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Added corner bridal > shotgun
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@ -12,8 +12,8 @@ Attempting to optimize / standardize shit
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You want to wait for the opponent to be fairly close to the ground.
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[On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](src%2FCorner%2F6P%2FBridal%2FCorner_6P_Bridal_Heavyweights.mp4)
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[On `Heavyweights`, \[SG.H\] auto-times itself, you also don't have much room for 66 so if you are close enough to the corner, I would suggest avoiding that for consistency.](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Heavyweights.mp4)
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[On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src%2FCorner%2F6P%2FBridal%2FCorner_6P_Bridal_Midweights.mp4)
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[On `Midweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Midweights.mp4)
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[On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src%2FCorner%2F6P%2FBridal%2FCorner_6P_Bridal_Lightweights.mp4)
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[On `Lightweights` you need the opponent to be close to the ground, otherwise 2H might wiff](src/Corner/6P/Bridal/Shotgun/Corner_6P_Bridal_Lightweights.mp4)
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