diff --git a/Guides/README.md b/Guides/README.md new file mode 100644 index 0000000..9293130 --- /dev/null +++ b/Guides/README.md @@ -0,0 +1,5 @@ +Very much my "own guides". + +Not necessarily will be moved to dust loop. + +Maybe referenced? I'm not sure, since this mostly comes from "my own perspective". \ No newline at end of file diff --git a/Guides/ShotgunLoops/README.md b/Guides/ShotgunLoops/README.md new file mode 100644 index 0000000..b5186a3 --- /dev/null +++ b/Guides/ShotgunLoops/README.md @@ -0,0 +1,93 @@ +# + +Note that the main focus of this + +# First steps + +## Shotgun Stance + +## Entering SG Stance + +- While not in SG stance (this includes being on sniper stance) do a 236H Motion + +https://fireshare.fihome.xyz/w/cc364e40fc0faec70464ce09bd5dbae9 + +### Leaving SG stance + +- On SG Stance do a 236H motion to remove yourself from the SG stance. + +- On SG Stance do a 236S motion to enter the sniper stance state + +- After shooting, Elphelt will leave the SG stance unless she [reloads](#reloading). + +https://fireshare.fihome.xyz/w/c2b4ae42650a5416ad08278f803cc5da + +## Reloading + +- To reload, after shooting, we do a `4 > 6 > H` input, it can as well be inputted as `4>6H`. + +- This allows to "reload" the shotgun, and we get to keep the shotgun stance. + +- The sooner you input the reload, the earlier you will reload, the earlier you will finish reloading. + +- Unlike sniper there isn't a "perfect reload" timing. On Shotgun Stance is, the earlier, the better. + +Example of reloading late vs early. + +https://fireshare.fihome.xyz/w/fed248b984a333e172d9ef954b005341 + +## Charging shotgun + +- Charged Shotgun shots deal more damage and if close enough to the opponent (and wall) will wallsplat. + +- The hitbox of the move is bigger and active at frame 1, meanwhile uncharged SG.H is active at frame 3. + +![wallsplat_hitbox_good.png](src/wallsplat_hitbox_good.png) + + +- Elphelt requires to stand still 14 frames in order to charge shotgun. + +- When shotgun is charged, you will momentarily see a pink glow around Elphelt, and as well a specific audio clue. + +https://fireshare.fihome.xyz/w/1fec804e37b16e7f2878628fadfef3dd + + +- If Elphelt moves, crouches or blocks, she will lose the charge and will need to hold for another 14 frames. + +https://fireshare.fihome.xyz/w/dac0881f1bc24b0c744f631b8ca56665 + +- SG.P, SG.K, SG.S, SG.D, Berry Toss and Bridal Express allow Elphelt to keep her charge, meanwhile SG.K resets the timer. + +https://fireshare.fihome.xyz/w/4cf5687984b77abcdcecbe142ae26c6d + +# Advanced Entry Level + +## Microwalks + +Hold 6 after the reload so Elphelt walks forward frame 1. + +## Practicing extercice + +# Advanced + + +## Links + +SG.H > SG.S > Bridal > SG.H + +[SG.H] > SG.S > 236P > [SG.H]x3 > ender (usually 6H/5H > Toss > 6H > Pull Berry/SG) + +antiair SG.S CH > 236P > [SG.H]x3 + +antiair SG.S > Bridal > [SG.H] + + +## Block OS + + +## Reload OS + +https://www.youtube.com/watch?v=cqv5NMfaySI&t=2s + + +## Setups \ No newline at end of file diff --git a/Guides/ShotgunLoops/src/wallsplat_hitbox_good.png b/Guides/ShotgunLoops/src/wallsplat_hitbox_good.png new file mode 100644 index 0000000..53afd7a Binary files /dev/null and b/Guides/ShotgunLoops/src/wallsplat_hitbox_good.png differ