause oppone
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This is caused to the first frames after being hit by the
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## 6H CH > Berry pull
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### Midscreen
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2D > SG.S > [SG.H] x3 > SG.S > pull berry > SG.H > SG.P > SG.H 219 (216 with c.S) <- Saybell routing
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dl c.S > j.SPSH > j.Toss > 6H > dl SG.S > Bridal > [SG.H]x4 194
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(cant recommend, too finicky for no real benefit)
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c.S > j.SPSH > j.Toss > 66 c.S > j.SPSHD |> 2H > Bridal 168
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c.S > j.SPSH > j.Toss > 66 c.S > j.SPS > jc j.KSHD 163
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c.S > j.KSH > 6H > Bridal > c.S > j.SPS > jc j.KSHD 193
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2P > c.S > j.KSH > j.Toss > 6H > dl SG.S > c.S > j.KSHD 167
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2P > c.S > j.KSH > j.Toss > 6H > dl SG.S > c.S > j.KSHD 167
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#### Useless thing based off saybel
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https://discord.com/channels/121387821977042945/121388142941962241/1234272468412399686
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c.S > j.KSH > j.Toss |> jc > j.SH > 6H > Bridal > c.S > j.KSH 188 (vs characters wider like Ky, `c.S > 5H > Bridal` is possible (186 damage vs Ky))
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### Corner
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2H > SG.H > [SG.H] x2 > Toss > SG.S x2 > [SG.H] x5 215
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2H > SG.H > [SG.H] x2 > Toss > SG.S > Toss > Pull Berry > [SG.H] x3 > 6H > Toss 6H 220
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