mirror of
https://github.com/OriolFilter/Elphelt.git
synced 2025-06-26 11:33:21 +02:00
Added Slayer punishes to Mappa and Pilebunker
This commit is contained in:
110
Mu/Slayer/Punishes/README.md
Normal file
110
Mu/Slayer/Punishes/README.md
Normal file
@ -0,0 +1,110 @@
|
||||
## Punishes
|
||||
|
||||
### Mapa
|
||||
|
||||
#### P Mappa
|
||||
|
||||
Only punishable on Shotgun stance __AND__ IB.
|
||||
|
||||
On Block is `-1`, on IB `-5`, but .
|
||||
|
||||
#### w. Shotgun IB
|
||||
|
||||
- While using Shotgun stance__AND__ IBing the attack.
|
||||
|
||||
If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`, it's also quite tight.
|
||||
|
||||
[Punish_P_Mappa_w_Shotgun_P.mp4](src/Mappa/Punish_P_Mappa_w_Shotgun_P.mp4)
|
||||
|
||||
If we are not extremely close or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
|
||||
|
||||
[Punish_P_Mappa_w_Shotgun.mp4](src/Mappa/Punish_P_Mappa_w_Shotgun.mp4)
|
||||
|
||||
#### K Mappa
|
||||
|
||||
##### w.o Shotgun IB
|
||||
|
||||
You will need to IB the hit.
|
||||
|
||||
> 5P > f.S > 5H > Bridal
|
||||
|
||||
Not punisheable at peak range as `5P` won't reach Slayer.
|
||||
|
||||
[Punish_K_Mappa.mp4](src/Mappa/Punish_K_Mappa.mp4)
|
||||
|
||||
##### w. Shotgun IB
|
||||
|
||||
- While using Shotgun stance__AND__ IBing the attack.
|
||||
|
||||
If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`.
|
||||
|
||||
[Punish_K_Mappa_w_Shotgun_no_P.mp4](src/Mappa/Punish_K_Mappa_w_Shotgun_no_P.mp4)
|
||||
|
||||
If we are not close enough or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
|
||||
|
||||
[Punish_K_Mappa_w_Shotgun.mp4](src/Mappa/Punish_K_Mappa_w_Shotgun.mp4)
|
||||
##### IB JBH
|
||||
|
||||
Close enough we can fit a `Judge Better Half` or it's burst version, I repeat, **close enough**.
|
||||
|
||||
Can't recommend using that.
|
||||
|
||||
[Punish_K_Mappa_JBH.mp4](src/Mappa/Punish_K_Mappa_JBH.mp4)
|
||||
|
||||
### Pilebunker
|
||||
|
||||
#### Midscreen
|
||||
|
||||
##### w.o Shotgun
|
||||
|
||||
- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
|
||||
- Dash momentum and being point blank with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff.
|
||||
|
||||
|
||||
The base route would be as:
|
||||
> 66 > c.S > f.S > (2S >) 2D
|
||||
|
||||
After 2D we can Bridal, pulling a berry, throwing `Genoverse`, air-pulling berry, getting into Shotgun stance, etc.
|
||||
|
||||
Still, if we intend to use `Genoverse` or `Roman Cancel` to extend the combos, I suggest to remove the `2S` and for `Genoverse` specifically I would also remove `2D`.
|
||||
|
||||
Genoverse:
|
||||
|
||||
> 66 > c.S > f.S > Genoverse > Stuff
|
||||
|
||||
RC:
|
||||
|
||||
> 66 > c.S > f.S > 2D > RC > Stuff
|
||||
|
||||
|
||||
|
||||
###### Bridal
|
||||
|
||||
> 66 > c.S > f.S > (2S >) 2D > Bridal
|
||||
|
||||
[Punish_Pilebunker.mp4](src/Pilebunker/Punish_Pilebunker.mp4)
|
||||
|
||||
###### Berry Pull
|
||||
|
||||
We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in the corner.
|
||||
|
||||
> 66 > c.S > f.S > (2S >) 2D > Pull Berry
|
||||
|
||||
[Punish_Pilebunker_Berry_Pull.mp4](src/Pilebunker/Punish_Pilebunker_Berry_Pull.mp4)
|
||||
|
||||
##### w. Shotgun
|
||||
|
||||
> SG.S > Bridal
|
||||
|
||||
[Punish_Pilebunker_w_Shotgun.mp4](src/Pilebunker/Punish_Pilebunker_w_Shotgun.mp4)
|
||||
|
||||
#### w. Shotgun IB Corner
|
||||
|
||||
- IB is required.
|
||||
- Very tight.
|
||||
- Needs to be **VERY** close to the corner.
|
||||
- Quite meme since it's quite tight and corner is required.
|
||||
|
||||
> [SG.H]. [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
|
||||
|
||||
[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4)
|
Reference in New Issue
Block a user