Added Pilebunker throw RC shotgun loops in the corner

This commit is contained in:
Oriol Filter 2023-09-04 04:54:22 +02:00
parent 90d236614d
commit ed1421ff2b

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@ -102,8 +102,8 @@ Can't recommend using that.
##### w.o Shotgun
- IBing will facilitate the timing, but it's not required, certainly facilitates everything.
- Dash momentum and being point blank with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff.
- Dash momentum and being point-blank spacing with slayer is required if `2S` will be used in the combo, as otherwise `2D` will wiff, therefore, if not sure if the conditions are met, just skipp 2S altogether.
- We can also throw for sideswap (or metered throw corner combo)
The base route would be as:
> 66 > c.S > f.S > (2S >) 2D
@ -120,7 +120,9 @@ RC:
> 66 > c.S > f.S > 2D > RC > Stuff
non-dash momentum or point blank spacing:
> 66 > c.S > f.S > 2D > ender
###### Bridal
@ -136,6 +138,14 @@ We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in
[Punish_Pilebunker_Berry_Pull.mp4](src/Pilebunker/Punish_Pilebunker_Berry_Pull.mp4)
###### Throw RC
After the throw, the combo would be:
> RC > 236K or 236H > charge shotgun > [SG.H]x3 > charge shotgun > SG.S > 236P > [SG.H]x3 > SG.S > berry toss > charge shotgun > [SG.H] > 6H > 236P
[Punish_Pilebunker_Throw_RC.mp4](src/Pilebunker/Punish_Pilebunker_Throw_RC.mp4)
##### w. Shotgun
> SG.S > Bridal
@ -151,4 +161,28 @@ We can also replace `Bridal` for `Berry Pull`, this might be preferred to do in
> [SG.H], [Charge Shotgun] > SG.S > Pull Berry > [SG.H]x3 > [Charge Shotgun] > SG.S > High Berry Toss > [SG.H]x3 > 6H
[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4)
[Punish_Pilebunker_Corner_w_Shotgun_meme.mp4](src/Pilebunker/Punish_Pilebunker_Corner_w_Shotgun_meme.mp4)
## Labbing
### Mappa and Pilebunker
Set the recordings to the following:
- P Mappa
- K Mappa
- Pilebunker
The idea is to practice, not only the combo routes, but the move recognition.
A reminder that [Pilebunker](#pilebunker) doesn't need to be IBd to be punished.
[Labbing_Mappa_Pilebunker.mp4](src/Labbing/Labbing_Mappa_Pilebunker.mp4)
#### Shortcuts to the punishes:
- [Pilebunker](#pilebunker)
- [P Mappa](#p-mappa)
- [K Mappa](#k-mappa)
### Safejump