diff --git a/docs/Routes_Optimization/JBH_RC/Cinematic_JBH_RC.md b/docs/Routes_Optimization/JBH_RC/Cinematic_JBH_RC.md new file mode 100644 index 0000000..572ae56 --- /dev/null +++ b/docs/Routes_Optimization/JBH_RC/Cinematic_JBH_RC.md @@ -0,0 +1,45 @@ +# Cinematic JBH RC + +[Playlist](https://www.youtube.com/playlist?list=PL6ZUzEhM_rdCL0PKZDmx8CXpUaIR6ScVY) + +Raw `JBH > RC` allows for 2h pickup. + +[Elpheltcord discussion reference](https://discord.com/channels/121387821977042945/121388142941962241/1304109654649077850) + +**THIS IS INTENDED AS GUTSCRUSH COMBO/ROUTING** + +!!! warning "Note about RC 2H pickup" + + After 2h its not possible (or atleast I couldn't manage to) do a `c.S > j.K`, only `j.P` or `j.S`. + + If I am not being slow, means that if you jump one frame late/press j.S a frame late, the opponent will be able to tech out. + +!!! note "Additional notes" + + In the corner its not possible to do bridal loops. + + Is not possible to do `c.S jc j.KSHD` in the corner due to pushback. + + +## jP Guts-crush route + +`JBH |> 2H > Pull jc j.S > j.KSH j.Toss |> j.PPPPPPPP...` + +On this example Sol is set to 30% HP, were he ends up at 8 hits away of dying. + +With lightweights it's very hard to control weight due to the low amount of hits/combo gravity. + +https://youtu.be/PK-cWsa-078 + + +## Pseudo BnB Routing + +This one is way **more inconsistent** than the one from above, maybe it's possible to do 6H roll remove shotgun jump ppppppp, but it's too inconsitent to bother with it. + +It is possible to go for a left/right c.S after the opponent teches. + +We can also end the combo at 6H Shotgun stance and charge shotgun to catch the opponent mashing. + +https://youtu.be/gZ4Z8Aor2Ps + +!!! error "Can't recommend" diff --git a/docs/Routes_Optimization/JBH_RC/Non-Cinematic_JBH_RC.md b/docs/Routes_Optimization/JBH_RC/Non-Cinematic_JBH_RC.md new file mode 100644 index 0000000..ec4991a --- /dev/null +++ b/docs/Routes_Optimization/JBH_RC/Non-Cinematic_JBH_RC.md @@ -0,0 +1,100 @@ +# Cinematic JBH RC + +[Playlist](https://www.youtube.com/playlist?list=PL6ZUzEhM_rdB5eGKL4eQiJR55es66Fa7h) + +[Elpheltcord discussion reference](https://discord.com/channels/121387821977042945/121388142941962241/1305156059174015026) + +[Elpheltcord discussion reference 2 (CH JBH)](https://discord.com/channels/121387821977042945/121388142941962241/1305163505418371112) + +!!! note "Grammar references" + + When saying fastfall I meant using j.Bridal to land to the ground faster/earlier/cancel vertical rising momentum. + +## Midscreen + +### Basic/Simple routing + +Do jbh(2) > RC > j.Bridal as fastfall. + +Proceed with a c.S pickup into j.KSHD for a simple KD. + +### j.Bridal Pull into BnB + +Doing jbh(2) > RC > j.Bridal as fastfall method means you have enough time to pull berry and follow up with a c.S for her BnB. + +https://youtu.be/Z8UB6pKCM6A + +!!! success "Good and simple" + + Maybe lightweights are a bit annoying to control height due to the low ammount of hits/gravity scaling. + +## Corner + +https://youtu.be/z3eRdnLj9bI + +### SGH Loops + +When the opponent is cornered we can do fastfall into `[SG.H]` loops, we can do 3 charged shotguns before going to pull berry. + +> Reference CH tech and it being easier + +https://youtu.be/O7o5Z37AvBk + +> Example of killing Chipp from 50% RISC + +!!! warning "mid (chances to occur are quite low)" + +## Cornered + +When you are the one **in** the corner. + +### j.Bridal Pull into BnB SG.S Sideswitch + + +`jBridal fastafall |> pull > BnB` and use SG.S to sideswitch. + +We get **better oki this way** than if we don't sideswitch and decide to go for **fullscreen carry** + +!!! success "Good and simple" + + Maybe lightweights are a bit annoying to control height due to the low ammount of hits/gravity scaling. + +https://youtu.be/z3eRdnLj9bI + +### Crossunder concept + +!!! warning "bad" + +#### Lightweights + +*if we are fast enough* (aka not likely), we can do fastafall > pull > crossunder c.S to sideswitch, proceed with the usual j.S jc j.KSH toss then shotgun loops or whatever, should only be possible on lightweights + +https://youtu.be/p6iky7yvzDA + +#### Mid/Heavyweights + +Same from above but with midweights, instead of landing pull, dash pull, quite annoying to get anyway, so the routing is technically possible. + +With heavyweights its also technically possible, but, due to the weight (duh), they are too low, so you need to increase their height, which makes it a bit more annoying. + +https://youtu.be/FdnXPwmD7cw + +## Others + +### Heavies 2H pickup + +On heavyweights we can do RC > fastfall > 2h. doing a small walkback before the 2h helps with consistency, this would include doing 2H > Shotgun loops in the corner + +!!! success "Good" + +https://youtu.be/wG8282u4iZo + +### Other notes + +Besides all of this one can just do j.Bridal fastfall > c.S jc etc which is much simpler. This includes in the corner c.S j.KSHD |> 2H. + +## CH Concept + +https://youtu.be/xWUAk_MtHiU + +!!! warning "bad" diff --git a/docs/Routes_Optimization/JBH_RC/README.md b/docs/Routes_Optimization/JBH_RC/README.md new file mode 100644 index 0000000..1a5a19f --- /dev/null +++ b/docs/Routes_Optimization/JBH_RC/README.md @@ -0,0 +1,9 @@ + +# Judge Better Half RC + +This includes: + +- RAW hit from JBH > RC post animation. +- Non animation hit aka JBH(2) > RC. +- For scenarios were you end a combo with JBH animation and want to do guts-crush, you can do RC land f.S 5H*5 for 6 damage. This won't have videos/a section (for now). +