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Author SHA1 Message Date
oriol
7ab9b82620 Typo
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ghub-pages / deploy (push) Waiting to run
2025-04-20 15:16:10 +02:00
oriol
aaa874d2f1 Typo 2025-04-20 15:14:38 +02:00
oriol
96f8a3197b Added warning 2025-04-20 15:12:35 +02:00
oriol
ed016dcff0 Added text 2025-04-20 15:09:16 +02:00
oriol
0b65d8c25b Added text 2025-04-20 15:08:28 +02:00
oriol
69ce77bece Added notes 2025-04-20 15:04:20 +02:00
OriolFilter
244d7676a2
Merge pull request #6 from OriolFilter/Contesting/Sol/Riot_Stamp
Contesting/Sol/Riot_Stamp
2025-04-20 14:56:48 +02:00
oriol
62018450aa Added contesting Riot Stamp 2025-04-20 14:55:39 +02:00
oriol
438fba666c Added Pull SG.D(1) 4Toss concept 2025-04-20 13:16:08 +02:00
OriolFilter
4e9a805fac
Merge pull request #5 from OriolFilter/Punishes/Sol/Ground_Viper
Punishes/Sol/Ground_Viper
2025-04-20 12:43:26 +02:00
oriol
ff75f4cf24 Punishes/Sol/Ground_Viper 2025-04-20 12:42:00 +02:00
oriol
13acb19728 QA 2025-04-20 11:21:43 +02:00
oriol
c36a84430c Fix typio 2025-04-20 10:09:43 +02:00
8 changed files with 284 additions and 8 deletions

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# Riot Stamp
![riot_stamp.png](src/riot_stamp.png)
![riot_stamp_2.png](src/riot_stamp_2.png)
## 5P
Do either `5P > 5H*5` or `5P > 5H > Bridal`. The latter requires Sol to not be very high and quite close to Elphelt.
https://youtu.be/UsLpQqy735A
!!! success "Safe and simple, with small reward"
## f.S
If Sol is close enough, you can do `CH f.S > 2H > Pull`, but that requires Sol to be uncomfortably close
https://youtu.be/bQSbV2Pmy-U
!!! success "Good and simple"
### f.S Trade
On trade, you an either do `raw Bridal`, or do `5H > Bridal`
https://youtu.be/gt2ZbPiiw5s
## 5H
CH 5H will cause a hard knockdown, so we can go for:
- `5H > Bridal`
- `5H > Pull`
- `5H > SG Stance`
https://youtu.be/2WClhXFF18s
!!! success "Good and simple when there is some time to react"
!!! note "5H*5 for more damage?"
Meanwhile `5H*5` is possible to use to deal a bit more of damage, it's negligible with Bridal. `5H*4` will do a knockdown, but deal the same damage as bridal and the knockdown will bw rose.
### 5H Trade
On trade, you cannot take nothing out of it, although still does the hard knockdown.
## 2P
https://youtu.be/6LmZNf-J5jo
!!! Warning "Doable but 2H would be better"
## 2S
It's somewhat usable but f.S has less range.
When close to Sol, the 2H pickup is more reliable.
https://youtu.be/Gx0dx_O1AkU
!!! error "2H is better"
## 2H
If done **too early** will trade with Sol, but can be picked up with c.S
If done **too late** will hit Sol when reaching the ground.
https://youtu.be/SCZd3gjMFK8
!!! success "Low risk with good reward"
## 6P
If you are very late with the 6P Sol will hit the ground and will be able to throw you.
https://youtu.be/p8Rk81XH4fI
!!! success "Very safe"
## 6H
https://youtu.be/km4aQJ_8sYQ
!!! Warning "A bit risky"
In comparison to other options like f.S or 2H, 6H carries more risk.
### 6H Trade
Pick up with `2H`.
https://youtu.be/2OOJgiQlu5Q
## SG.S
SG.S has little margin of not trading with Sol.
https://youtu.be/e_bLCJ0IGXY
!!! error "SG.H is much safer"
## SG.H / [SG.H]
Just shoot the Sol before he reaches you.
https://youtu.be/WwFwnuwBwFk
!!! success "Good and Simple"
## Bridal
**Bridal loses**
## Genoverse
Can be used, but since Riot Stamp clearly loses to some buttons, not recommended.
Technically can be used to beat Riot Stamp > RC Blitz, but if the opponent decides to burn 75% meter for you to press a button, who are we to stop them from doing that.

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!!! warning "IB required"
If IB is not used one cannot punish Sol Bandit Bringer.
On ground **IB** sol is -5 in a **crouching state**, meaning that we can:
- Ground throw (simple)
- Ground throw (simpler)
- 2P (tight)
- 2P (harder)
## Ground throw
@ -18,7 +16,7 @@ On ground **IB** sol is -5 in a **crouching state**, meaning that we can:
- Does 55 damage
- With RC it leads to the respective throw combos.
- With RC it leads to the respective throw RC combos.
!!! warning "Distance Specific"
@ -36,9 +34,9 @@ https://youtu.be/oSHCOS8ZqYw
If we are **very** close, enough for `2S > 2D` to chain, Elphelt can do the `IAD j.Pull j.S Safejump` midscreen.
> 2P > c.S > S > 2D > Bridal
> 2P > c.S > 2S > 2D > Bridal
Which allows for an IAD j.Pull j.S Safejump from midscreen
Allows for an IAD j.Pull j.S Safejump from midscreen
https://youtu.be/apF50AZI8_c

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# Ground Viper
![ground_viper.png](src/ground_viper.png)
![ground_viper_2.png](src/ground_viper_2.png)
## wo Shotgun
### c.S Simple Punish
#### BnB Bridal
The simplest of them all:
> c.S > f.S > 2H > 2D > Bridal
https://youtu.be/w24qFfOwmkc
#### Bridal Ender with IAD j.Pull setup
> 66 dl c.S > f.S > 2D > Bridal
https://youtu.be/3RhHUKq_kRo
!!! Warning "No dash momentum!"
You **need** to not have dash momentum, otherwise when you do the safejump you will fly over Sol.
!!! Note "Dash momentum alternative"
The following route allows for dash momentum, at the expense of loosing 40 damage
> 2PP > c.S > f.S > 2D > Bridal
https://youtu.be/bjk9oE-C59o
### SG.H ender
Leads to a **midscreen** SG.H safe-jump.
> c.S > f.S > 2H > 2D > SG.H
https://youtu.be/WBQFx5BY5sY
### 2D ender
> 2P > c.S > f.S > 2H > 2D
From this one can go for 2D mixups or the safejump.
https://youtu.be/qO-X_Ujt6jA
### Pull Berry
> Pull berry > c.S > f.S > 2H > 2Toss > f.S > *Pickup*
https://youtu.be/0brXJU9b2as (further than right corner)
https://youtu.be/nAYQx8Xbi7Q (closer to right corner)
#### Double berry concept
After tossing `berry > f.S`, cancel into `2H > Pull` followed up on her `2H > Pull` BnB
https://youtu.be/Z-dybLijREw
!!! Warning "Concept"
## w Shotgun
### Remove shotgun into non-shotgun punish
It's not limited to the `2PP` routing, but it's more consistent than going for the `66 dl c.S` due to reduced time.
As well other routes/punishes are possible.
https://youtu.be/RDwu-A8rP-k
### SG.S antiair
Not limited to this routing, but simple overall.
> SG.S > c.S > j.S > jc > j.KSHD
https://youtu.be/UJfnTNRumH8
### Pull berry SG.S antiair
Probably the most damaging punish with shotgun.
> Pull Berry > SG.S antiair > c.S > j.SPS > j.Toss > 6H > SG.S > c.S > j.SPSHD
https://youtu.be/oyldsAQ1I3I
### SG.PPP... > SG.H
The maximum number of `SG.P` we can fill with is 6.
SG.H leads to a safejump.
> SG.PPPPPP > SG.H
https://youtu.be/3zwqxBXfu6c
### SG.S > Bridal
Simple but you need to time SG.S with Sol touching the ground or being close to do so.
> SG.S > Bridal
https://youtu.be/u4OdvjZjrPg
### Pull SG.D(1) 4Toss concept
> Pull Berry > SG.D(1) > 4Toss > Delay SG.S > [SG.H] or Bridal > Explosion > Pickup
https://youtu.be/9VNJDDHDDVA
!!! Warning "Concept"
This one specifically is extra finiky due to having to delay the [SG.H] or Bridal so the opopnent is right above the tossed berry.

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@ -13,4 +13,34 @@ Deals 55 damage which can kill sol at 5% HP.
Ground throw does the exact same damage, and it's easier to perform/less risky.
https://youtu.be/7UGpWWGpIQg
https://youtu.be/7UGpWWGpIQg
### Ground viper
### w Shotgun
#### Pull Berry
- Too technical
- Too finicky
> Toss Berry (hits) > SG.H > IAD j.PSH > 2P > c.S > j.SPSHD
### SG.S > [SG.H]
Simple but you need to time SG.S with Sol touching the ground or being close to do so.
Leads to less damage than [SG.PPP... > SG.H](../Ground_Viper.md#sgppp--sgh).
!!! Error "Bad safejump"
Allows for safejump, but no reward on hitting the opponent.
You can do something similar to `j.S |> f.S > 2H > 2D > Toss` or `j.S |> f.S > 2H > Toss`, but after that the opponent will be able to tech/block.
https://youtu.be/mvIcHmk0FuM
### wo Shotgun
...

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