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docs/Mu/Venom/README.md
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docs/Mu/Venom/README.md
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## Combos
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Standard 6H CH Kyouse routing won't work.
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It can work if you do superjump IAD instead.
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On hitbox with Up SOCD cleaning you can do `[Down] > [Right] + [Up] > ]Down[ > ]Down[ + ]Right[ + ]Up[ (aka release everything, go back to 5) > Right`
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https://fireshare.fihome.xyz/w/4142319aa92137100be480bb0982e0ac
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## Neutral
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### Sniper / Shotgun
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Use sniper to deal with Venom setting balls, use the CH opportunity to runup -> pressure or pull berry and throw it while cutting distance.
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IT works fullscreen:
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On sniper CH -> perfect reload -> SG.H -> Pull berry -> runup meaty oki with SG.P.
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SG.H can deal with **small** balls, you can do runnup SG.H.
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On sniper, mix switching to SG.H to block/shot balls.
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And roll to go over balls.
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Geno verse also destroy small balls.
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https://mobile.twitter.com/Malrodin/status/934071504664449024
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### Stuff
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Venom 6P Beats Elphelt IAD j.Whatever.
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Elphelt superjump IAD j.K can go over Venom 6P, but you won't get anything.
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2H will go under: 5P, 5H, 5S, 6P, **6H if Elp 2H was done at the same timing/slightly earlier**.
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Use 2D to Venom's 2D recovery frames. 5K will whiff or clash. 2K, 2S loose against Venom 2D (even when trying to punish it), f.S also looses/whiffs. If substantially spaced 6H will beat it and get a juicy counterhit
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## Oki
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### Wake-up DA
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If close enough you can challenge DA with jbh.
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Standard Dark Angel is throwable (if close enough) and "can be hit":
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- If you do **jbh** at the first frame possible after the super flash, you will be able to get the first hit on Venom into the animation.
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- If you are off by 1 frame, you will hit Venom with the later frames, still good scenario.
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Burst Dark Angel has more invulnerable frames frames, meaning:
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- If you do **jbh** at the first frame, **jbh** will completely whiff.
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- If you delay **jbh** slightly, it will hit Venom in later frames.
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- Throw is not an option.
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https://fireshare.fihome.xyz/w/c3f3d3e1e3b4820e0cb7153b1a8f1336
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