From 77631bc22224564634b7fef6bfc0fd47eb67f999 Mon Sep 17 00:00:00 2001 From: oriol Date: Tue, 15 Oct 2024 01:56:02 +0200 Subject: [PATCH] format --- docs/Mu/Millia/Tech/Dead_Angle.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/Mu/Millia/Tech/Dead_Angle.md b/docs/Mu/Millia/Tech/Dead_Angle.md index 62d5b8c..48a908a 100644 --- a/docs/Mu/Millia/Tech/Dead_Angle.md +++ b/docs/Mu/Millia/Tech/Dead_Angle.md @@ -48,20 +48,20 @@ If Elphelt is close enough, the dead angle will go over Elphelt. Although this setup looses to IB > Throw -!!! success This setup beats +!!! success "Wins:" - Throw - Mash - Dead angle - Wake up reversal -!!! failure This very specific setup looses to +!!! failure "Looses:" - IB Throw (very tight) - IB Blitz - IB reversal -!!! warning end Others +!!! warning end "Others:" - Blitz (not rejected) @@ -81,7 +81,7 @@ On hitconfirm and with berry setup, you could route into stuff as the following: In this video, dead angle is pressed at frame 3 from blocking, nevertheless even pressing it at frame 1 it would still work. -!!! example Elphelt Inputs used on the video +!!! example "Concept scenarios video wakeup tool inputs" ``` 5*8,6*3,5*4,6*17,6K*3,5K*2,5*2,5S*5,5*2,5S*4,5*2,5S*4,5*3,5S*9,2S,2*7,2D*4,2*2,2D*14,1*2,4*4,4K*3,5K*16,5*37,2*3,3*2,6*3,6P,5P*5,5*6,6*2,5*4,6*4,3,2*3,2P*2,5P*2,5*22,6*3,5*3,6*4,3*7,3P*4,3*3,3P*3,3*2,3P*4,3*3,3P*4,3*2,3P*3,3*4,3P*5,3*5