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Deglossed Baiken
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docs/Mu/Baiken/Additional_notes.md
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docs/Mu/Baiken/Additional_notes.md
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On SG.H CH, if close enough, Baiken will be launched, if close to the corner, it will allow for a 2H Pickup.
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@ -1,5 +1,3 @@
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# Suzuran vs SG (SG.P interactions/range)
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Its assumed that Suzuran will at-least block one hit before pressing the followup unless stated otherwise.
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docs/Mu/Baiken/Defence/Kabari.md
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docs/Mu/Baiken/Defence/Kabari.md
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# Blockstring into Kabari (S/H)
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- Blitz, it exists
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> Example string:\
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> 5K > f.S > 5H > Kabari S \
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> or
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> 5K > f.S > 5H > Kabari H
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IB superjump forward FD, it's tricky but can allow for avoiding both Kabaris.
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## Blockstring into Kabari (S/H)
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- Blitz, it exists
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> Example string:\
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> 5K > f.S > 5H > Kabari S \
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> or
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> 5K > f.S > 5H > Kabari H
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IB superjump forward FD, it's tricky, but can allow for avoiding both Kabaris
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## (Suzuran) Rokkon
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# Suzuran > Rokkon
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Rokkon is -2, it's very risky to mash there since it's a good place for Baiken to press Azami, even super (although a bit pyscho to do).
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@ -29,4 +12,3 @@ Cant with:
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- 5K is 7 Frames
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- c.S is not possible due to being outside of range.
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@ -1,23 +1,20 @@
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# Azami
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## Corner
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## Azami
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### Corner
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#### w Shotgun
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### w Shotgun
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https://x.com/humo_ah/status/863398544526368769?s=20
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### Blocked Kuchi
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## Blocked Kuchi
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#### Without Shotgun
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### Without Shotgun
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- c.S > f.S > 5H > Bridal
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- (with dash momentum) c.S > f.S > 2D > Bridal
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#### With Shotgun
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### With Shotgun
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- (with dash momentum) SG.PPPPPPH
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