Working on the Golden IK thingies.

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Oriol Filter 2023-12-07 20:28:44 +01:00
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> Note:\
> I'm not going to explore every possible combination.
> Note:\
> 2D/6P berry setups should be mostly routable on both starters.
> IE: [2D Berry setup](#2d-berry-setup)
# Simple
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## CH Sniper
We can get shit from CH Sniper, I'm lazy and will be skipping that (for now)
We can get things from CH Sniper, I'm lazy and will be skipping that (for now)
# General Routes
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This combo is heavily affected by gravity, depending on the height of the opponent character requires further extensions to reach the desired gravity.
- Requires a corner.
- Requires a corner (eventually).
https://fireshare.fihome.xyz/w/dd5da692e52d3599d11afb37e40418fb
Other examples at:
- [SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner](#sgd--236s-rc--2h--pull--jks-j4toss--jsh--ik-heavyewieghts-corner)
- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-midweights-corner)
- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-lightweights-corner)
- [SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner](#sgd--236s-rc--2h--pull--jks-j4toss--jsh--ik-heavyewieghts)
- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-midweights)
- [SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner](#sgd--236s-rc--extend--2h--pull--jks-j4toss--jsh--ik-lightweights)
## Bridal > RC IK
- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC >
Due to the high ammount of hitstun from Bridal, and since also slightly increases the opponent height, we can use it to set up `RC IK` setups.
Generally speaking it's easier to hit those on lightweights since they are easier to rise/keep afloat, meanwhile the fatsos will fall to the ground very fast in comparison, making them more annoying to combo into this when using non-short combos.
- Opponent requires to be at a bit higher than Elphelt/bridal to allow for the RC > IK
https://fireshare.fihome.xyz/w/e1cb83c261b017a09b994a1544a966ad
- 2H can be used to increase the height frm the opponent and proced with the bridal.
https://fireshare.fihome.xyz/w/6d2601553ea918ebd3784b2d6f3f91ac
## j.D PRC |> IK
We can do `j.D > RC` at the startup of `j.D` and benefit from the projectile to combo into an IK.
The lower to the ground, the better.
https://fireshare.fihome.xyz/w/7e6f7ad81769ecae69e7c4219e09c524
## Ground berry hitstun IK
@ -156,6 +173,12 @@ We gotta keep into account that opponent height is very sensitive on this route,
https://fireshare.fihome.xyz/w/1a6431bd4fb936c06254d9c3c36606df
# Bridal
## 2D Berry Setup
https://fireshare.fihome.xyz/w/97748e06d26d1981068f736ce1ee9e1c
# SG.D > 236S RC
We can cancel SG.D into Sniper stance (236S), yet if we RC midway we get out of the shotgun stance.
@ -174,25 +197,76 @@ https://fireshare.fihome.xyz/w/0b19c871988c27b9da1d00c71dd710c4
https://fireshare.fihome.xyz/w/299f4e8ab89af4a682def427558db7bd
## SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts) Corner
# Shoot the berry > RC IK
It's very simple.
We shoot the berry.
Berry explodes.
RC and cash in the rewards.
Since the combo won't be very much scaled, lightweights might require some delay since they will be propelled into the sky.
## SG.H > EXPLOSION RC IK Lightweights
Requires lil delay to wait for the opponent to fall back into earth.
https://fireshare.fihome.xyz/w/cee8aeedc80eeaa6387fbd872f3afb52
## SG.H > EXPLOSION RC IK Heavyweights
https://fireshare.fihome.xyz/w/6dad8d3dc26c24d1e5723de115cde219
# .. 2H > pull > j.KS j.4Toss > j.SH |> IK Corner
## SG.D > 236S RC > 2H > pull > j.KS j.4Toss > j.SH |> IK (Heavyewieghts)
On `heavyweights` we can route directly towards the [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) directly.
https://fireshare.fihome.xyz/w/7a98f6a71557e8ef590b2df5647d5aae
## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights) Corner
## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Midweights)
On `midweights` gotta increase the gravity slightly for the routing [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) to work.
https://fireshare.fihome.xyz/w/b1e500d37a4e6bddfd03fbe1c7788264
## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights) Corner
## SG.D > 236S RC > extend > 2H > pull > j.KS j.4Toss > j.SH |> IK (Lightweights)
On `lightweights` gotta increase the gravity slightly for the routing [2H > pull > j.KS j.4Toss > j.SH |> IK](#-2h--pull--jks-j4toss--jsh--ik--corner) to work.
https://fireshare.fihome.xyz/w/abec69652e02b2fff521f5d70648cedb
# Berry hitstun setups
## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Lightweights
Fairly simple setup tbh
https://fireshare.fihome.xyz/w/7f39b88d1d91dd3fce870c3b80591951
## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Midweights
https://fireshare.fihome.xyz/w/b9b84302666ff818268bb09cd77bc779
## 2D Berry setup > filler > 2H > pull > j.KS j.4Toss > j.SH |> IK Heavyweights
Keep it simple stupid they said.
Then got mad when Elphelt IKd them that easily.
https://fireshare.fihome.xyz/w/70581cb782b7c69ee83ffd8bd4859f2b
# Ground berry hitstun IK
SG.D has some easy setups for this in the corner.