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oriol
85379e599a format
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ghub-pages / deploy (push) Has been cancelled
2025-08-20 21:34:20 +02:00
oriol
3c4e928446 Berry hit vs no Berry hit damage optimization 2025-08-20 21:30:35 +02:00
oriol
acb5f65ea0 Link 2025-08-20 21:30:19 +02:00
2 changed files with 31 additions and 0 deletions

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# Berry Hit vs No Hit
Which is the impact/damage overall reduction?
- [**185** damage **without** the berry hit](https://youtu.be/NwHo9cRwiws)
- [**174** damage **with** the berry hit](https://youtu.be/tPFZmveH_Qg)
!!! into "Combo used to test:"
SG.D > Pull > [SG.H]x3 > Toss > [SG.H]x4 (with wallsplat) > [SG.H]x2 (**without** wallsplat)
As a tip, doing micro-walks can help fixing both distance and work as a framekill to facilitate the timing/reducing the "manual delay" needed.

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# Wake UP Parry P
## Parry > P
# From IAD Pull j.S/j.P Safejump
Block the Parry P and punish.
> 66 > c.S ~ f.S ~ 2D ~ 2Toss > SG.S > Bridal > [SG.H]x3 > Ender/UB
# From j.D YRC
Land > hit Jam making use of the slowdown from YRC
2S is more permissive with the button delays, at the expense of loosing 1 point of damage.
> CH c.S ~ f.S ~ 5H ~ 2Toss ~ f.S/2S ~ SG.S ~ [SG.H]x3 > Ender/UB
## Hey no clue what I have here nor why, I think it was halfbaked and wasn't reliable.