diff --git a/Dishwasher.md b/Dishwasher.md index de3ff04..b002254 100644 --- a/Dishwasher.md +++ b/Dishwasher.md @@ -54,4 +54,13 @@ delay it too much? johnny blocks it, which i think means another existencial cri Coin (non CH, confirm into Bridal or ) -2S trades with some buttons, and still allows you to block coin on whiff \ No newline at end of file +2S trades with some buttons, and still allows you to block coin on whiff + + + +## Jo Roundstart tests + + + + + diff --git a/Mu/Ky/README.md b/Mu/Ky/README.md index 74aa303..df046e4 100644 --- a/Mu/Ky/README.md +++ b/Mu/Ky/README.md @@ -31,9 +31,63 @@ from: SmashSK#8597 ky - f.S Trade (2S Better) - 2S Trade (CH Stagger, good enough) +- 2D looses -- 6P +- 6P "CAN HIT" too finiky to be relevant. + +- Backdash 5H Hits (nothing relevant, cant get anything further than pulling berry, not bad) + +### Greed Saver + +> Ky on crouching state. + +- 2S Looses +- f.S Trades +- Looses to 6H +- Backdash > Wait for Ky to be on ground, we can punish/combo with f.S +- Backdash > 6H Results in a CH. +- Seems to lose to 5H. (cant recommend ever pressing this) + +#### Non relevant to roundstart. +- Without IB we can use most of the time use `5K > f.S` to combo from medium range. As long 5K it's in range we can use it. +- On IB we can press f.S to combo from (almost) all distances. On IB, as long 2D is in range, we can punish with it (works at distances where f.S can't be used.) +- If it's very close we can just press c.S to punish. + +### 2D + +(requires to be blocking with 4 instead of 1, otherwise elphelt will extend her hurtbox and block 2D) + +- f.S Looses +- Delayed f.S wins and comboes into 2h since ky is in crouching state. +- 5K wins/counterhits, can't get anything from it further than pulling berry, not bad but i dont like the distance between me and ky. +- Delayed 2D as a whiffpunish +- 2K Trades +- 2S Wins +- Delayed 6H wins. + +### Scum Dipper + +- 2D Wins -> Leads to bridal +- 5K Wins (delayed 5K can trade or win and get a short combo out of it if close enough to ky. Too delayed and can lose) +- 2K Looses (delayed 2K can trade) +- 2S Looses +- f.S Looses +- If we IB the first hit we can `c.S` before the second hit, allowing us to get a nice CH. +- We can still block the first hit, and IB the second telegraphed hit, then proceed with a punish (we can take advantage of the proximity we are on and do `66 c.S f.S `) OR, we can do a runup backthrow, so Ky gets set to the corner already. If we proceed with the combo route, we get very close to 25% meter, meanwhile Ky gets around 15%. If we proceed with the throw route both Elp and Ky get to 15ish% of meter. +- As long you dont get CH by the first hit, you can still IB the second hit and punish KY. +- Backdash loses. +- Neutraljump delay j.H |> c.S > f.S > 5H > Bridal + +### + +5H catches IABDs + +#### IABD j.S? + + +#### IABD Air Shot +