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docs/Combofucks/Others/README.md
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docs/Combofucks/Others/README.md
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Attempting to optimize / standardize shit
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> This file is filled with skill issue
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# Corner
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## 6P
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### > Bridal
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- It's implied that requires RC for any of the routes.
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#### Shotgun
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+ Ends in j.H Oki
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+ 50% meter
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> 6P > Bridal > (66) 236H ~ [SG.H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)
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You want to wait for the opponent to be fairly close to the ground.
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[On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](https://youtu.be/0TOLiMpZfPE)
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[On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](https://youtu.be/jms8jiFEFX0)
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[On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](https://youtu.be/YbvlzDUYD8o)
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#### 2H > Shotgun
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> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H
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[//]: # (> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss))
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3 Shots + SG.S > berrypull setup 187
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4 Shots + SG.S > berrypull setup 194
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(ram? with ram 3 most surely)
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(harder to do since need to delay uncharged shotgun shots / sg.p to control the height for actual knockdown)
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3 Shots + 6H > berrypull setup 187
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4 Shots + 6H > berrypull setup 192
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(ram? with ram 3 most surely)
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#### Berrypull > 2H
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Not worth.
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Don't do it.
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Useless.
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#### 6P > 2H > [SG.H]x2 > SG.S > Pull > [SG.H]x3 > 6H > 2Toss > 6H
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#### combo into j.D KD > Pull berry 6P > Genoverse > 66 2Toss > Pull shotgun
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Tests on sol 50% after c.S j.S jc j.KSHD Pull
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[SG.H] > SG.S > 236P > [SG.H]x3 > 6H > Toss > 6H = 70
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[SG.H]x2 > SG.S > 236P > [SG.H]x3 > 6H > Toss > 6H = 71
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#### Airthrow normal combo vs Airthrow 2H [SG.H] SG.S Pull > [SG.H]x3 > 6H > 2Toss > 6H
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Normal routing: 130-140
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SG:
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