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Added Slayer punishes to Mappa and Pilebunker
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@ -6,12 +6,14 @@ Attempting to optimize / standardize shit
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### > Bridal
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- It's implied that requires RC for any of the routes.
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#### Shotgun
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+ Ends in j.H Oki
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+ 50% meter
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> 6P > Bridal > (66) 236H ~ [H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)
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> 6P > Bridal > (66) 236H ~ [SG.H] x3 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss)
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You want to wait for the opponent to be fairly close to the ground.
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@ -21,3 +23,28 @@ You want to wait for the opponent to be fairly close to the ground.
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[On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Lightweights.mp4)
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#### 2H > Shotgun
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> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H
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[//]: # (> 6P > Bridal > (66) 2H > 236H ~ [SG.H] > micorwalk 6 x4 > 2H > > 236P (> 5P ) > c.S > j.7H ~ j.4 (toss))
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3 Shots + SG.S > berrypull setup 187
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4 Shots + SG.S > berrypull setup 194
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(ram? with ram 3 most surely)
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(harder to do since need to delay uncharged shotgun shots / sg.p to control the height for actual knockdown)
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3 Shots + 6H > berrypull setup 187
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4 Shots + 6H > berrypull setup 192
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(ram? with ram 3 most surely)
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#### Berrypull > 2H
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Not worth.
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Don't do it.
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Useless.
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1
Graveyard/README.md
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1
Graveyard/README.md
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@ -0,0 +1 @@
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Mostly to store useless things cause why not.
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110
Mu/Slayer/Punishes/README.md
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110
Mu/Slayer/Punishes/README.md
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@ -0,0 +1,110 @@
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## Punishes
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### Mapa
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#### P Mappa
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Only punishable on Shotgun stance __AND__ IB.
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On Block is `-1`, on IB `-5`, but .
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#### w. Shotgun IB
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- While using Shotgun stance__AND__ IBing the attack.
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If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`, it's also quite tight.
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[Punish_P_Mappa_w_Shotgun_P.mp4](src/Mappa/Punish_P_Mappa_w_Shotgun_P.mp4)
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If we are not extremely close or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
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[Punish_P_Mappa_w_Shotgun.mp4](src/Mappa/Punish_P_Mappa_w_Shotgun.mp4)
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#### K Mappa
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##### w.o Shotgun IB
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You will need to IB the hit.
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> 5P > f.S > 5H > Bridal
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Not punisheable at peak range as `5P` won't reach Slayer.
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[Punish_K_Mappa.mp4](src/Mappa/Punish_K_Mappa.mp4)
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##### w. Shotgun IB
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- While using Shotgun stance__AND__ IBing the attack.
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If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`.
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[Punish_K_Mappa_w_Shotgun_no_P.mp4](src/Mappa/Punish_K_Mappa_w_Shotgun_no_P.mp4)
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If we are not close enough or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
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[Punish_K_Mappa_w_Shotgun.mp4](src/Mappa/Punish_K_Mappa_w_Shotgun.mp4)
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##### IB JBH
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Close enough we can fit a `Judge Better Half` or it's burst version, I repeat, **close enough**.
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Can't recommend using that.
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[Punish_K_Mappa_JBH.mp4](src/Mappa/Punish_K_Mappa_JBH.mp4)
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### Pilebunker
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#### Midscreen
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##### w.o Shotgun
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- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
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- Dash momentum and being point blank with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff.
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The base route would be as:
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> 66 > c.S > f.S > (2S >) 2D
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After 2D we can Bridal, pulling a berry, throwing `Genoverse`, air-pulling berry, getting into Shotgun stance, etc.
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Still, if we intend to use `Genoverse` or `Roman Cancel` to extend the combos, I suggest to remove the `2S` and for `Genoverse` specifically I would also remove `2D`.
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Genoverse:
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> 66 > c.S > f.S > Genoverse > Stuff
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RC:
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> 66 > c.S > f.S > 2D > RC > Stuff
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###### Bridal
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> 66 > c.S > f.S > (2S >) 2D > Bridal
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[Punish_Pilebunker.mp4](src/Pilebunker/Punish_Pilebunker.mp4)
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###### Berry Pull
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We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in the corner.
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> 66 > c.S > f.S > (2S >) 2D > Pull Berry
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[Punish_Pilebunker_Berry_Pull.mp4](src/Pilebunker/Punish_Pilebunker_Berry_Pull.mp4)
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##### w. Shotgun
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> SG.S > Bridal
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[Punish_Pilebunker_w_Shotgun.mp4](src/Pilebunker/Punish_Pilebunker_w_Shotgun.mp4)
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#### w. Shotgun IB Corner
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- IB is required.
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- Very tight.
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- Needs to be **VERY** close to the corner.
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- Quite meme since it's quite tight and corner is required.
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> [SG.H]. [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
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[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4)
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26
Mu/Slayer/README.md
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Mu/Slayer/README.md
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@ -0,0 +1,26 @@
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---
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gitea: none
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include_toc: true
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---
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## Neutral
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## Additional Notes
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### Discord discussions
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https://discord.com/channels/121387821977042945/121388126550753280/1048054797850382469
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https://discord.com/channels/121387821977042945/121710360901189633/457933377392214016
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https://discord.com/channels/121387821977042945/121710360901189633/457938988234309632
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https://youtu.be/lPNuPcleSaM
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### GGXrd - Punishing Slayer's Forward Dash
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https://www.youtube.com/watch?v=utzVPJ1y54Y&list=WL&index=14&ab_channel=daymendou
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### Countering Slayer Doc
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https://docs.google.com/document/d/1o3SNvmfR8htfzJLMqsyEV5PZsRCgzjP9DYD7Wm3z2fg/edit#heading=h.raxcklmmg5dl
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