mirror of
https://github.com/OriolFilter/Elphelt.git
synced 2025-05-10 19:07:19 +02:00
Bit of rorganization.
Added a May 28S punishes.
This commit is contained in:
parent
17c3e98cab
commit
cb73019da9
@ -42,13 +42,57 @@ As reference, iad whenever opponent touches the ground, not before.
|
||||
- Still not sure how to hit/punish opponents backdashing other than land -> 2pppppp
|
||||
- Looses to Blitz
|
||||
|
||||
### Crouch confirm
|
||||
|
||||
##### Crouching confirm 1
|
||||
|
||||
2H Toss 2D
|
||||
|
||||
https://youtu.be/uXlkOKnFMtU
|
||||
|
||||
##### Crouching confirm 2
|
||||
|
||||
2H 2D Toss
|
||||
|
||||
(easier than [crouching-confirm-1](#crouching-confirm-1))
|
||||
|
||||
https://youtu.be/lrbTDjRZ47U
|
||||
|
||||
### Standing confirm
|
||||
|
||||
I don't think you can get much out of it without meter.
|
||||
|
||||
`2D > Toss` berry for oki/meaty afterward.
|
||||
|
||||
`j.S > c.S > 5H > Bridal > Toss` or `j.S > c.S > 2D > Bridal > Toss` to have explosion active frames on their wakeup...
|
||||
|
||||
With meter stuff like Genoverse > Toss would be possible.
|
||||
|
||||
### Standing CH confirm
|
||||
|
||||
j.S CH > 66 c.S > dl.5H
|
||||
|
||||
We avoid using f.S since it has more pushback than 5H.
|
||||
|
||||
With some slimmer characters it might not be possible, I haven't tested.
|
||||
|
||||
Vs Thicker characters it might be less annoying.
|
||||
|
||||
https://youtu.be/S9RN9cpcZp0
|
||||
|
||||
### Airborne Confirm
|
||||
|
||||
Certain moves result on the opponent being airborne, meaning that you would need to confirm the j.S CH with an "adequate" routing.
|
||||
|
||||
|
||||
|
||||
### Punishing DPs/reversals
|
||||
|
||||
#### Sol S dp
|
||||
|
||||
Sol dp is crouch recovery
|
||||
|
||||
#### Route 1
|
||||
##### Route 1
|
||||
|
||||
walkup 2D
|
||||
|
||||
@ -56,7 +100,7 @@ Do a little walkup
|
||||
|
||||
https://youtu.be/J94gVjM5cy4
|
||||
|
||||
#### Route 2
|
||||
##### Route 2
|
||||
|
||||
f.S > toss > f.S
|
||||
|
||||
@ -64,13 +108,13 @@ Do a little walkup
|
||||
|
||||
https://youtu.be/7M9Cm5e6Mm8
|
||||
|
||||
#### Route 3
|
||||
##### Route 3
|
||||
|
||||
f.S 2H(1) Toss
|
||||
|
||||
https://youtu.be/vx2LcE36b_g
|
||||
|
||||
#### Route 4
|
||||
##### Route 4
|
||||
|
||||
Do a little walkup
|
||||
|
||||
@ -80,19 +124,26 @@ c.S dl f.S dl 2D > Toss
|
||||
|
||||
https://youtu.be/uma73yWHGco
|
||||
|
||||
#### Crouching confirm 1
|
||||
|
||||
2H Toss 2D
|
||||
|
||||
https://youtu.be/uXlkOKnFMtU
|
||||
#### Sol H DP
|
||||
|
||||
#### Crouching confirm 2
|
||||
#### May [2]8S
|
||||
If hit meaty at frame 1, she's standing and gets a standing CH, I think that between frames 1 to 3 it's grounded, from +4 it's airborne, I won't confirm that since doesn't seem relevant.
|
||||
|
||||
2H 2D Toss
|
||||
Later she will leave the ground and be airborne, meaning that you would get an air CH.
|
||||
|
||||
(easier than [crouching-confirm-1](#crouching-confirm-1))
|
||||
May Dolphin's are NOT hit invunl (only S is throw invuln).
|
||||
|
||||
https://youtu.be/lrbTDjRZ47U
|
||||
##### Airborne
|
||||
|
||||
Doing 2 SG.S helps to stabilize/control/reduce the opponent height.
|
||||
|
||||
https://youtu.be/5MwTgzz-hdk
|
||||
|
||||
##### Standing CH
|
||||
|
||||
Go to [#standing-ch](#standing-ch)
|
||||
|
||||
### Dealing with blitz
|
||||
|
||||
@ -127,7 +178,7 @@ Since you are in the air opponent cannot throw you, although if misstimed can ge
|
||||
|
||||
This is only intended to "punish"/bait/callout blitz shield.
|
||||
|
||||
##### Showcase of(some) Missed/Whiff/Delayed j.S scenarios
|
||||
##### Showcase of (some) Missed/Whiff/Delayed j.S scenarios
|
||||
|
||||
https://youtu.be/ZDzJX1BS9Vo
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user