Somewhat a bit of everything.

This commit is contained in:
savagebidoof
2024-03-09 21:37:42 +01:00
parent b0875c16df
commit fc06d02f17
6 changed files with 116 additions and 16 deletions

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@ -78,12 +78,22 @@ It's heavily recommended to do a microwalk after pulling SG/before pressing SG.S
https://fireshare.fihome.xyz/w/0c293a728b641821ebc8819fc3457f2d
Same but with the sideswitch version, just gotta do `66 SG.S` to cross the opponent.
Same but with the sideswitch version, just gotta do `66 > SG.S` to cross the opponent.
https://fireshare.fihome.xyz/w/215355fb16571ae8b567f835fd6816cd
### Charged SG.S > Bridal > Shot
> Note:\
> Depending on the opponent height, we might need to delay the bridal, this is influenced by the opponent weight and how early/late we did press 2D.
On fullscreen it doesn't lead to much further to decent damage and carry, can't complain.
https://fireshare.fihome.xyz/w/91b90f33c27139ded40776dbc138450c
From roundstart distance, we can wallsplat the opponent and get some reps.
https://fireshare.fihome.xyz/w/9aae36d701bbf303354673726896de84
## Corner
@ -111,14 +121,3 @@ We could even water it down more, and just do SG.H loops, the number of loops ca
https://fireshare.fihome.xyz/w/96d3458e532ed1bbd1bb6257ef7dd1de
----
## dumpster/plceholder
it opens for pullberry runup c.S f.S 2H toss f.S/2d > shotgun stance
then you can go for sg.S > remove shotgun c.S j.kshd
or charge shotgun sg.S > 214K > shot
if you have blitzed roudnstart you should be able to reach the corner/wallsplat them
on the corner you can pull charged shotgun

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@ -1,16 +1,58 @@
Hardli doc
## From Corner Bridal
https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit
## Corner Bridal
```mermaid
graph LR
A[IAD j.236P > ] --> B(j.S overhead meaty)
A --> C(j.4Toss > 2K)
A --> C("j.4Toss |> 2K")
B --> D{Burstsafe}
C--> E{Not Burstsafe}
```
https://www.youtube.com/watch?v=9_S3iGmw9R4
https://www.youtube.com/watch?v=9_S3iGmw9R4
### trying on Ky
Bot settings: !5,4,6HP
questions:
c.s f.S 2D Bridal -> IAD j.pull j.toss
seems to have a bit of different meaty/oki timing than
c.s f.S Bridal -> IAD j.pull j.toss
c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
c.s 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
Bot settings: 5,!4,6HP
### Trying on sol
Bot settings: !6SH
c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP I get throw/doesn't meaty ky. If done slightly delayed, Sol gets blitz, berry hits blitz, ok.
## 5Hx5 Safejump
https://www.youtube.com/watch?v=Aw_d0im2mO4&ab_channel=hardly
## j.D YRC