Added minimum.txt in some MUs

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savagebidoof
2024-05-05 04:19:16 +02:00
parent 0f9d569d7e
commit 9b27cde7c5
4 changed files with 86 additions and 2 deletions

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## Combos
Standard 6H CH Kyouse routing won't work.
It can work if you do superjump IAD instead.
On hitbox with Up SOCD cleaning you can do `[Down] > [Right] + [Up] > ]Down[ > ]Down[ + ]Right[ + ]Up[ (aka release everything, go back to 5) > Right`
https://fireshare.fihome.xyz/w/4142319aa92137100be480bb0982e0ac
## Neutral
Use sniper to deal with Venom setting balls, use the CH opportunity to runup -> pressure or pull berry and throw it while cutting distance.
IT works fullscreen:
On sniper CH -> perfect reload -> SG.H -> Pull berry -> runup meaty oki with SG.P.
SG.H can deal with **small** balls, you can do runnup SG.H.
On sniper, mix switching to SG.H to block/shot balls.
And roll to go over balls.
Geno verse also destroy small balls.
https://mobile.twitter.com/Malrodin/status/934071504664449024
## Oki
### Wake-up DA
If close enough you can challenge DA with jbh.
Standard Dark Angel is throwable (if close enough) and "can be hit":
- If you do **jbh** at the first frame possible after the super flash, you will be able to get the first hit on Venom into the animation.
- If you are off by 1 frame, you will hit Venom with the later frames, still good scenario.
Burst Dark Angel has more invulnerable frames frames, meaning:
- If you do **jbh** at the first frame, **jbh** will completely whiff.
- If you delay **jbh** slightly, it will hit Venom in later frames.
- Throw is not an option.
https://fireshare.fihome.xyz/w/c3f3d3e1e3b4820e0cb7153b1a8f1336
https://mobile.twitter.com/Malrodin/status/934071504664449024