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docs/Mu/Johnny/Punishes/README.md
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docs/Mu/Johnny/Punishes/README.md
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# Strings
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66 2K c.S 2D
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fd c.S to make 2D(2) whiff
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you can punish by ibing 2D(1) and doing a very tight 66 f.S
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docs/Mu/Johnny/README.md
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docs/Mu/Johnny/README.md
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### Jo 2S > 2H
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#### If you IB Jo 2S doing a 5P will trade with 2H at best, not good risk reward.
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- Trades (at best)
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- Tight
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- Risky
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##### if you FD Jo 2S 2H will wiff
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2H whiffs so sounds like the
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### Coin > 2S
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`!2,3,6H,5*14,2S*3`
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Let him ruin the economy
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It close enough (aka on his face, coin will whiff therefore you have a free hit wit 2P, 2S or 2D, 2H technically could work but quite tight and most surely will lose to throw, `JO` could also panic RC, so you give them less window that way)
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---
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Kidiot txt
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## Use 6H
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Kidiot words:
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> It's a 10f active move that removes her hurtbox on startup, kills the opponent on hit, and anti airs
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## Sniper fullscreen
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Kidiot words:
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> I (don't) really care too much if you're just sitting there sniping against me while I have close to full health, which happens quite often
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> The risk reward really is not very good for you there, I think
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##
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docs/Mu/Johnny/Tech/README.md
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docs/Mu/Johnny/Tech/README.md
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## Neutral Zweihander > K
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- The move can be airthrown.
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- Ran under then airthrown (beware of `RC > aridash`).
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- Sometimes can be hit by moves such Elp 6H, yet beware of `RC > MF` or whatever button that will hit you out of 6H. Also, if done too close it can whiff. If done too far can trade.
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docs/Mu/Johnny/Thoughts/README.md
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docs/Mu/Johnny/Thoughts/README.md
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### Berry?
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Don't hold berry.
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Holding berry equals to death.
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### IABD pull toss
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Good enough.
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Gets berry on the map so that's a +, for better or worse.
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You are also giving your map control so beware.
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### Berry high throw
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When Johnny is going to hit berry with 5P/6P or whatever, you can use 5H to shoot at the berry/Johnny.
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Feels fine.
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Reminder that Johnny can still press 6K, MF, 2S, 2D, etc.
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If close enough, if he used 6H, and you used 5H too early, you can get counterhit, which is *no bueno*.
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