Fixed notes on Millia DA vs ELP 6P
Some checks failed
ghub-pages / deploy (push) Has been cancelled

This commit is contained in:
oriol 2024-11-15 14:04:11 +01:00
parent 9804b33dd5
commit 3faaa174e6

View File

@ -4,13 +4,15 @@
## Spaced 2D
!!! success "Useful"
Spaced and delayed 2D can go under Millia's dead angle and hit her on the recovery frames, if we have a berry set up we can almost kill Millia, if it's the second time she's been hit, she's definitely going to die.
https://youtu.be/Gdp0unr75Ak
## 2H
> Useful
!!! success "Useful"
2H does go under (requires a bit of preemtiveness)
@ -44,7 +46,9 @@ Cannot really do a 2D pickup.
## 2P Concept
> Useless except if done the [very specific setup given](https://youtu.be/gRjloPkhlE4), even then it's not that good risk/reward/executionwise
!!! danger "Useless"
Useless except if done the [very specific setup given](https://youtu.be/gRjloPkhlE4), even then it's not that good risk/reward/executionwise
![Elphelt_2P_Under_DA.jpg](src/Elphelt_2P_Under_Millia_DA.jpg)
@ -94,7 +98,7 @@ In this video, dead angle is pressed at frame 3 from blocking, nevertheless even
## 2K
> Useless
!!! danger "Useless"
The same as 2P, it "can go under if we are very close".
@ -105,8 +109,8 @@ https://youtu.be/Vaz1kUteMIQ
## 6P
> Useless
!!! warniing "callout"
You need to be as close of Millia as possible, and also need to _predict_ when Millia is going to press DA
You need to _predict_ when Millia is going to press DA
https://youtu.be/yzrZyKdcN2A