## Combos

Standard 6H CH Kyouse routing won't work.

It can work if you do superjump IAD instead.

On hitbox with Up SOCD cleaning you can do `[Down] > [Right] + [Up] > ]Down[ > ]Down[ + ]Right[ + ]Up[ (aka release everything, go back to 5) > Right`

https://fireshare.fihome.xyz/w/4142319aa92137100be480bb0982e0ac


## Neutral

### Sniper / Shotgun

Use sniper to deal with Venom setting balls, use the CH opportunity to runup -> pressure or pull berry and throw it while cutting distance.

IT works fullscreen:

On sniper CH -> perfect reload -> SG.H -> Pull berry -> runup meaty oki with SG.P.


SG.H can deal with **small** balls, you can do runnup SG.H.

On sniper, mix switching to SG.H to block/shot balls.

And roll to go over balls.


Geno verse also destroy small balls.


https://mobile.twitter.com/Malrodin/status/934071504664449024

### Stuff

Venom 6P Beats Elphelt IAD j.Whatever.

Elphelt superjump IAD j.K can go over Venom 6P, but you won't get anything.

2H will go under: 5P, 5H, 5S, 6P, **6H if Elp 2H was done at the same timing/slightly earlier**.

Use 2D to Venom's 2D recovery frames. 5K will whiff or clash. 2K, 2S loose against Venom 2D (even when trying to punish it), f.S also looses/whiffs. If substantially spaced 6H will beat it and get a juicy counterhit  





## Oki

### Wake-up DA 

If close enough you can challenge DA with jbh.

Standard Dark Angel is throwable (if close enough) and "can be hit":

- If you do **jbh** at the first frame possible after the super flash, you will be able to get the first hit on Venom into the animation.

- If you are off by 1 frame, you will hit Venom with the later frames, still good scenario.

Burst Dark Angel has more invulnerable frames frames, meaning:

- If you do **jbh** at the first frame, **jbh** will completely whiff.

- If you delay **jbh** slightly, it will hit Venom in later frames.

- Throw is not an option.


https://fireshare.fihome.xyz/w/c3f3d3e1e3b4820e0cb7153b1a8f1336