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@ -4,13 +4,15 @@
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## Spaced 2D
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!!! success "Useful"
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Spaced and delayed 2D can go under Millia's dead angle and hit her on the recovery frames, if we have a berry set up we can almost kill Millia, if it's the second time she's been hit, she's definitely going to die.
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https://youtu.be/Gdp0unr75Ak
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## 2H
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> Useful
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!!! success "Useful"
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2H does go under (requires a bit of preemtiveness)
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@ -44,7 +46,9 @@ Cannot really do a 2D pickup.
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## 2P Concept
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> Useless except if done the [very specific setup given](https://youtu.be/gRjloPkhlE4), even then it's not that good risk/reward/executionwise
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!!! danger "Useless"
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Useless except if done the [very specific setup given](https://youtu.be/gRjloPkhlE4), even then it's not that good risk/reward/executionwise
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@ -94,7 +98,7 @@ In this video, dead angle is pressed at frame 3 from blocking, nevertheless even
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## 2K
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> Useless
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!!! danger "Useless"
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The same as 2P, it "can go under if we are very close".
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@ -105,8 +109,8 @@ https://youtu.be/Vaz1kUteMIQ
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## 6P
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> Useless
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!!! warniing "callout"
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You need to be as close of Millia as possible, and also need to _predict_ when Millia is going to press DA
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You need to _predict_ when Millia is going to press DA
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https://youtu.be/yzrZyKdcN2A
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