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304
docs/Mu/Leo/Punishes/README.md
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docs/Mu/Leo/Punishes/README.md
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---
|
||||
gitea: none
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||||
include_toc: true
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||||
---
|
||||
|
||||
|
||||
## Note
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||||
|
||||
Leo goes to stance by holding 5H.
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||||
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||||
While in "stance" **can't block**, but can use a parry.
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||||
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||||
# Normals
|
||||
|
||||
## 5H
|
||||
|
||||
> Gatlings into 6H and 2D
|
||||
|
||||
> **Level 4** move and `-3` on block. On **IB**, it's `-7`, therefore our available options are:
|
||||
> - 5P
|
||||
> - 2P
|
||||
> - 5K (longest range button from the listed ones, active at frame `7`, therefore the punish has to be frameperfect)
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||||
> - 2K (Has a lil\' shorter range than `5K` yet it's active at frame `5`, allowing more consistency)
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> - c.S (use if close enough)
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|
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The punishes are also tied to proximity.
|
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|
||||
For consistency due to 5K requiring to be frameperfect to gain slightly more range, **I** recommend going through the 2K routing when available.
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||||
|
||||
2K whiffs slightly after the rounds-tart distance, where 5K .
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||||
|
||||
> **Important Disclaimer:**\
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> **All of this options get smoked by 5H>2D frametrap!!**\
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> Leo's 2D CH **allows for combo pickup**\
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> All of this options beat 5H>6H
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### Routes
|
||||
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||||
#### 5K
|
||||
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||||
##### Round start
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||||
- `5K > f.S > 5H > Bridal/5H*4`, damage: 89/80
|
||||
|
||||
- `5K > 2S > 5H > Bridal/5H*4`, damage: 87/78
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||||
|
||||
- `5K > f.S > 2S > 5H > 5H*4`, damage: 102
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||||
|
||||
- `5K > 2D`, damage: 43
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||||
|
||||
https://youtu.be/whChz4fTxHw
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||||
##### Slightly past round start
|
||||
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||||
- `5K > f.S > 5H > 5H*4`
|
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|
||||
- `5K > 2S > 5H > Bridal/5H*4`
|
||||
|
||||
> The bridal ender route is quite finicky due to range and requires 2S to work, yet, if the spacing is slightly further, bridal will be blocked, therefore for consistency is recommended to be skipped.
|
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|
||||
https://youtu.be/X4YjnKK4I98
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##### Peak range
|
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|
||||
- `5K > f.S > 5H > 5H*4`
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Further than this distance, 5K will whiff.
|
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|
||||
https://youtu.be/9hPf2ot-Q9M
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#### 2K
|
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> **Note:**\
|
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> Recommended option.
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|
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- `2K > f.S > 5H > Bridal/5H*4`, damage: 63/70
|
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|
||||
- `2K > 2S > 5H > Bridal/5H*4`, damage: 62/69
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||||
|
||||
- `2K > f.S > 2S > 5H > 5H*4`, damage: 79
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|
||||
- `2K > 2D`, damage: 34
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|
||||
https://youtu.be/Z0ruFdzXEtw
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|
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## 2D
|
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|
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-5
|
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|
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2P/c.S/5K/2K
|
||||
|
||||
c.S requires IB
|
||||
|
||||
2P > 5K > f.S > 2H > 2D > Bridal seems the most consistent one
|
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|
||||
# Special Moves
|
||||
|
||||
## Graviert Würde
|
||||
|
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The fireballs.
|
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|
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IDK idc.
|
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|
||||
Deal with it.
|
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|
||||
H version disappears if Leo is hit.
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|
||||
## Eisen Sturm
|
||||
|
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https://www.dustloop.com/w/GGXRD-R2/Leo_Whitefang#Eisen_Sturm
|
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|
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The DP
|
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### S Eisen Sturm
|
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#### w Shotgun
|
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##### Corner
|
||||
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After `IAD j.KS`, the `j.D` should be delayed "substantially".
|
||||
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||||
###### j.7H setup
|
||||
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> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P, 5P > c.S > j.7H
|
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|
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https://youtu.be/G88-VtXpCzo
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|
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###### j.D sour berry setup
|
||||
|
||||
- Couldn't get the wallsplat consistently.
|
||||
|
||||
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] > j.7D ~ j.Toss
|
||||
|
||||
https://youtu.be/-fST4z4idA8
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||||
|
||||
###### Shotgun sour berry setup
|
||||
|
||||
> [SG.H] > IAD j.K > j.S ~ j.D > 2H > 236P > c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.4Toss |> 6H > reposition yourself > [Charge Shotgun] > SG.S > Pull_Berry > [SG.H] (no wallsplat)
|
||||
|
||||
https://youtu.be/19EdpbFurlE
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||||
|
||||
##### Midscreen
|
||||
|
||||
Remove shotgun and do a c.S route ...
|
||||
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||||
#### wo Shotgun
|
||||
|
||||
##### Corner
|
||||
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||||
###### Transition to shotgun route
|
||||
|
||||
You can set yourself in shotgun stance and charge a shot to proceed with the Shotgun routes from above.
|
||||
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https://youtu.be/BUMbiR4G_qc
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|
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###### j.7H oki
|
||||
|
||||
> c.S > > j.S > jc j.K ~ j.S ~ j.H ~ j.D > 2H > 236P, 5P > c.S > j.7H
|
||||
|
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https://youtu.be/4z0-sYZBBJ8
|
||||
|
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##### Midscreen
|
||||
|
||||
###### c.S non CH antiair
|
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|
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> c.S > j.S > j.P > j.S > jc j.S > j.P > j.S > j.H ~ j.D > j.236P
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https://youtu.be/zbtFwPCDK50
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###### 2P Rejump
|
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|
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> j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
|
||||
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https://youtu.be/EGPW9If5kVw
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||||
|
||||
### H Eisen Sturm
|
||||
|
||||
#### w Shotgun
|
||||
|
||||
##### Point Blank Corner
|
||||
|
||||
> charge shotgun > SG.S > [SG.H] > charge shotgun > [SG.H]*2 > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
|
||||
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||||
https://youtu.be/yyxkiylaU1k
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||||
|
||||
##### Corner
|
||||
|
||||
- Just requires being slightly spaced from Leo, enough to not get crossed up basically.
|
||||
|
||||
SG.H hits in the air
|
||||
https://twitter.com/zmasasi/status/1018378921786527744
|
||||
|
||||
Keys to success:
|
||||
|
||||
Pull berry when Leo is reaching the top, it will autotime SG.H at the right height
|
||||
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||||
##### Midscreen
|
||||
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||||
###### SG.D
|
||||
|
||||
- Pull berry ASAP
|
||||
- delay throwing berry substantially.
|
||||
- You want to press `SG.S > Bridal` when Leo's swords touch the ground.
|
||||
- Quite tricky to get right and consistently.
|
||||
- Can't recommend over the next combo
|
||||
|
||||
> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal ~ SG.S > [SG.H] > IAD j.S > j.D > c.S > j.K > j.S > j.H > j.D > j.236P |> 2Toss
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||||
|
||||
https://youtu.be/XxWH0aKrfEA
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||||
|
||||
###### SG.D SG Loops
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||||
|
||||
Same route from above, but this time doing `SG.S > Bridal, [SG.H]` instead of `SG.S > [SG.H] > IAD j.S` to proceed with shotgun loops in the corner.
|
||||
|
||||
Even more funky than the previous SG.D route, as this one requires Leo to be hit by the PineBerry explosion at a lower height, otherwise `SG.S > Bridal` will whiff.
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> Pull berry ... > SG.D ~ 4Toss ~ SG.S > Bridal, SG.S > Bridal > [SG.H]*whatever
|
||||
|
||||
https://youtu.be/e0TCEDLRJVs
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||||
|
||||
###### c.S non CH antiair BnB
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||||
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||||
A lot easier and more consistent at the expense of 30 of damage +/- (comparing with the SG.D route)
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||||
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> c.S > j.S > jc j.K ~ j.S ~ j.H ~ j.D ~ j.236P
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https://youtu.be/pj0FNA3cBBg
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||||
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||||
###### c.S non CH antiair
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||||
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||||
Refer to the [Eisen Sturm S c.S non CH antiair routing](#cs-non-ch-antiair).
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||||
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||||
###### c.S 2P rejump
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||||
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||||
- Better oki and damage compared with the previous route.
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||||
- Quite more finiky but w/e
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||||
> c.S > j.K ~ j.S ~ j.H |> 2P > c.S > j.K > j.S > j.H > j.D > j.236P
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||||
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||||
https://youtu.be/8ZyPhuiykgU
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||||
|
||||
#### wo Shotgun
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||||
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||||
##### Corner
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||||
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||||
> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
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||||
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https://youtu.be/EHb0ftlGy4c
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||||
|
||||
> c.S > j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
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||||
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||||
https://youtu.be/rA6QZfTBdNo
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||||
|
||||
> c.S > j.S ~ jc j.K ~ j.S ~ j.H ~ j.D |> 2H > 236P, 5P > c.S > j7H ~ j.toss
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||||
|
||||
##### Midscreen
|
||||
|
||||
Elphelt non counterhit c.S antiair BnB with berry pulled
|
||||
|
||||
- 195/196 damage
|
||||
|
||||
https://youtu.be/0ubHLAITDvs
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||||
|
||||
|
||||
## Kaltes Gestöber Erst
|
||||
|
||||
aka. Rekka
|
||||
|
||||
Combinations available:
|
||||
|
||||
236S = Erst
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||||
236H = Zweit
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||||
214S = Dritt
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||||
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||||
| combo | on block | on IB | imgs |
|
||||
|---------------------|----------|-------|---------------------------------------------------------------------|
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| 236S | -1 | -3 |  |
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||||
| 236S > 236H | -3 | -5 |  |
|
||||
| 236S > 236H > 214S | -7 | -11 |  |
|
||||
|
||||
|
||||
I think that crouch `IBing "Erst" >~ 4SH > 4SH > 1FD` allows to OS throw/Dead Angle Zweit, and block the followup from single rekka
|
||||
|
||||
`4SH` as Throw OS
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
## Kaltes Gestöber Zweit
|
||||
|
||||
Leo benefit is nothing meaningful unless RRC or counterhit.
|
||||
|
||||
It's plus.
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||||
|
||||
|
||||
|
||||
|
||||
# Practice
|
||||
|
||||
## Differentiate the DP
|
||||
|
||||
Set the 2 `S DP` and 1 `H DP` or 2 `H DP` and 1 `S DP` and practice the timing and recognition of each one in order to have consistent punishes.
|
BIN
docs/Mu/Leo/Punishes/src/img/148px-GGXRD_Leo_Zweit.png
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docs/Mu/Leo/Punishes/src/img/148px-GGXRD_Leo_Zweit.png
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docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_214S_Hitbox.png
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docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_214S_Hitbox.png
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docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_236S_Hitbox.png
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docs/Mu/Leo/Punishes/src/img/210px-GGXRD-R2_Leo_236S_Hitbox.png
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After Width: | Height: | Size: 31 KiB |
BIN
docs/Mu/Leo/Punishes/src/img/210px-GGXRD_Leo_Dritt.png
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BIN
docs/Mu/Leo/Punishes/src/img/210px-GGXRD_Leo_Dritt.png
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After Width: | Height: | Size: 36 KiB |
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docs/Mu/Leo/Punishes/src/img/210px-GGXRD_Leo_Erst.png
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BIN
docs/Mu/Leo/Punishes/src/img/210px-GGXRD_Leo_Erst.png
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334
docs/Mu/Leo/README.md
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334
docs/Mu/Leo/README.md
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@ -0,0 +1,334 @@
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---
|
||||
gitea: none
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||||
include_toc: true
|
||||
---
|
||||
|
||||
## Roundstart quick notes
|
||||
|
||||
Use f.S and 2D.
|
||||
|
||||
### Elphelt Buttons notes:
|
||||
|
||||
#### Elphelt's f.S
|
||||
|
||||
Doesn't punish backdash, but it's still a win since we get free space for our neutral game.
|
||||
|
||||
##### Wins
|
||||
|
||||
- 6P, only **wins** if Elphelt uses a followup (`f.S > 5H` or `f.S > Bridal`).
|
||||
|
||||
- 2K wins but non-counterhit, can't get anything from it.
|
||||
|
||||
- Everything except the listed under.
|
||||
|
||||
##### Trades
|
||||
|
||||
- 5K
|
||||
|
||||
##### Loses
|
||||
|
||||
- 6P if Elp didn't chain a followup.
|
||||
- H DP.
|
||||
- Leo's S DP (trades), yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD. If Elp delays the f.S 4-5 frames, she can get a CH.
|
||||
|
||||
#### Elphelt's 2D
|
||||
|
||||
Used to cover instances that Elp f.S doesn't win.
|
||||
|
||||
##### Relevant Wins
|
||||
|
||||
- 5K, meanwhile Elp f.S trades.
|
||||
- Allows punishing Leo's 2K unlike with Elp f.S
|
||||
- Whiffs against Leo's S DP.
|
||||
- 1/2 Frames delayed 2D whiffs against Leo's H DP, otherwise clashes.
|
||||
|
||||
##### Trades
|
||||
|
||||
N/A
|
||||
|
||||
##### Loses
|
||||
|
||||
- f.S (2D loses and get poked, Leo can only follow it up by 214S.)
|
||||
- 2D (loses to Elp f.S)
|
||||
|
||||
##### Irrelevant whiffs/clashes
|
||||
|
||||
> Whiff/clashes and doesn't allow for punish or anything relevant.
|
||||
|
||||
- 6P (whiffs, loses to Elp f.S)
|
||||
- 2H (clash, loses to Elp f.S)
|
||||
- H DP (clash)
|
||||
- H DP (whiff, Elp 2D is delayed for 1-2 frames)
|
||||
- 2S (clash, loses to Elp f.S)
|
||||
- 2D (whiffs, still can be blocked, loses to Elp f.S)
|
||||
|
||||
### Leo's 6P
|
||||
|
||||
Something like `f.S > Bridal` or `f.S > 5H` works.
|
||||
|
||||
2D whiffs.
|
||||
|
||||
### Leo's 6K
|
||||
|
||||
Loses to f.S and 2D, didn't bother about anything else.
|
||||
|
||||
### Leo's 5K
|
||||
|
||||
f.S/2S trades
|
||||
|
||||
5H loses.
|
||||
|
||||
6H hits too late, doesn't get a CH, cancel into whatever **but not bridal**.
|
||||
|
||||
6P hits too late, can be blocked.
|
||||
|
||||
2D wins.
|
||||
|
||||
delayed 2k wins, aka ~ 2k>f.S>etc
|
||||
|
||||
delayed 2d wins, aka ~ 2D > bridal / shotgun / berry
|
||||
|
||||
### Leo's f.S
|
||||
|
||||
f.S wins.
|
||||
|
||||
2D loses and get poked, Leo can only follow it up by 214S.
|
||||
|
||||
5P loses.
|
||||
|
||||
5H loses.
|
||||
|
||||
6H loses.
|
||||
|
||||
on IB can do 5H, but if Leo does `f.S > 5H` ur fucked.
|
||||
|
||||
6P "hits" as long doesn't go into stance, also hits if Leo does `f.S > 5H`.
|
||||
|
||||
### Leo's 2H
|
||||
|
||||
6H Clashes, if Leo delays the 2H you get murdered, so discard this option.
|
||||
|
||||
2H loses.
|
||||
|
||||
f.S wins/gets CH.
|
||||
|
||||
2D clashes.
|
||||
|
||||
**1 frame delayed Elp f.S murders you.**
|
||||
|
||||
**3-4 frame delayed Elp f.S scores a CH.**
|
||||
|
||||
### Leo's delayed 2H
|
||||
|
||||
Reminder, Elp 6H murders you. Don't.
|
||||
|
||||
### Leo's 2K
|
||||
|
||||
2D gets a CH, slightly delayed (1/2 frames) 2D also gets a CH, further delay will whiff, still safe tho.
|
||||
|
||||
f.S wins, no CH, can't get anything out of it due to distance. I dont like the idea of pulling shotgun against leo in neutral anyway.
|
||||
|
||||
### Leo's 2S
|
||||
|
||||
2D clashes.
|
||||
|
||||
5K clashes.
|
||||
|
||||
f.S wins with a CH.
|
||||
### Leo's 6H
|
||||
|
||||
f.S/2S gets CH.
|
||||
|
||||
Delayed 2D gets CH.
|
||||
|
||||
6H get CH.
|
||||
|
||||
6P gets CH.
|
||||
|
||||
2H gets CH.
|
||||
|
||||
substantially delayed 5K gets CH.
|
||||
|
||||
### Leo's 2D
|
||||
|
||||
f.S/2S wins.
|
||||
|
||||
2K/5K/2P/5P/2D/6H/5H/Bridal loses.
|
||||
|
||||
### Leo's S DP
|
||||
|
||||
f.S, yet if Leo got hit standing instead of airborne, Leo scores advantage due the KD.
|
||||
|
||||
If Elp delays the f.S 4-5 frames, she can win with an airborne CH.
|
||||
|
||||
**2D Whiffs.**
|
||||
|
||||
2S loses.
|
||||
|
||||
|
||||
6H Trades.
|
||||
|
||||
5H/Bridal loses.
|
||||
|
||||
Bridal also whiffs (does it even matter??).
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
### Leo's H DP
|
||||
|
||||
2S/f.S/5H/6H/Bridal loses.
|
||||
|
||||
2D clashes.
|
||||
|
||||
**1/2 frames delayed 2D wiffs.**
|
||||
|
||||
### Leo's Erst
|
||||
|
||||
Loses to everything except 6H/6P/Bridal?.
|
||||
|
||||
### Leo's Zweit
|
||||
|
||||
Loses to everything except 6H?/6P/Bridal?
|
||||
|
||||
|
||||
### Leo's TK Siegesparade
|
||||
|
||||
f.S/5H/6H/6P wins
|
||||
|
||||
Other might whiff.
|
||||
|
||||
### Leo's Backdash
|
||||
|
||||
Delayed 5H hits bd.
|
||||
|
||||
6H hits bd.
|
||||
|
||||
Bridal hits bd.
|
||||
|
||||
|
||||
## Discord txt
|
||||
|
||||
> Placeholder until I resort all the info.
|
||||
|
||||
- if you got counter hit yourself it's easy to confirm and got oki with bridal
|
||||
|
||||
|
||||
```text
|
||||
Kyouse — Today at 12:55
|
||||
btw writing in match is painful and i didn't want to polluate your session, wanted to say throw more fs at round start range or a bit farther, it has way more chance to hit than a 5k which is going to get counter hit
|
||||
and if you got counter hit yourself it's easy to confirm and got oki with bridal
|
||||
please don't let me jump — Today at 12:56
|
||||
fair
|
||||
|
||||
Kyouse — Today at 12:56
|
||||
that's leo specific
|
||||
fs is a nightmare for him kinda
|
||||
when he does the parry at max range fs doesn't even get into animation
|
||||
so you can backdash fs leo in stance
|
||||
and you'll be fine anyway lol
|
||||
(well actually he can confirm the reject i believe, but the reward isn't that big)
|
||||
|
||||
Thundax — Today at 12:59
|
||||
yeah, if you press bt.D and the poke that hits you is at far range all you get is the same animation as if when you are blitzed
|
||||
you can maybe confirm it into bt.S if it's not too far
|
||||
dont remember for how long you are rejected
|
||||
|
||||
Kyouse — Today at 13:00
|
||||
no not that
|
||||
well if yo ugot rejected you wasn't close in the first place
|
||||
i think it's rekka?
|
||||
i don't know what that special name
|
||||
|
||||
Thundax — Today at 13:00
|
||||
rekka3?
|
||||
dritt?
|
||||
|
||||
Kyouse — Today at 13:00
|
||||
but sometimes i get hit by that shit when rejected
|
||||
yeah this
|
||||
|
||||
Thundax — Today at 13:01
|
||||
once oriol masters these tips my barber will be put out of business...
|
||||
|
||||
Kyouse — Today at 13:02
|
||||
i had way more tips coming in my mind while watching tbh
|
||||
but i don't want to give too much to someone who didn't even ask for my opinion xD
|
||||
please don't let me jump — Today at 13:02
|
||||
i just learned that leo parry is just spamming the D button
|
||||
|
||||
Thundax — Today at 13:02
|
||||
yeah he doesnt hold it
|
||||
please don't let me jump — Today at 13:02
|
||||
I thought u where doing actuall work >:(
|
||||
|
||||
Thundax — Today at 13:02
|
||||
of course not
|
||||
it's leo
|
||||
please don't let me jump — Today at 13:02
|
||||
those top tiers
|
||||
|
||||
Thundax — Today at 13:03
|
||||
i play him because Polish people only activate their brains when stealing cars and robbing Carrefour
|
||||
|
||||
Kyouse — Today at 13:03
|
||||
saying that as if our command grab wasn't a single button
|
||||
|
||||
Kyouse — Today at 13:07
|
||||
well the most important, don't take out a grenade in neutral at mid range
|
||||
either cancel it from a normal, or back iad
|
||||
taking it out like that against that kind of "going forward is the only direction i know" wharacter is asking to put you at a bad situation
|
||||
please don't let me jump — Today at 13:08
|
||||
true
|
||||
|
||||
Kyouse — Today at 13:09
|
||||
don't back dash too much in his pressure, and definitely DON'T BACKDASH when you're at 3/4 of the screen unless it's to avoid his projectile
|
||||
this advice might sound wierd lol
|
||||
please don't let me jump — Today at 13:10
|
||||
its not lmao
|
||||
i allowing him to walk forward at that point #
|
||||
|
||||
Kyouse — Today at 13:10
|
||||
instead of backdashing at this space, focus yourself if you see it going forward you press fs and see what happen
|
||||
if you feel late and it was his charge, well you'll have to block, but don't, backdash
|
||||
even if he's in stance you might eat his super
|
||||
please don't let me jump — Today at 13:11
|
||||
also I think he could do some OS shit for wakeup backdash in the corner
|
||||
|
||||
Kyouse — Today at 13:12
|
||||
yeah prob, usually i rps the backdash a few time
|
||||
please don't let me jump — Today at 13:12
|
||||
well heard that somewhere sometime
|
||||
|
||||
Kyouse — Today at 13:12
|
||||
if he's not in stance
|
||||
but i'm not familiar with OS against leo tbh
|
||||
wouldn't be surprise if there's a lot but you know, community is what it is on this game, either you are a lab monster, either you know a lab monster, either you gonna get stuck because in the end you won't be able to fight many people lol
|
||||
also something else
|
||||
leo has one of the easiest UB setup
|
||||
you could have done it a few time
|
||||
it's a shame
|
||||
oh wait
|
||||
https://streamable.com/t5igrv
|
||||
|
||||
well i failed the yrc but you get it
|
||||
i don't do it that much often myself, but this should be our bnb now that i think about it lol
|
||||
against leo atleast, i say it's easy because it wierdly very consistent
|
||||
that jk can touch leo pretty low
|
||||
|
||||
Kyouse — Today at 13:20
|
||||
once leo is in well you're in deep shit, we are all equal against a 12 positives moves character going in your face, but elphelt has the tools to not let that happen, but you have to commit to not be afraid and take the fs solution instead of the backdash one
|
||||
the second option will not get you away, it will get you kill a few time actually
|
||||
really far away 5h can do the wall
|
||||
closer go for fs, at a whiff distance it can be very strong
|
||||
and 5k, i don't recommend it much it doesn't work really well against leo's favorite button
|
||||
and can't confirm it if too far
|
||||
that's it for now
|
||||
|
||||
please don't let me jump — Today at 13:35
|
||||
ty 🙏 (still got to read breakfast and stale thingie distracted me)
|
||||
```
|
||||
|
||||
[simple_ub_setup_kyouse.mp4](src/simple_ub_setup_kyouse.mp4)
|
||||
|
Reference in New Issue
Block a user