diff --git a/docs/Routes_Optimization/Punishing_Burst/From_SG.D.md b/docs/Routes_Optimization/Punishing_Burst/From_SG.D.md index 6ba8c74..6a5a970 100644 --- a/docs/Routes_Optimization/Punishing_Burst/From_SG.D.md +++ b/docs/Routes_Optimization/Punishing_Burst/From_SG.D.md @@ -82,3 +82,17 @@ https://youtu.be/yrltlWQJNtI Very simple, better reward/damage than with SG.S https://youtu.be/J4snkqp2_jo + +## SG.S (2) + +This is quite tricky. + +By default, if we do `SG.S > Block`, we will block the burst, and afterwards the berry explosion, which will make it a **true blockstring**, which leads to us not being able to punish the burst. + +Rolling through wouldn't work on that scenario, since we would roll through burst, and get the explosion while rolling. + +It could be arranged by delaying prior buttons so the berry timer is adjusted/closer to the second SG.S. + +This would allow for some margin, either to roll through the burst and the berry, or to block both and follow up/punish with a 66 sg.h or sg.p. + +Nevertheless, I won't cover that. \ No newline at end of file