Table of Contents
- Simple
- 5D6
- Throw > RC IK
- Throw ft. Berry Setup IK
- CH c.S > RC IK
- CH c.S > 5D6 IK
- 2S > RC 5D6 IK
- c.S > RC 5D6 IK
- CH f.S > RC IK
- CH 5H > RC IK
- 5H > RC 5D6 IK
- CH 6H > 236P IK
- CH 2H(2) > RC IK
- CH [SG.H] > wallsplat > IK
- NON wallsplat SG.H > RC IK 1
- NON wallsplat SG.H > RC IK 2
- NON wallsplat SG.H > RC 5D6 IK
- CH c.S antiair > RC IK
- CH f.S antiair > RC IK
- CH Bridal > RC IK
- CH Bridal > whatever > 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
- CH Sniper
- General Routes
- SG.H loops > RC IK
- .. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
- Bridal > RC IK
- j.D PRC |> IK
- Ground berry hitstun IK
- Air berry hitstun IK
- Bridal
- SG.D > 236S RC
- Shoot the berry > RC IK
- .. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
- SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)
- SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights)
- SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights)
- 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights
- 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights
- 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights
- Ground berry hitstun IK
- Other routes
- "Else"
- Genoverse setup
Note:
Combos can be affected by height and stuff so mayb it will require certain variations, weather its extra buttons or delays to make them work. As well some routes might not work on certain heights. Deal with it and pick a different route. Cheers.
Note:
I'm not going to explore every possible combination.
Note:
2D/6P berry setups should be mostly routable on both starters. IE: 2D Berry setup
Simple
5D6
https://fireshare.fihome.xyz/w/5a059bf3bdb4272c1b5facac647990fc
Throw > RC IK
https://fireshare.fihome.xyz/w/6bbb0b11115005441a6faab647ef450b
Throw ft. Berry Setup IK
https://fireshare.fihome.xyz/w/8e7be008754fe20ef6086aead67c6c88
CH c.S > RC IK
https://fireshare.fihome.xyz/w/621557e3504cbea4a09638a657eee756
CH c.S > 5D6 IK
Setup to 5D6
https://fireshare.fihome.xyz/w/179c36fb74fa81664f0443887248fa55
2S > RC 5D6 IK
Setup to 5D6
https://fireshare.fihome.xyz/w/f07bf1667c8dfea8bd4ca06c9008d20d
c.S > RC 5D6 IK
Setup to 5D6
https://fireshare.fihome.xyz/w/5446a5115bd4951b7cf5b96456e64a0d
CH f.S > RC IK
https://fireshare.fihome.xyz/w/f1af97ce2b048e2b53c452d0057f20d0
CH 5H > RC IK
https://fireshare.fihome.xyz/w/92f512fd38a33febc096440a5e446e78
5H > RC 5D6 IK
Setup to 5D6
https://fireshare.fihome.xyz/w/00857c81dec735fa64b8c2a3feb093e3
CH 6H > 236P IK
https://fireshare.fihome.xyz/w/2186ecf503fb36ed1fcb75547c40ccfb
CH 2H(2) > RC IK
https://fireshare.fihome.xyz/w/73fd5e53a48134f8540573d5e539fb07
CH [SG.H] > wallsplat > IK
https://fireshare.fihome.xyz/w/7a5c3572f0500f8b83351e0cc50d8fbe
NON wallsplat SG.H > RC IK 1
https://fireshare.fihome.xyz/w/8ce389523cb7809c27627e9a3d181bd9
NON wallsplat SG.H > RC IK 2
https://fireshare.fihome.xyz/w/1dd4b88de8a154def2b14654150906c3
NON wallsplat SG.H > RC 5D6 IK
Setup to 5D6
SG.H needs to be spaced so the opponent isn't sent flying.
Can be used when confirming SG.H shots on corner pressure.
https://fireshare.fihome.xyz/w/7a013abc49b8e267eb7f220336aa4a7d
CH c.S antiair > RC IK
https://fireshare.fihome.xyz/w/5d3c3dcb7c58e39e7dec7beed20c95fa
CH f.S antiair > RC IK
https://fireshare.fihome.xyz/w/b5be8abc8ff6aa3b5ed685fad80b2df0
CH Bridal > RC IK
https://fireshare.fihome.xyz/w/4598bf0c68a7cb071fad5aef559cf7d1
CH Bridal > whatever > 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
https://fireshare.fihome.xyz/w/f356e4e22bce9a62d499279b2e6ef905
CH Sniper
We can get things from CH Sniper, I'm lazy and will be skipping that (for now)
General Routes
SG.H loops > RC IK
This is very easy to do and set up.
https://fireshare.fihome.xyz/w/e057694cd3d3228b2f2c4297772c144b
.. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
This combo is heavily affected by gravity, depending on the height of the opponent character requires further extensions to reach the desired gravity.
- Requires a corner (eventually).
https://fireshare.fihome.xyz/w/dd5da692e52d3599d11afb37e40418fb
Other examples at:
- SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner
- SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner
- SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner
Bridal > RC IK
Due to the high ammount of hitstun from Bridal, and since also slightly increases the opponent height, we can use it to set up RC IK
setups.
Generally speaking it's easier to hit those on lightweights since they are easier to rise/keep afloat, meanwhile the fatsos will fall to the ground very fast in comparison, making them more annoying to combo into this when using non-short combos.
- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC > IK
https://fireshare.fihome.xyz/w/e1cb83c261b017a09b994a1544a966ad
- 2H can be used to increase the height frm the opponent and proced with the bridal.
https://fireshare.fihome.xyz/w/6d2601553ea918ebd3784b2d6f3f91ac
j.D PRC |> IK
We can do j.D > RC
at the startup of j.D
and benefit from the projectile to combo into an IK.
The lower to the ground, the better.
https://fireshare.fihome.xyz/w/7e6f7ad81769ecae69e7c4219e09c524
Ground berry hitstun IK
If we have a berry pulled out, and we happen to open up the opponent, if we extend the combo/pressure long enough to hit the opponent with the berry at lvl 4, we can set ourselves on IK mode and proceed to execute the needful.
https://fireshare.fihome.xyz/w/69a45de104aee5a1c289acfa8ad023b5
Air berry hitstun IK
On this setup we use the hitstun from the berry to land and set ourselves on IK mode.
Since the Berry timer continues while we are on the IK animation, berry will explode, meaning that will combo into the berry explosion, and the opponent will be launched.
We gotta keep into account that opponent height is very sensitive on this route, therefore delays are crucial on this setup.
https://fireshare.fihome.xyz/w/1a6431bd4fb936c06254d9c3c36606df
Bridal
2D Berry Setup
https://fireshare.fihome.xyz/w/97748e06d26d1981068f736ce1ee9e1c
SG.D > 236S RC
We can cancel SG.D into Sniper stance (236S), yet if we RC midway we get out of the shotgun stance.
This allows us to pick up the combo after SG.D launcher, with stuff such as 2H.
SG.D > 236S RC IK
https://fireshare.fihome.xyz/w/4f2e3333977123b1e3626d4a2cc7ef8e
SG.D > 236S RC > 2H routing midscreen
https://fireshare.fihome.xyz/w/0b19c871988c27b9da1d00c71dd710c4
SG.D > 236S RC > 2H routing midscreen 2
https://fireshare.fihome.xyz/w/299f4e8ab89af4a682def427558db7bd
Shoot the berry > RC IK
It's very simple.
We shoot the berry.
Berry explodes.
RC and cash in the rewards.
Since the combo won't be very much scaled, lightweights might require some delay since they will be propelled into the sky.
SG.H > EXPLOSION RC IK Lightweights
Requires lil delay to wait for the opponent to fall back into earth.
https://fireshare.fihome.xyz/w/cee8aeedc80eeaa6387fbd872f3afb52
SG.H > EXPLOSION RC IK Heavyweights
https://fireshare.fihome.xyz/w/6dad8d3dc26c24d1e5723de115cde219
.. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)
On heavyweights
we can route directly towards the 2H > pull > j.KS j.4Toss > j.SH |> IK directly.
https://fireshare.fihome.xyz/w/7a98f6a71557e8ef590b2df5647d5aae
SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights)
On midweights
gotta increase the gravity slightly for the routing 2H > pull > j.KS j.4Toss > j.SH |> IK to work.
https://fireshare.fihome.xyz/w/b1e500d37a4e6bddfd03fbe1c7788264
SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights)
On lightweights
gotta increase the gravity slightly for the routing 2H > pull > j.KS j.4Toss > j.SH |> IK to work.
https://fireshare.fihome.xyz/w/abec69652e02b2fff521f5d70648cedb
2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights
Fairly simple setup tbh
https://fireshare.fihome.xyz/w/7f39b88d1d91dd3fce870c3b80591951
2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights
https://fireshare.fihome.xyz/w/b9b84302666ff818268bb09cd77bc779
2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights
Keep it simple stupid they said.
Then got mad when Elphelt IKd them that easily.
https://fireshare.fihome.xyz/w/70581cb782b7c69ee83ffd8bd4859f2b
Ground berry hitstun IK
SG.D has some easy setups for this in the corner.
Other routes
Throw > RC SG.H Wallsplat
https://fireshare.fihome.xyz/w/e2411b3c907ec02b55e0d0e48f83f89f
"Else"
Stuff that exists, but I don't want to be in the middle of the doc.
CH 5D antiair > RC IK
https://fireshare.fihome.xyz/w/b438c43e98d7b07a83f0f7aeb8d086f0
236S > RC IK
Not much of a mystery tbh.
https://fireshare.fihome.xyz/w/6660a5bacb0c73d19044d5fccae2f9c8
236S > RC 2H routing
From a sniper shot we can RC and get a
Genoverse setup
- Shutouts to Saybel
https://www.youtube.com/watch?v=VnB_Z7Pofts&ab_channel=Saybell
Character Specific
Sol Grand Viper
- Requires fair distance
https://fireshare.fihome.xyz/w/a47a172fec70d618dc7a622e983251a2