diff --git a/docs/Deffining_My_Gameplay/README.md b/docs/Deffining_My_Gameplay/README.md new file mode 100644 index 0000000..f87f5c1 --- /dev/null +++ b/docs/Deffining_My_Gameplay/README.md @@ -0,0 +1 @@ +# TODO \ No newline at end of file diff --git a/unsorted/todo_2026.md b/unsorted/todo_2026.md new file mode 100644 index 0000000..2d33e78 --- /dev/null +++ b/unsorted/todo_2026.md @@ -0,0 +1,42 @@ + + +# List KD + +List options/mixups available on Oki + +Especially: + +- j7H +- 2D empty jump -> reminder, it can combo midscreen into 5K > 2D > sg.p toss sg.h explosion (varies depending the character) + +How does empty jump work? what does it beat? + +Example empty low: https://youtu.be/qHjOcXFHS4o?t=854 + +Simple KDs (stolen from the Excel) + +# Safejumps + +j.D YRC -> Record with timings + +Note that I can do j.[D]~[RC macro] and get j.D > YRC + +2D Fshikis + +# MU + +AXL -> Shari notes/comments + +Venom, 236K/sg.k vs DA add + +## My gameplay + +Define what I want, what I don't want. + +OS? + +jc OS + +2d/6P sg.he > 66 sg.h > 66 2p c.s j9SH (jS+ Throw OS) + +Punishing bursts \ No newline at end of file