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Added a bit of text
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@ -48,21 +48,22 @@ If Elphelt is close enough, the dead angle will go over Elphelt.
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Although this setup looses to IB > Throw
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This setup beats:
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!!! success This setup beats
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- Throw
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- Mash
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- Dead angle
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- Throw
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- Mash
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- Dead angle
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- Wake up reversal
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This very specific setup looses to:
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!!! failure This very specific setup looses to
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- IB Throw (very tight)
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- IB Blitz
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- IB reversal
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- IB Throw (very tight)
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- IB Blitz
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- IB reversal
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Others:
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!!! warning end Others
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- Blitz (doesn't get rejected by the berry and gotta play mini-games afterward)
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- Blitz (not rejected)
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On hitconfirm and with berry setup, you could route into stuff as the following:
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@ -82,7 +83,9 @@ In this video, dead angle is pressed at frame 3 from blocking, nevertheless even
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!!! example Elphelt Inputs used on the video
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```
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5*8,6*3,5*4,6*17,6K*3,5K*2,5*2,5S*5,5*2,5S*4,5*2,5S*4,5*3,5S*9,2S,2*7,2D*4,2*2,2D*14,1*2,4*4,4K*3,5K*16,5*37,2*3,3*2,6*3,6P,5P*5,5*6,6*2,5*4,6*4,3,2*3,2P*2,5P*2,5*22,6*3,5*3,6*4,3*7,3P*4,3*3,3P*3,3*2,3P*4,3*3,3P*4,3*2,3P*3,3*4,3P*5,3*5
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```
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## 2K
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@ -10,6 +10,8 @@ theme:
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name: material
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features:
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- navigation.indexes
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- content.code.copy
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- content.code.annotate
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plugins:
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# - section-index
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@ -21,6 +23,9 @@ markdown_extensions:
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- toc:
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separator: "-"
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permalink: ""
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- admonition
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- pymdownx.details
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- pymdownx.superfences
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# baselevel: 1
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# - pymdownx.arithmatex
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# - pymdownx.b64
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