## j.214A - Special cancelable on hit or block, on whiff means death. ## j.214B - Cannot hit opponents in the air ## 632146A - Cannot combo on orb hit, but enought time to set up an orb. ## 623X Great frametrap tools 623A in block can go from -6 to -2 623B is death on block 623C invuln startup and death on block ## 236X - Orbs disappear if Seth is hit or the orb is hit. - 236C Orb disappear ONLY if the orb is hit. ## B+C - What the fuck. ## 66C - Makes Veil Off and some reversals whiff when done against an opponent on wakeup. ## j22~6X - Aka "fastfall kick". - air unblockable - cancel into other normals, therefore needs to be special-cancelled to be safe on block - If the opponent is in the corner, Seth will not switch sides. ## j22~4X - Steals the corner from the opponent - Can be special cancelled after startup like 214x~A ## j.2A+B 2A is not a real high-low option, however important for punishing people trying to stand-shield.