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savagebidoof
2024-03-17 07:41:23 +01:00
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Attempting to optimize / standardize shit
# Corner
## 6P
### > Bridal
- It's implied that requires RC for any of the routes.
#### Shotgun
+ Ends in j.H Oki
+ 50% meter
> 6P > Bridal > (66) 236H ~ [SG.H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)
You want to wait for the opponent to be fairly close to the ground.
[On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Heavyweights.mp4)
[On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Midweights.mp4)
[On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Lightweights.mp4)
#### 2H > Shotgun
> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H
[//]: # (> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss))
3 Shots + SG.S > berrypull setup 187
4 Shots + SG.S > berrypull setup 194
(ram? with ram 3 most surely)
(harder to do since need to delay uncharged shotgun shots / sg.p to control the height for actual knockdown)
3 Shots + 6H > berrypull setup 187
4 Shots + 6H > berrypull setup 192
(ram? with ram 3 most surely)
#### Berrypull > 2H
Not worth.
Don't do it.
Useless.