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Added Pilebunker throw RC shotgun loops in the corner
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@ -102,8 +102,8 @@ Can't recommend using that.
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##### w.o Shotgun
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- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
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- Dash momentum and being point blank with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff.
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- Dash momentum and being point-blank spacing with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff, therefore, if not sure if the conditions are met, just skipp 2S altogether.
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- We can also throw for sideswap (or metered throw corner combo)
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The base route would be as:
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> 66 > c.S > f.S > (2S >) 2D
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@ -120,7 +120,9 @@ RC:
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> 66 > c.S > f.S > 2D > RC > Stuff
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non-dash momentum or point blank spacing:
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> 66 > c.S > f.S > 2D > ender
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###### Bridal
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@ -136,6 +138,14 @@ We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in
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[Punish_Pilebunker_Berry_Pull.mp4](src/Pilebunker/Punish_Pilebunker_Berry_Pull.mp4)
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###### Throw RC
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After the throw, the combo would be:
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> RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > [SG.H] > 6H > 236P
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[Punish_Pilebunker_Throw_RC.mp4](src/Pilebunker/Punish_Pilebunker_Throw_RC.mp4)
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##### w. Shotgun
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> SG.S > Bridal
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@ -151,4 +161,28 @@ We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in
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> [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
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[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4)
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[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4)
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## Labbing
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### Mappa and Pilebunker
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Set the recordings to the following:
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- P Mappa
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- K Mappa
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- Pilebunker
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The idea is to practice, not only the combo routes, but the move recognition.
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A reminder that [Pilebunker](#pilebunker) doesn't need to be IBd to be punished.
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[Labbing_Mappa_Pilebunker.mp4](src/Labbing/Labbing_Mappa_Pilebunker.mp4)
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#### Shortcuts to the punishes:
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- [Pilebunker](#pilebunker)
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- [P Mappa](#p-mappa)
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- [K Mappa](#k-mappa)
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### Safejump
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