Added a bit on j.D YRC Shotgun routing

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oriol 2024-09-28 18:41:03 +02:00
parent af61d6515f
commit 517488109d

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@ -90,8 +90,6 @@ https://youtu.be/S9RN9cpcZp0
Certain moves result on the opponent being airborne, meaning that you would need to confirm the j.S CH with an "adequate" routing.
### Punishing DPs/reversals
#### Sol S dp
@ -253,15 +251,26 @@ Requires a slight delay after the first charged SG.H, otherwise the opponent wil
https://youtu.be/1b4c8sJni8k
#### Charged Shotgun
#### Charged Shotgun UB
This is very tight, can't recommend.
- UB setup
Requires adjustments per weight.
https://youtu.be/IjUJDHiHelg
#### Charged Shotgun Loops
- You get a 6H ender.
- Very consistent (to the exception to the first shotgun which can be quite tight)
https://youtu.be/nGUSufxMMF4
##### Concept of more damage
Don't let the berry hit the opponent before the explosion. Aka delay shotgun shots as much as possible.
The damage is not meaningful anyway so don't bother with it.
## 5Hx5 Safejump