From 7d069bde246d9798a40765c0f16a299c8a38da64 Mon Sep 17 00:00:00 2001 From: savagebidoof Date: Tue, 16 Apr 2024 01:34:58 +0200 Subject: [PATCH] Minor changes regarding what charged shotgun does. --- Guides/ShotgunLoops/README.md | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/Guides/ShotgunLoops/README.md b/Guides/ShotgunLoops/README.md index a620563..5ef44b3 100644 --- a/Guides/ShotgunLoops/README.md +++ b/Guides/ShotgunLoops/README.md @@ -48,11 +48,6 @@ https://fireshare.fihome.xyz/w/fed248b984a333e172d9ef954b005341 ## Charging shotgun -- Charged Shotgun shots deal more damage and if close enough to the opponent (and wall) will wallsplat. - -- The hitbox of the move is bigger and active at frame 1, meanwhile uncharged SG.H is active at frame 3. - -![wallsplat_hitbox_good.png](src/wallsplat_hitbox_good.png) - Elphelt requires to stand still 14 frames in order to charge shotgun. @@ -68,6 +63,14 @@ https://fireshare.fihome.xyz/w/dac0881f1bc24b0c744f631b8ca56665 https://fireshare.fihome.xyz/w/4cf5687984b77abcdcecbe142ae26c6d +- The hitbox of the charged shotgun move is bigger and active at frame 1, meanwhile uncharged SG.H is active at frame 3 with a smaller hitbox. + +- Charged Shotgun shots deal more damage and if close enough to the opponent (and wall) will walls plat. + +- In order to wallsplat, it requires the two inner **hit**boxes (red boxes) to be inside the opponent's **hurt**boxes (green boxes). + +![wallsplat_hitbox_good.png](src/wallsplat_hitbox_good.png) + ## Exercices ### Reloading input