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docs/Mu/Ky/Punishes/README.md
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docs/Mu/Ky/Punishes/README.md
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---
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gitea: none
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include_toc: true
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---
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## Vapor Thrust
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DP
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### Vapor Thrust S
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As per the moment just do air combo and whatever
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### Vapor Thrust H
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### Stun Dipper
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[//]: # (Normal/FD block the first hit.)
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[//]: # ()
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[//]: # (IB the second one for better manoeuvre timing.)
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[//]: # ()
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[//]: # (Depending on distance)
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[//]: # ()
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[//]: # (> f.S > 5H*4)
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[//]: # ()
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[//]: # (> 2S > 5H > Bridal)
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[//]: # ()
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[//]: # (> 5H *4)
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[//]: # ()
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[//]: # (> whatever > Genoverse > whatever)
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IBing the second hit is relevant since allows less timing on your end. BUT NOT NECESSARY TO JUST PRESS A BUTTON
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We got different options.
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### Very close
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On IB:
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> 66 c.S > f.s (> 2S) > 2D > Bridal
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Without IB:
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> f.s > 5H > Bridal
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It is also _possible_ to do `66 f.S > 2S > 2D` without need of IB, but for consistency I can't recommend.
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Same for `(66) f.S > 2D`, depending on how close one is, 2D will whiff
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#### DP the second hit.
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If we are too close, Scum dipper won't be a "true string", therefore we can throw stuff between the first and second hit.
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If we are close enough we can super (Judge Better Half/DP), but only if we are close enough for the first and second hit to not be a true string.
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If we have more distance between us and Ky, but we IB the first hit, we might still be able to DP.
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For us to be able to use DP, we need to be at "roundstart distance" as per when Ky did press Scum Dipper.
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If we are a bit further than that, we will hit with the second hit of the DP, which is not the end of the world ofcourse, but might want to use the meter for something better instead (DEAD ANGLE).
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If we are even a bit further, our super will clash. **No bueno!!**
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Even further? it will be a true string, so go for the next listed punishes. Reminder that the second hit **IT'S A MID**, therefore you just gotta press the `4` button once to IB.
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https://youtu.be/Xn0LE3t38AI
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### Middle ground
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f.S 5H Bridal
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### Big distance
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(but not peak!)
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f.S 5H Bridal
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5H Genoverse
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> 5H > Genoverse > IAD j.KSH > 2P > c.S > j.SPSHD
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### Peak Distance.
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At the peakest of the peakest distances 5H Genoverse will not reach.
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https://youtu.be/qttPDLEPAjQ
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5H Bridal will not reach either.
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f.S Will whiff
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> 5H RRC IAD j.KSH |> c.S f.S 2D Bridal
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If we IB we can do `66 f.S 5H Genoverse` or `66 f.S 5H Bridal` (basically IB > Dash-in)
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https://youtu.be/6givuFzNoUk
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### Greed Sever
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-10
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Crouching recovery. (press f.S)
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#### w Shotgun
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#### wo Shotgun
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##### IB
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##### no IB
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##### j.block
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2P > ...
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##### j.block IB
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whatever > ...
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101
docs/Mu/Ky/README.md
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docs/Mu/Ky/README.md
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---
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gitea: none
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include_toc: true
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---
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I hate ky.
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https://discord.com/channels/121387821977042945/121387821977042945/1084293595487539200
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https://discord.com/channels/121387821977042945/121387821977042945/1054083854933176401
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from: SmashSK#8597 ky
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## Ky Roundstart tests
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> 5SH,5*47, 5P
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### Ky 5P
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665K
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### Ky f.S
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- f.S Trade (2S Better)
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- 2S Trade (CH Stagger, good enough)
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- 2D looses
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- 6P "CAN HIT" too finiky to be relevant.
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- Backdash 5H Hits (nothing relevant, cant get anything further than pulling berry, not bad)
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### Greed Saver
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> Ky on crouching state.
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- 2S Looses
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- f.S Trades
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- Looses to 6H
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- Backdash > Wait for Ky to be on ground, we can punish/combo with f.S
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- Backdash > 6H Results in a CH.
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- Seems to lose to 5H. (cant recommend ever pressing this)
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#### Non relevant to roundstart.
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- Without IB we can use most of the time use `5K > f.S` to combo from medium range. As long 5K it's in range we can use it.
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- On IB we can press f.S to combo from (almost) all distances. On IB, as long 2D is in range, we can punish with it (works at distances where f.S can't be used.)
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- If it's very close we can just press c.S to punish.
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### 2D
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(requires to be blocking with 4 instead of 1, otherwise elphelt will extend her hurtbox and block 2D)
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- f.S Looses
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- Delayed f.S wins and comboes into 2h since ky is in crouching state.
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- 5K wins/counterhits, can't get anything from it further than pulling berry, not bad but i dont like the distance between me and ky.
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- Delayed 2D as a whiffpunish
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- 2K Trades
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- 2S Wins
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- Delayed 6H wins.
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### Scum Dipper
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- 2D Wins -> Leads to bridal
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- 5K Wins (delayed 5K can trade or win and get a short combo out of it if close enough to ky. Too delayed and can lose)
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- 2K Looses (delayed 2K can trade)
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- 2S Looses
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- f.S Looses
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- If we IB the first hit we can `c.S` before the second hit, allowing us to get a nice CH.
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- We can still block the first hit, and IB the second telegraphed hit, then proceed with a punish (we can take advantage of the proximity we are on and do `66 c.S f.S `) OR, we can do a runup backthrow, so Ky gets set to the corner already. If we proceed with the combo route, we get very close to 25% meter, meanwhile Ky gets around 15%. If we proceed with the throw route both Elp and Ky get to 15ish% of meter.
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- As long you dont get CH by the first hit, you can still IB the second hit and punish KY.
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- Backdash loses.
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- Neutraljump delay j.H |> c.S > f.S > 5H > Bridal
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###
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5H catches IABDs
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#### IABD j.S?
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#### IABD Air Shot
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### Strings to safely throw Berry???
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