Bit of rorganization.

Added a May 28S punishes.
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oriol 2024-09-25 20:09:24 +02:00
parent 17c3e98cab
commit cb73019da9

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@ -42,13 +42,57 @@ As reference, iad whenever opponent touches the ground, not before.
- Still not sure how to hit/punish opponents backdashing other than land -> 2pppppp
- Looses to Blitz
### Crouch confirm
##### Crouching confirm 1
2H Toss 2D
https://youtu.be/uXlkOKnFMtU
##### Crouching confirm 2
2H 2D Toss
(easier than [crouching-confirm-1](#crouching-confirm-1))
https://youtu.be/lrbTDjRZ47U
### Standing confirm
I don't think you can get much out of it without meter.
`2D > Toss` berry for oki/meaty afterward.
`j.S > c.S > 5H > Bridal > Toss` or `j.S > c.S > 2D > Bridal > Toss` to have explosion active frames on their wakeup...
With meter stuff like Genoverse > Toss would be possible.
### Standing CH confirm
j.S CH > 66 c.S > dl.5H
We avoid using f.S since it has more pushback than 5H.
With some slimmer characters it might not be possible, I haven't tested.
Vs Thicker characters it might be less annoying.
https://youtu.be/S9RN9cpcZp0
### Airborne Confirm
Certain moves result on the opponent being airborne, meaning that you would need to confirm the j.S CH with an "adequate" routing.
### Punishing DPs/reversals
#### Sol S dp
Sol dp is crouch recovery
#### Route 1
##### Route 1
walkup 2D
@ -56,7 +100,7 @@ Do a little walkup
https://youtu.be/J94gVjM5cy4
#### Route 2
##### Route 2
f.S > toss > f.S
@ -64,13 +108,13 @@ Do a little walkup
https://youtu.be/7M9Cm5e6Mm8
#### Route 3
##### Route 3
f.S 2H(1) Toss
https://youtu.be/vx2LcE36b_g
#### Route 4
##### Route 4
Do a little walkup
@ -80,19 +124,26 @@ c.S dl f.S dl 2D > Toss
https://youtu.be/uma73yWHGco
#### Crouching confirm 1
2H Toss 2D
https://youtu.be/uXlkOKnFMtU
#### Sol H DP
#### Crouching confirm 2
#### May [2]8S
If hit meaty at frame 1, she's standing and gets a standing CH, I think that between frames 1 to 3 it's grounded, from +4 it's airborne, I won't confirm that since doesn't seem relevant.
2H 2D Toss
Later she will leave the ground and be airborne, meaning that you would get an air CH.
(easier than [crouching-confirm-1](#crouching-confirm-1))
May Dolphin's are NOT hit invunl (only S is throw invuln).
https://youtu.be/lrbTDjRZ47U
##### Airborne
Doing 2 SG.S helps to stabilize/control/reduce the opponent height.
https://youtu.be/5MwTgzz-hdk
##### Standing CH
Go to [#standing-ch](#standing-ch)
### Dealing with blitz
@ -127,7 +178,7 @@ Since you are in the air opponent cannot throw you, although if misstimed can ge
This is only intended to "punish"/bait/callout blitz shield.
##### Showcase of(some) Missed/Whiff/Delayed j.S scenarios
##### Showcase of (some) Missed/Whiff/Delayed j.S scenarios
https://youtu.be/ZDzJX1BS9Vo