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Ongoing.
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@ -10,6 +10,12 @@ Example for reference:
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https://fireshare.fihome.xyz/w/956e041d26f424befc7f55a01fceb4f8
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## 5D6
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You can do 5D6 after a charged blitz.
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If you had 75% meter, you can also do `5D6 > IK`
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## Corner Steal
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If you are cornered, you can do a (tight) 66236K input, to roll over, and charge a shot.
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@ -24,19 +30,87 @@ I don't think there is much benefit on aiming for this route instead of taking a
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https://fireshare.fihome.xyz/w/f80f7afa10181ef531ebaf0f906763d0
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## Standard midscreen screen carry
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This very much revolves around pulling berry, do stuff to kill time, toss berry, maybe another button to extend the hitstun until explosion, and pickup from the explosion.
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Note that most of the hits require delays in order for the berry to explode at exact point of the route.
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## Charged Blitz Double Berry Routing
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Very finiky, can't recommend.
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Requires pulling berry as soon as possible.
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Needs to delay:
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- c.S (First hit, try to also get some extra screen carry by running into your opponents face and dragging them arround)
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- f.S (Biggest cancel window, very important to make the most from it)
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- 2H (First 2H, slight delay, but it's tight)
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- 2Toss (We aim for berry to hit when has less than 1 second before explosion, since it will make the berry be a lvl4 move, and hits tun the most)
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As soon after tossing berry one needs to press f.S into 2H (this will be the second f.s and 2H on the routing, and they hold no delay).
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Toss too early: Sol blocks 2H.
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Toss too late: Sol blocks berry.
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After tossing, do 2H too late: Sol is too high in the air and 2H whiffs.
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https://fireshare.fihome.xyz/w/52fc546b4991e2324901592d088f0497
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One can use 5K to ease the delays/simplify the routing, on this routing we also don't make use from a second f.S but do 2H directly.
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https://fireshare.fihome.xyz/w/d1249ab11cec2a6672c809dae159ec5e
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## Routing Into Shotgun pickup
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Starter: very similar to the previous example, we pull berry, do time, toss, explodes. Next step is the pickup of our choice, there still are different possibilities on the routings.
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`2H > 2Toss > 2D` or `2H > 2D > 2Toss`?
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- `2H > 2Toss > 2D` should be "the main one".
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- `2H > 2D > 2Toss` can be used when "we lost the timing"/we are way too early.
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### SG.S > c.S j.SPSHD
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It's heavily recommended to do a microwalk after pulling SG/before pressing SG.S, otherwise one might end up too far from the opponent for c.S to reach out.
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https://fireshare.fihome.xyz/w/0c293a728b641821ebc8819fc3457f2d
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Same but with the sideswitch version, just gotta do `66 SG.S` to cross the opponent.
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https://fireshare.fihome.xyz/w/215355fb16571ae8b567f835fd6816cd
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## Standard screen carry
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This very much revolves arround pulling
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## Corner
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You can straight up pull Shotgun and charge it.
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This is the "Hard version", since it includes multiple charged shots, into `charge SG > SG.S > Pull berry > Shot`, another SG.H reps, then knockdown.
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Specifically this one is very tight due to the last SG.H not wallsplatting if one isn't close enough.
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The first `66H` is used since if Elphelt is not close enough from the opponent, when tossing the berry it might not hit the opponent therefore no combo for you.
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The margin one has for the `66H` is quite tight and the opponent can tech out of it if not done properly/fast enough.
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This might be easier/harder depending on the specific character.
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https://fireshare.fihome.xyz/w/3d31be8ed4adc6c96a520c4e043b2666
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As an ender, it can also be done `6H > Bridal` instead of `6H > Pull berry`, but if the opponent is high enough they will be able to tech out after the bridal, meaning that we don't get a knockdown, this can be avoided by manually delaying the bridal, yet I don't recommend this over just `6H > Pull` ender, this all comes at the expense of doing 1 extra damage.
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Example without using berry in the combo, it simplifies it a lot, meanwhile still maintaining the `charge SG > SG.S` link.
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https://fireshare.fihome.xyz/w/a6c9685439a7fd2d4fc57ce926c97915
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We could even water it down more, and just do SG.H loops, the number of loops can also be reduced to a conformable amount, since a bigger amount of hits requires one to have more control with the `SG.H > Reload > microwalk` tech.
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https://fireshare.fihome.xyz/w/96d3458e532ed1bbd1bb6257ef7dd1de
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##
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----
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