Slayer breakdown test.

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## Neutral
## Additional Notes
### Discord discussions
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https://youtu.be/lPNuPcleSaM
### GGXrd - Punishing Slayer's Forward Dash
https://www.youtube.com/watch?v=utzVPJ1y54Y&list=WL&index=14&ab_channel=daymendou
### Countering Slayer Doc
https://docs.google.com/document/d/1o3SNvmfR8htfzJLMqsyEV5PZsRCgzjP9DYD7Wm3z2fg/edit#heading=h.raxcklmmg5dl
### Dealing with buttons
---
#### Under Pressure
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https://youtu.be/cZz4lCcxC9c?t=3783
## Crossup OS
https://discord.com/channels/121387821977042945/121387821977042945/1236328918839984281
https://discord.com/channels/121387821977042945/121387821977042945/1236330888501923962
## Deffense
Jump/backdash seems to be the main options??
https://www.twitch.tv/videos/2135654058?t=02h26m17s
BrandonTheAsian9000:no blocking
BrandonTheAsian9000:backdash beats meaty low and high
BrandonTheAsian9000:jump beats crossup and grab
BrandonTheAsian9000:that way, you can still rps without being in counterhit state
BrandonTheAsian9000:and you think about 2 options instead of 4

19
docs/Mu/Slayer/Defence.md Normal file
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## Crossup OS
https://discord.com/channels/121387821977042945/121387821977042945/1236328918839984281
https://discord.com/channels/121387821977042945/121387821977042945/1236330888501923962
## Defence
Jump/backdash seems to be the main options??
https://www.twitch.tv/videos/2135654058?t=02h26m17s
BrandonTheAsian9000:no blocking
BrandonTheAsian9000:backdash beats meaty low and high
BrandonTheAsian9000:jump beats crossup and grab
BrandonTheAsian9000:that way, you can still rps without being in counterhit state
BrandonTheAsian9000:and you think about 2 options instead of 4

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# 2H
## w.o Shotgun
### c.S / f.S
We can use `f.S` as long Slayer 2H was not made at peak range.
If close enough we can start the combo with c.S.
Ibing Slayer's 2H will facilitate the timing of landing f.S.
https://youtu.be/ngxdRKQtOYo
### Throw
If the opponent is close enough we can throw him into the corner or whenever we want.
https://youtu.be/k0SYu3tbCrY
## w. Shotgun
If the opponent is close enough we can `SG.P > SG.H`.
At all ranges we can `SG.H`.
Ibing Slayer's `2H` will facilitate the timing of landing `SG.P` or `SG.H`.
https://youtu.be/svOg5tXXABM
## JBH
If the opponent is close enough we can `Judge Better Half`.
https://youtu.be/dBBQJtOzndE

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# Dead on Time
## Midscreen
### w.o Shotgun c.S Antiair route
### w.o Shotgun 6H Antiair route
### w Shotgun c.S Antiair route
### w Shotgun 6H Antiair route
### w. Shotgun IB IAD route
- Great amount of screen carry.
- I think that without IB can be done, but it might affect the height.
> CH [SG.H] ...
https://youtu.be/Q0I6nFQLXgE
## Corner
### c.S Antiair route
Generic c.S antiair route.
Other routing can apply.
> CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/RwF4eBPR53s
### w. Shotgun into c.S antiair route
- IBing will give a generous amount of time to remove the shotgun.
We can remove the shotgun and continue with a `c.S` antiair route.
> 236H > CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/eaTfxlhels8
### 6H Antiair route
todo
## Corner Sideswap
### w. Shotgun
Doesn't deal much damage but gives you the corner pressure.
> 236K > SG.S > Bridal
https://youtu.be/HAz296emqUY
### w.o Shotgun IB
- Requires IB
> 236K > SG.S > Bridal
https://youtu.be/5qKF2vRiY58
### w.o Shotgun 6H
- Quite tight ngl.
- Don't think that IBing affect the routing.
> CH 6H > 236K > charge shotgun > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/765P0ukd-K8
### w.o Shotgun 6H
- Quite tight ngl.
- Don't think that IBing affect the routing.
- I can't make the 3rd SG.H cause wallsplat.
It's based off [6H Counterhit Corner Slightly Spaced route](#corner-slightly-spaced).
> CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H]x2 > 6H > 236P
https://youtu.be/vpd3aF7dTuE
## Tips
### How to IB EASILY
Start by already be blocking it, otherwise you will hit by mister frame 0.
Release `4` during the animation, and click `4` again when the animation finishes, basically when the camera is back to slayer.
https://youtu.be/4mpFo3RZZCQ
**Frame on which "press" `4`:**
![Elphelt_Practice_Tip_Dead_on_Time_DIY.jpg](src/Elphelt_Practice_Tip_Dead_on_Time_DIY.jpg)

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## Generic routes
### 6H Counterhit
#### Midscreen
no clue just do some bnb
#### Corner
236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/VM9hw7CVcvU
#### Corner Slightly Spaced
> CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/m-uzwD07O_A
## Corner Throw RC
- Recycled a clip for [Pilebunker](#throw-rc).
After the throw, the combo would be:
> Throw > RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/Sk9rMBDlpF8

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# Mapa
## P Mappa
Only punishable on Shotgun stance **AND** IB.
On Block is `-1`, on IB `-5`, but .
### w. Shotgun IB
- While using Shotgun stance **AND** IBing the attack.
If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`, it's also quite tight.
https://youtu.be/dMf1UDNvw9s
If we are not extremely close or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
https://youtu.be/x0dAnzPtqkw
## K Mappa
### w.o Shotgun IB
You will need to IB the hit.
> 5P > f.S > 5H > Bridal
Not punisheable at peak range as `5P` won't reach Slayer.
https://youtu.be/9UbmtsIxcq4
### w. Shotgun IB
- While using Shotgun stance **AND** IBing the attack.
If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`.
https://youtu.be/_z3zgJVQkQg
If we are not close enough or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
https://youtu.be/Thb5lc10M6c
### IB JBH
Close enough we can fit a `Judge Better Half` or it's burst version, I repeat, **close enough**.
Can't recommend using that.
https://youtu.be/NQxfeaxLlP0

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# Pilebunker
## Midscreen
### w.o Shotgun
- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
- Dash momentum and being point-blank spacing with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff, therefore, if not sure if the conditions are met, just skipp 2S altogether.
- We can also throw for sideswap (or metered throw corner combo)
The base route would be as:
> 66 > c.S > f.S > (2S >) 2D
After 2D we can Bridal, pulling a berry, throwing `Genoverse`, air-pulling berry, getting into Shotgun stance, etc.
Still, if we intend to use `Genoverse` or `Roman Cancel` to extend the combos, I suggest to remove the `2S` and for `Genoverse` specifically I would also remove `2D`.
Genoverse:
> 66 > c.S > f.S > Genoverse > Stuff
RC:
> 66 > c.S > f.S > 2D > RC > Stuff
non-dash momentum or point blank spacing:
> 66 > c.S > f.S > 2D > ender
#### Bridal
> 66 > c.S > f.S > (2S >) 2D > Bridal
https://youtu.be/EqOiSGSRGG0
#### Berry Pull
We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in the corner.
> 66 > c.S > f.S > (2S >) 2D > Pull Berry
https://youtu.be/r8TunMpRvtY
#### Throw RC
After the throw, the combo would be:
> RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/Sk9rMBDlpF8
### w. Shotgun
> SG.S > Bridal
https://youtu.be/_TuxzArqQJo
## w. Shotgun IB Corner
- Very tight.
- Needs to be **VERY** close to the corner.
- Quite meme since it's quite tight and corner proximity is required.
> [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
# Crosswise Heel
Depending on the distance on which IBs `Crosswise Heel` it might allow for a better punish. Doesn't make much difference without IBing.
After IBing the second hit of `Crosswise Heel`, before inputting `c.S`, slightly delay the move, otherwise f.S will be triggered.
As well, it's recommended that after IBing the second hit of `Crosswise Heel`, do a microwalk forward to facilitate `c.S` connecting. This slightly improves consistency.
I am not able to consistently score a counterhit without IBing, which would allow for better routes on non-ib.
https://youtu.be/RER12BaOado
## Far hit
From a far hit there isn't much to cash in.
Go with some corner carry string and call it a day.
We can still RC to extend the combo, or Genoverse.
> f.S > 5H > Bridal
https://youtu.be/Qr0B6J6WKMg
## Midscreen
### Close IB
Generic c.S Antiair Counterhit BnB
> CH c.S ~ 2H > 236P > c.S > j.S > jc > j.K > j.S > j.H ~ j.toss |> 6H > 236H > (walk in >) SG.S > 236H > j.KSHD | j.SPSHD > j.236P
https://youtu.be/nUt0LnZ4Ywk
## Corner
### Corner Close IB
- Require proximity to the corner
- Quite tight
> CH c.S > 2H > 236H > [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H] > 6H
https://youtu.be/Ac8Oajhsyvc
### Corner w. Shotgun Close
More or less a BnB routing.
> CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/T8rDc2ZAWLw
### Corner w. Shotgun Close Bridal Loops
Same as above, changing the ender to Bridal loops.
> CH SG.H > SG.S > Bridal > SG.H > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal
https://youtu.be/J_sBuYvu2Os
### Corner w. Shotgun Close IB
Same route as the [non IB one](#corner-w-shotgun-close), but IBing might facilitate having a better height for 5H knockdown.
> CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D |> 5H > 236P
https://youtu.be/2KiaC5U7IAs
## Outspaced
Basically the move wiffs because you are too far away, this is your moment to shine
For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced)
For the midscreen route refer to the [Generic Routes, 6H Counterhit, Midscreen](#midscreen)

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## Generic routes
### 6H Counterhit
#### Midscreen
no clue just do some bnb
#### Corner
236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/VM9hw7CVcvU
#### Corner Slightly Spaced
> CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/m-uzwD07O_A
## Corner Throw RC
- Recycled a clip for [Pilebunker](#throw-rc).
After the throw, the combo would be:
> Throw > RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/Sk9rMBDlpF8
## Punishes
### 2H
#### w.o Shotgun
##### c.S / f.S
We can use `f.S` as long Slayer 2H was not made at peak range.
If close enough we can start the combo with c.S.
Ibing Slayer's 2H will facilitate the timing of landing f.S.
https://youtu.be/ngxdRKQtOYo
##### Throw
If the opponent is close enough we can throw him into the corner or whenever we want.
https://youtu.be/k0SYu3tbCrY
#### w. Shotgun
If the opponent is close enough we can `SG.P > SG.H`.
At all ranges we can `SG.H`.
Ibing Slayer's `2H` will facilitate the timing of landing `SG.P` or `SG.H`.
https://youtu.be/svOg5tXXABM
#### JBH
If the opponent is close enough we can `Judge Better Half`.
https://youtu.be/dBBQJtOzndE
### Mapa
#### P Mappa
Only punishable on Shotgun stance **AND** IB.
On Block is `-1`, on IB `-5`, but .
##### w. Shotgun IB
- While using Shotgun stance **AND** IBing the attack.
If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`, it's also quite tight.
https://youtu.be/dMf1UDNvw9s
If we are not extremely close or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
https://youtu.be/x0dAnzPtqkw
#### K Mappa
##### w.o Shotgun IB
You will need to IB the hit.
> 5P > f.S > 5H > Bridal
Not punisheable at peak range as `5P` won't reach Slayer.
https://youtu.be/9UbmtsIxcq4
##### w. Shotgun IB
- While using Shotgun stance **AND** IBing the attack.
If we have IBd Mappa, we can stuff a `SG.P` **If we are close enough** to hit Slayers arm, then chain into `SG.H`.
https://youtu.be/_z3zgJVQkQg
If we are not close enough or don't want to do a tight `SG.P`, just `SG.H` from midrange to poke them.
https://youtu.be/Thb5lc10M6c
##### IB JBH
Close enough we can fit a `Judge Better Half` or it's burst version, I repeat, **close enough**.
Can't recommend using that.
https://youtu.be/NQxfeaxLlP0
### Pilebunker
#### Midscreen
##### w.o Shotgun
- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
- Dash momentum and being point-blank spacing with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff, therefore, if not sure if the conditions are met, just skipp 2S altogether.
- We can also throw for sideswap (or metered throw corner combo)
The base route would be as:
> 66 > c.S > f.S > (2S >) 2D
After 2D we can Bridal, pulling a berry, throwing `Genoverse`, air-pulling berry, getting into Shotgun stance, etc.
Still, if we intend to use `Genoverse` or `Roman Cancel` to extend the combos, I suggest to remove the `2S` and for `Genoverse` specifically I would also remove `2D`.
Genoverse:
> 66 > c.S > f.S > Genoverse > Stuff
RC:
> 66 > c.S > f.S > 2D > RC > Stuff
non-dash momentum or point blank spacing:
> 66 > c.S > f.S > 2D > ender
###### Bridal
> 66 > c.S > f.S > (2S >) 2D > Bridal
https://youtu.be/EqOiSGSRGG0
###### Berry Pull
We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in the corner.
> 66 > c.S > f.S > (2S >) 2D > Pull Berry
https://youtu.be/r8TunMpRvtY
###### Throw RC
After the throw, the combo would be:
> RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/Sk9rMBDlpF8
##### w. Shotgun
> SG.S > Bridal
https://youtu.be/_TuxzArqQJo
#### w. Shotgun IB Corner
- Very tight.
- Needs to be **VERY** close to the corner.
- Quite meme since it's quite tight and corner proximity is required.
> [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
### Crosswise Heel
Depending on the distance on which IBs `Crosswise Heel` it might allow for a better punish. Doesn't make much difference without IBing.
After IBing the second hit of `Crosswise Heel`, before inputting `c.S`, slightly delay the move, otherwise f.S will be triggered.
As well, it's recommended that after IBing the second hit of `Crosswise Heel`, do a microwalk forward to facilitate `c.S` connecting. This slightly improves consistency.
I am not able to consistently score a counterhit without IBing, which would allow for better routes on non-ib.
https://youtu.be/RER12BaOado
#### Far hit
From a far hit there isn't much to cash in.
Go with some corner carry string and call it a day.
We can still RC to extend the combo, or Genoverse.
> f.S > 5H > Bridal
https://youtu.be/Qr0B6J6WKMg
#### Midscreen
##### Close IB
Generic c.S Antiair Counterhit BnB
> CH c.S ~ 2H > 236P > c.S > j.S > jc > j.K > j.S > j.H ~ j.toss |> 6H > 236H > (walk in >) SG.S > 236H > j.KSHD | j.SPSHD > j.236P
https://youtu.be/nUt0LnZ4Ywk
#### Corner
##### Corner Close IB
- Require proximity to the corner
- Quite tight
> CH c.S > 2H > 236H > [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H] > 6H
https://youtu.be/Ac8Oajhsyvc
##### Corner w. Shotgun Close
More or less a BnB routing.
> CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/T8rDc2ZAWLw
##### Corner w. Shotgun Close Bridal Loops
Same as above, changing the ender to Bridal loops.
> CH SG.H > SG.S > Bridal > SG.H > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal > (2P >) > c.S > 5H > Bridal
https://youtu.be/J_sBuYvu2Os
##### Corner w. Shotgun Close IB
Same route as the [non IB one](#corner-w-shotgun-close), but IBing might facilitate having a better height for 5H knockdown.
> CH SG.H > SG.S > Bridal > SG.H > c.S > j.K > j.S > j.H > j.D |> 5H > 236P
https://youtu.be/2KiaC5U7IAs
#### Outspaced
Basically the move wiffs because you are too far away, this is your moment to shine
For the corner route refer to the [Generic Routes, 6H Counterhit, Corner Slightly Spaced](#corner-slightly-spaced)
For the midscreen route refer to the [Generic Routes, 6H Counterhit, Midscreen](#midscreen)
### Dead on Time
#### Midscreen
##### w.o Shotgun c.S Antiair route
##### w.o Shotgun 6H Antiair route
##### w Shotgun c.S Antiair route
##### w Shotgun 6H Antiair route
##### w. Shotgun IB IAD route
- Great amount of screen carry.
- I think that without IB can be done, but it might affect the height.
> CH [SG.H] ...
https://youtu.be/Q0I6nFQLXgE
#### Corner
##### c.S Antiair route
Generic c.S antiair route.
Other routing can apply.
> CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/RwF4eBPR53s
##### w. Shotgun into c.S antiair route
- IBing will give a generous amount of time to remove the shotgun.
We can remove the shotgun and continue with a `c.S` antiair route.
> 236H > CH c.S ~ 2H > 236P, c.S > j.c > j.S > j.c > j.K > j.S > j.H ~ j.toss |> 6H > 236H ~ SG.S > 236H > c.S > j.c > j.K > j.S > j.H > j.D > j.236P
https://youtu.be/eaTfxlhels8
##### 6H Antiair route
todo
#### Corner Sideswap
##### w. Shotgun
Doesn't deal much damage but gives you the corner pressure.
> 236K > SG.S > Bridal
https://youtu.be/HAz296emqUY
##### w.o Shotgun IB
- Requires IB
> 236K > SG.S > Bridal
https://youtu.be/5qKF2vRiY58
##### w.o Shotgun 6H
- Quite tight ngl.
- Don't think that IBing affect the routing.
> CH 6H > 236K > charge shotgun > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H] > 6H > 236P
https://youtu.be/765P0ukd-K8
##### w.o Shotgun 6H
- Quite tight ngl.
- Don't think that IBing affect the routing.
- I can't make the 3rd SG.H cause wallsplat.
It's based off [6H Counterhit Corner Slightly Spaced route](#corner-slightly-spaced).
> CH 6H > 236H > charge shotgun > SG.S > [SG.H] > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > SG.S > [SG.H]x2 > 6H > 236P
https://youtu.be/vpd3aF7dTuE
#### Tips
##### How to IB EASILY
Start by already be blocking it, otherwise you will hit by mister frame 0.
Release `4` during the animation, and click `4` again when the animation finishes, basically when the camera is back to slayer.
https://youtu.be/4mpFo3RZZCQ
**Frame on which "press" `4`:**
![Elphelt_Practice_Tip_Dead_on_Time_DIY.jpg](src/Elphelt_Practice_Tip_Dead_on_Time_DIY.jpg)
## Labbing

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