diff --git a/ComboStructure/Golden_IK/README.md b/ComboStructure/Golden_IK/README.md
index 81c1a7f..3288d1b 100644
--- a/ComboStructure/Golden_IK/README.md
+++ b/ComboStructure/Golden_IK/README.md
@@ -688,4 +688,10 @@ https://fireshare.fihome.xyz/w/a73bf826e2c2172507a8ade9bfb00620
 
 - Requires slight distancing
 
-https://fireshare.fihome.xyz/w/592f8319251802e235d23b1c6ee82876
\ No newline at end of file
+https://fireshare.fihome.xyz/w/592f8319251802e235d23b1c6ee82876
+
+
+
+## Pending
+
+https://www.youtube.com/watch?reload=9&v=O2hxnzB8F_E&feature=youtu.be
diff --git a/Combofucks/StadardRoutes.md b/Combofucks/StadardRoutes.md
index e9f727d..f0e9aa5 100644
--- a/Combofucks/StadardRoutes.md
+++ b/Combofucks/StadardRoutes.md
@@ -246,7 +246,7 @@ TLDR:
 | Antiair CH SG.S                              | 229                | 4                        |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             | https://fireshare.fihome.xyz/w/3da4ae9c136bb1ba97255405eaec20f1 |
 | Antiair CH SG.S > Bridal                     | 232                | 3                        | This route doesn't require microwalks if we are close enough to the wall, and deals a bit more of damage than the route from above, therefore better use this route.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        | https://fireshare.fihome.xyz/w/040e360598f65c7037d688c197ece041 |
 | SG.D                                         | ---                | ----                     | Midweights (and up) are **too heavy**.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      | ---                                                             |
-| SG.D (Lightweights)   (vs Millia)            | 200   <br/>             | 2                        | This route doesn't require microwalks, and deals a bit more of damage than the route from above, therefore better use this route. Due to the slim body of Millia, doing `6H > 2Toss` can be inconsistent, therefore it's recommended to do `66 5H > 2Toss`.                                                                                                                                                                                                                                                                                                                                                                                                                                 | https://fireshare.fihome.xyz/w/16a9b8bf96146ff865e0bb9b4646015b |
+| SG.D (Lightweights)   (vs Millia)            | 200   <br/>        | 2                        | This route doesn't require microwalks, and deals a bit more of damage than the route from above, therefore better use this route. Due to the slim body of Millia, doing `6H > 2Toss` can be inconsistent, therefore it's recommended to do `66 5H > 2Toss`.                                                                                                                                                                                                                                                                                                                                                                                                                                 | https://fireshare.fihome.xyz/w/16a9b8bf96146ff865e0bb9b4646015b |
 | SG.D > Pull Berry > [SG.H] x3 > 2Toss        | 174                | *0 (3 through the setup) | Universal      <------ move move                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            | pending                                                         |
 | SG.D > Pull Berry > SG.S > [SG.H] x2 > 2Toss | 166                | *0 (2 through the setup) | Universal       <------ move move                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | pending                                                         |
 | SG.D > [SG.H] > 2H > [SG.H]                  | 166                | *0 (2 through the setup) | Universal        <------ move move                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | pending                                                         |
@@ -265,10 +265,18 @@ TLDR:
 Routing:
 
 
-[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 345 
+[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 345  (bjbh damage: 62)
 
 vs 5H > Toss: 339  (6 of damage)
 
+[SG.H]x3 > SG.S > Pull > [SG.H]x3 > 6H > Toss > 6H > Bridal > bjbh: 339  (bjbh damage: 62)  (one shotgun less)
+
+[SG.H]x4 > SG.S > Pull > [SG.H]x3 > 5H > Toss > 6H > Genoverse > 6H > Bridal > bjbh: 345  (bjbh damage: ??)  (one shotgun less)
+
+
+
+
+
 
 ### Same but with burst super + hellfire
 
diff --git a/Guides/ShotgunLoops/README.md b/Guides/ShotgunLoops/README.md
index 1537d62..c312675 100644
--- a/Guides/ShotgunLoops/README.md
+++ b/Guides/ShotgunLoops/README.md
@@ -231,6 +231,10 @@ The routing is:
 
 > SG.D > Pull Berry > SG.S > [Charged SG.H]x2 > SG.S > 2Toss > SG.S > Bridal > [Charged SG.H]x6
 
+> Note:\
+> The last charged shotgun can be a bit complicated, if you miss it, don't get discouraged and keep practicing!!
+> 
+> The combo is not intended to be "optimal" nor anything like that, but it focuses in