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Somewhat a bit of everything.
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Hardli doc
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## From Corner Bridal
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https://docs.google.com/document/d/1VMM1XUubhDn6LfLzp31sOYFsFczlFQPPwhbWBrNxruM/edit
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## Corner Bridal
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```mermaid
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graph LR
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A[IAD j.236P > ] --> B(j.S overhead meaty)
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A --> C(j.4Toss > 2K)
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A --> C("j.4Toss |> 2K")
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B --> D{Burstsafe}
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C--> E{Not Burstsafe}
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```
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https://www.youtube.com/watch?v=9_S3iGmw9R4
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https://www.youtube.com/watch?v=9_S3iGmw9R4
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### trying on Ky
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Bot settings: !5,4,6HP
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questions:
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c.s f.S 2D Bridal -> IAD j.pull j.toss
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seems to have a bit of different meaty/oki timing than
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c.s f.S Bridal -> IAD j.pull j.toss
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c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
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c.s 2D Bridal -> IAD j.pull j.S if done ASAP doesn't meaty Ky, will need to mess arround i guess?
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Bot settings: 5,!4,6HP
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### Trying on sol
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Bot settings: !6SH
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c.s f.S 2D Bridal -> IAD j.pull j.S if done ASAP I get throw/doesn't meaty ky. If done slightly delayed, Sol gets blitz, berry hits blitz, ok.
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## 5Hx5 Safejump
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https://www.youtube.com/watch?v=Aw_d0im2mO4&ab_channel=hardly
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## j.D YRC
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