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docs/Mu/Jam/Punishes/Wake_Up_Parry.md
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docs/Mu/Jam/Punishes/Wake_Up_Parry.md
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# Wake UP Parry P
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## Parry > P
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# From IAD Pull j.S/j.P Safejump
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Block the Parry P and punish.
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> 66 > c.S ~ f.S ~ 2D ~ 2Toss > SG.S > Bridal > [SG.H]x3 > Ender/UB
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# From j.D YRC
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Land > hit Jam making use of the slowdown from YRC
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2S is more permissive with the button delays, at the expense of loosing 1 point of damage.
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> CH c.S ~ f.S ~ 5H ~ 2Toss ~ f.S/2S ~ SG.S ~ [SG.H]x3 > Ender/UB
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## Hey no clue what I have here nor why, I think it was halfbaked and wasn't reliable.
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