Added jD mixups

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oriol 2024-11-26 23:21:51 +01:00
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# Regarding j.S / j.D YRC
You want to do j.S as a way to condition the opponent/continue your pressure/bait stuff.
j.S is NOT a mixup.
If the opponent is consistently blocking j.S, you can proceed with the j.D YRC.
In order to have a mixup after j.D YRC we need the opponent to block standing.
Once the opponent blocks j.D YRC standing, it opens for fuzzy setups.
## pending to sort.
### Crouching opponent
6P/delayed 2D mixups
### Standing opponent
IAD j.Toss |> 2K
IAD j.S > j.Toss |> 2K
~~IAD j.S > j.Toss |> j9.S~~ (fshiki won't connect/work)
IAD j.K > j.S > j.Toss |> 2K # High High Mid Low
IAD j.K > j.S > j.H # High High High -> if any of them connects, on landing we can c.S > Toss for combo
~~IAD j.K > j.S > j.Toss |> j9.S~~ (fshiki won't connect/work)
~~IAD j.K > j.S > j.Toss |> j9.P > YRC~~ (cannot combo)
IAD j.K > j.S > j.Toss |> 2K # High High Mid Low
IAD j.K > j.S > j.Toss |> j9.S (fshiki) > YRC # High High Mid High -> Doesn't lead to anything (**unless we YRC**)
IAD j.K > j.S > j.Toss |> j9.S (fshiki) > YRC # High High Mid High -> Doesn't lead to anything (**unless we YRC**)
IAD j.K > j.S > j.Toss |> j9.S (fshiki) > j.H # High High Mid High
!!! note
j.Toss can lead either to high/low with 6P/2D on landing (2K in case of going for the "fast" low, 2D for the delayed/late one).
j.Toss can lead to fshiki when the timer is less to 1 second.
j.K > Toss is not real.