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No clue, uploading.
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@ -113,7 +113,7 @@ I think that you just crouch and wait for the active frames to finish so you don
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https://youtu.be/QmZ-7TxyQmI?t=6308
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Shotgun spacing to avoid parry P
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Shotgun.H > throw berry > Shotgun spacing to avoid parry P > SG.H
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## Pressure
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@ -126,3 +126,28 @@ https://youtu.be/OCo__pJJenE?t=3639
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## Shenanigans
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https://youtu.be/OCo__pJJenE?t=3830
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## ToSort
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```
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after 2D/f.S jam IADs
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after 2D/f.S/5H/2H/6H jam special cancels
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5K is +2
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Chicken block if jam carded overhead
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IB 2D and mash 4F or jump out if you can manage to find where jam uses her 2D
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Splitkick > Delay > Ryujin YRC is a reset. You can hit jam out of it. Splitkick > No delay Ryujin is a frametrap, you will take some damage.
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Splitkick is -15 on block
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2D/f.S>earliest Splitkick is a 2F gap frametrap
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6H>earliest Splitkick is a gapless "don't fucking stand or jump" option
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2D/f.S> Puffball is 12f gap
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6H > Puffball is 7f gap
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Puffball is +1 unless very close jam tends to use a 6f option after puffball
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2nd puffball is +3 (It is possible to backdash it on reaction, it has 1f active)
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Super puffball is +3 unless IB'd. Ib it for free meter and stop mashing throw on wakeup, it's throw invul and used to bait wakeup throw.
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Badly spaced j2k (that is a j.2k that hits too high/deep) can be thrown ON HIT as a punish, though sometimes jam can RPS with DP since DP is throw invul
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MAX Ryujin is a loaded gun. Please be careful when she has this.
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Backdash tends to be good against Jam midscreen and even in the corner if you have a good backdash
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```
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